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Game of Dragonborn.

Jon Snow is a Dragonborn after 2 millennia without another appearing, an identity that is neither on the light side nor the dark side, only caring about his own goals before wanting to be good or evil. Some may label him a demon while others a hero, but Jon Snow lives his life as he wants and tries not to have regrets. But even such a powerful being, after years of accumulating power, had a fragile moment at some point. He had a difficult childhood when he lived in Westeros; his uncle hated him for reasons unknown to him, while he was belittled for being a bastard in Winterfell by his uncle's wife. His half-siblings hated him under the influence of his mother. However, at some point, unknown entities took them out of this world suddenly and threw them into Skyrim when he was 8 years old. 12 years later, having experienced everything possible not only in Skyrim but throughout Tamriel, earning titles such as: Dragonborn, Dovahkiin, leader of the Companions, sword of Dawnguard, Archmage, Legalist, regent king of Skyrim, among many others he received inside and outside Skyrim. Now, at 20 years old, he was no longer that scared boy. Jon Snow was summoned by the same entities that brought him to this world back to his old original world, revealed the truth behind his birth. How could the Dragonborn stay silent after hearing this? He wanted revenge and to bring peace to the ghosts who had been wronged for a long time. So, he returns to the North of Westeros, but is the continent prepared for the Dragonborn seeking revenge? The time has passed 12 years in Skyrim and 8 Years in Westeros.
RaccoonLeague · 4.4m Views

INTERSTELLAR FRONTLINE

In the not-too-distant future, world war 3 has happened, Earth faces an impending disaster. Humanity's days are numbered and as the planet rapidly deteriorates beyond repair, the people are split into two factions, the resource-rich GLOBAL UNION or GU - consisting of most of the USA and its allies - and the lesser-resourced INTERSTELLAR MOVEMENT or IMT - consisting of all the countries that did not side with the GU during the war. Following the GU's rapid colonisation of most of the solar system, including the terraformation of Mars, the ISF is compelled to quickly send out a few of their under-resourced numbers outside the solar system in search of potential habitable planets that they could also terraform and move to inorder to survive their impending extinction. The first exoplanet they send their very first, and only, group to is Proxima Centauri b. The responsibility of making this planet their new home falls upon the shoulders of the crewmembers of the starship Stardust, a colossal vessel built for interstellar travel that is under the command of Jardon, a middle-aged spaceship captain and self-proclaimed master of witty comebacks, and his AI assistant, Judy. However, fate soon shifts from their side as sometime after they near their destination, a catastrophic event cripples their ship and causes it to crash Land on the planet. At first, Proxima b appears surprisingly docile and abandoned, with jagged landscapes and faded colors. But then, this experience quickly turns sour when the crew of Stardust discover that they, much to their horror, are not alone on the planet.
Some_Zambian_Dude · 11.1k Views

The Cold-Hearted Royal Guard

In her past life, Elmira was the ultimate shield—a top-tier bodyguard who never let her guard down. But even the strongest shield can be broken from behind. A single act of betrayal ended her career—and her life. Or so she thought. Opening her eyes in a filthy slum of a medieval world, she finds herself trapped in the frail body of a young girl named Maria. No weapons, no backup, and no strength. Just a gnawing hunger and a world that preys on the weak. But they are wrong about her. She is not just a helpless child. Deep inside... lies the mind of a veteran operative armed with modern knowledge. A sleeping beast waiting for the right moment to wake up. When danger inevitably comes knocking, the world will learn a terrifying lesson: You can strip a soldier of her armor, but you can never take away her lethality. From the dregs of the slums to the halls of the Royal Academy, this is the story of a girl who swore never to trust again—yet finds herself wielding her sword to protect once more. What to expect: Smart & Ruthless Female Lead: A protagonist who thinks before she acts and isn't afraid to get her hands dirty. Brains over Brawn: The MC has low mana capacity. She wins through strategy, modern martial arts (Judo/CQC), and physics—not by overpowering enemies. Psychological Depth: A realistic portrayal of trauma and trust issues. No instant "power of friendship." Magic Academy Arc: School life, but with high stakes, political schemes, and class discrimination. Weak-to-Strong: A steady progression where the MC earns her power through hard work and cleverness. Modern Knowledge: Using science to exploit magic systems. Cinematic Style: immersive descriptions. Perfect for readers who enjoyed: The tactical genius of "The World's Finest Assassin," the emotional depth of "Violet Evergarden,", the darkness of "Made In Abyss" and in the underdog triumphs of "The Irregular at Magic High School." If you are looking for a protagonist who uses science to defy magic and cold logic to survive betrayal, welcome to Maria’s world. DAILY UPDATES. also this novel is published in these two: https://www.scribblehub.com/ https://www.royalroad.com/
S_A_B_Grant · 27.9k Views

Fabled Class: To Iona

PLOT SCOPE The barrier holding back Abaddon — powered by the Twelve Heavenly Crystals — has started to weaken, and Gates to that realm are tearing open all across Zeon, threatening to unleash floods of fiends onto every civilization in their path. In response, the Fabled Class sends Kei and Vincent on a critical scouting mission into the Sunhonghin Imperial Kingdom (Iona). Their goal: infiltrate the Shengyowon vault during the once-every-three-years Fang Heian festival, track down the crystals, and figure out what's draining their power. Once they arrive in Iona, the pair builds a cover story and ends up crossing paths with Princess Choi Yejin, leader of the Blood Rose division. After demonstrating their combat skill through a series of trials and duels at Zheng Fort, they're formally brought into the imperial ranks as her retainers. Their journey deeper into Iona, headed toward Lingwen Fortress, takes a sharp turn when the Southern Alliance Treaty (SAT) launches a full-scale invasion. Forced to fight alongside the Hwa-Samurai along the coastline and take down enemy commanders in the process, Kei and Vincent find themselves stretched thin — juggling their cover as loyal retainers with their real mission, all while something darker moves quietly behind the scenes, working to tear down the barriers protecting their world. SYSTEM Practition is the dominant power system across the world of Zeon, rooted in teachings passed down by Amaterasu when she first came to the realm. Those who wield it go by practitioners, though terms like mage or sorcerer are used just as often. At its core, practition draws on two fundamental forces: Prana and Mantra. Prana is the raw energy of life itself — every living creature carries it, tracing back to the moment the God Tree, Drassil, first gave rise to life. Within practition, prana's main use is healing. When compressed tightly enough within body and soul, it transforms into something else called Anima, which practitioners use to enhance their physical abilities beyond normal human limits. Mantra, meanwhile, is the energy woven into nature itself — present everywhere except the empty dark beyond the realms. Practitioners typically use mantra to bend natural elements like fire, water, earth, ice, and wind, and at the highest levels, even light, space, and time itself. When prana and mantra combine, they produce something called mana — the energy most practitioners rely on day to day. Mana goes a step further than simply bending existing elements; it lets a practitioner generate the element from nothing at all. It can also be channeled into weapons, making them sharper and more durable. The possible uses for mana are so broad that no single practitioner could ever master them all. There's a third fundamental energy, though, that humans were never meant to touch: Nethra. It clashes violently with prana, corrupting both body and soul wherever it takes hold. Yet in rare cases, that corruption doesn't destroy the host — it reshapes them instead, into something far more powerful than they were before.
Dnarxus · 10k Views