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Monster Tribunal

Stygan
49
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Synopsis
The old gods are dead—if death can truly claim such beings. Their fall was not silent. In the wake of a world-rending cataclysm, they bled their divinity into the earth, a final curse that awakened horrors best left forgotten. Now, fragments of godhood lie scattered like shards of glass across a shattered realm, and mortal hands claw at them in greed, desperation, and madness. From the ashes of ruined temples and silent cities, new powers rise, each vying to forge a pantheon from the bones of the past. To seize divinity is to inherit its weight—a truth Siege discovers only after claiming this long-coveted gift. Burdened by a power he barely understands, he must navigate a dying world haunted by ancient monsters, decaying saints, and human ambition that festers like rot. The path is no longer one of glory. It is survival—brutal, bitter, and unrelenting. And in the end, even gods must kneel. ..... This novel draws inspiration from mythologies across the world, reimagined through the bleak lens of a crumbling world inspired by the Dark Souls and Elden Ring franchise. Expect twisted gods, tragic monsters, and the remnants of empires that dared to play divine.
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Chapter 1 - Monster Threat Levels

Monster Threat Levels

Inscribed in ash and stone, long after those who first witnessed them had turned to dust.

Mortal

A threat to a lone traveler or a small group.

Common beasts, twisted remnants, or lesser spirits fall into this tier.

Those with training and steel may survive, though not without scars—physical or otherwise.

"You will walk away. But you will never walk the same."

Savage

A menace to entire villages or unprepared towns.

Militias must be summoned. Ammunition is required. Fire is preferred.

These creatures do not simply kill—they feast, they linger, they return.

"It leaves nothing but screams behind—and even they echo wrong."

Goliath

A walking calamity capable of tearing through a city like parchment.

Siege weaponry, concentrated firepower, and an organized force are essential.

Even then, victories are measured in survivors, not success.

"If it bleeds, it does so mockingly."

Colossus

A roving doom. Cities fall like dominos in its wake.

Entire regions must mobilize; weapons of last resort are no longer optional.

Even the air recoils in its presence. Fleeing buys time, nothing more.

"Maps are redrawn in its footsteps—and then burned."

Cataclysm

The land itself weeps. Countries vanish overnight.

War becomes irrelevant. Diplomacy becomes prayer.

Only through coordinated annihilation—multiple nuclear responses—can hope be rekindled.

"When the ground splits open and the sky won't close, you are already too late."

Apocrypha

Something that should not be. A waking nightmare stitched from the edge of time.

Humanity itself is the target. Victory is not part of the design.

There are no weapons left. No plans. No final stands.

Only silence. And perhaps, if one is lucky, a quick end.

"Pray—but do not expect to be heard."

Eclipse

Not merely death—but the unraveling of cause and memory. Time buckles. Names fade.

It does not destroy. It forgets—and you with it.

No weapon, no plea, no god answers beneath its shadow.

"The sun remains in the sky... and yet, no light comes."

Oblivion

There is no threat. There is no world. There is no witness.

This is not the end. It is the absence of ending.

No records survive. Not even ruins. Not even ash.

"It came, and the stars stopped blinking."