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The Traveler's Time

“Time is knowledge, and history is knowledge, but oftentimes a mystery of knowledge and the epitome of time. And madness eats when one consumes by it. As such, time is but motion, for the moment you move, your hand creates past, present and to the future.” –Archsage Azageis– Time is not a river. It is a road… and everyone walks it without knowing where it ends. Invited— when Natalak is drawn from his world and set upon that road, he is not given a mission or a crown but free will of choosing. He instead, he is placed into Vashkeil, a land governed by systems older than morality itself. Vashkeil is a land of guilds, gods, and empires bound together by trade, magic, and fragile balance. As wars rise and ancient forces stir, and unseen mechanism turns, Natalak moves through the conflict himself moving through wars he did not begin and decisions he cannot escape. It follows a man who doesn’t seek power. Rather, he seeks understanding. This is not a tale of conquest, but of traversal. And on this travel draws many things. The Traveler’s Time is a slow-burning epic about existence, consequence, and the cost of asking “why.”. It tells a man who walks the road between law and chaos, fate and destiny, searching for meaning in a world where every answer carries a cost. The Traveller's Time and the world of Vashkeil are inspired and influence by classic CRPGs such as Baldur's Gate I & II, Neverwinter Nights, Icewind Dale, and other classic role-playing games, as well as the atmosphere and lore-driven storytelling of The Elder Scrolls.
AdiMaawatan · 39.6k Views

THE NEW LIFE OF A SINNER

He had nothing left to lose. Until life gave him a second chance. Arlan is only thirteen years old, but he already knows how cruel the world can be. After losing his mother, his home, and the only family he ever had, Arlan is left to survive on his own. He learns to steal, run, hide, and never depend on anyone. In a city that barely notices his existence, becoming a pickpocket is not just a way to survive—it becomes his escape from a life he no longer wants to remember. But his quiet life in the shadows changes when Maria, a determined young police officer, begins hunting him. What starts as a pursuit of a mysterious teenage pickpocket slowly uncovers the painful story behind the boy they are chasing. A lost mother. An orphanage he never considered home. A childhood that disappeared too quickly. And a life that gradually turned him into someone who no longer believes he belongs anywhere. When Arlan is finally captured, the chase is far from over. He is sent to a strict juvenile rehabilitation center, where rules, violence, rivalries, and power struggles await him. There, he meets people who challenge him, watch him, use him, and eventually betray him. And in the middle of that world, Arlan's life comes to an end. But death is not the end of his story. Arlan awakens in a completely different world—a world of magic, swords, kingdoms, monsters, and powers beyond anything he has ever known. And for the first time, life gives him something he never expected to have again: A family. An old, white-haired grandmother living in a simple hut deep within the forest, together with her three grandchildren. They are kind. They care about him. They give him a place to sleep, food to eat, and something Arlan has not had for a very long time—a place he can return to. But accepting kindness is not easy for someone like Arlan. He has spent years learning not to trust anyone. He has grown accustomed to living alone, keeping everyone at a distance, and believing that every form of affection will eventually disappear. His new family may be willing to give him a home. But can Arlan learn to believe that he truly belongs there? And after everything he lost in his first life— will Arlan finally find happiness in his new one?
JERFALH · 1k Views