The trinity of Death: The Swordsman of Rolling Heads.
# The Trinity of Death: A Dark Fantasy Epic
**In a world where suicide should have been the end, it became the beginning.**
Ayronee died by choice—a fall from a rooftop to escape a life of relentless mockery and failure. But death offered no peace. Instead, an angel forced him into a second chance he never wanted: reincarnation in a medieval fantasy world as Hexia, blessed with impossible power and cursed with one unbreakable rule—he can never take his own life again.
**Eighteen years of training. Three years of emptiness. One massacre that birthed a legend.**
By eighteen, Hexia has become the "Swordsman of Rolling Heads"—a protector whose perfect horizontal strike, the Guillotine, leaves trails of severed heads across blood-soaked roads. His crimson eyes hold no warmth. His heart feels nothing. He kills fifty bandits in five minutes and walks away as empty as he began, trapped in an existence he cannot escape, waiting for death that will never come.
**Then she arrives—silver-haired, stubborn, refusing to look away.**
Sirenia sees what others fear: a man dying inside while his body refuses to stop. She saves him from a bandit attack, and he heals her without knowing it would crack the ice around his heart. For six months, she returns, patient and persistent, slowly teaching him that surviving isn't the same as living. That emptiness isn't peace. That maybe—just maybe—being forced to exist might become choosing to live.
**But the past never stays buried, and destiny has other plans.**
When childhood friend Lhoralaine reappears with her manipulative lover Fred, Hexia's fragile healing shatters. One tavern confrontation. One execution. One rolling head. And suddenly, the world learns what happens when the Swordsman's mercy runs dry.
**Then angels and demons descend, and everything changes.**
Fred's death wasn't just murder—it was the key that broke ancient seals imprisoning six god-like monsters called Ancients. In six years, the first will rise: Ignarok, the Eternal Flame, who will turn continents to ash. Every six years after, another awakens. If all six rise, the Primal Ancient returns—and existence itself ends.
**Six heroes marked by divine blessing. Six elements to master. Six years until apocalypse.**
Hexia, Sirenia, and Lhoralaine must find four more heroes across four continents—each marked with a hexagram, each wielding an Ancient's element, each carrying their own trauma. From the void-wielding dwarven princess Nerissa to heroes yet unknown, they must forge a team from broken people and prepare for battles that will likely kill them all.
**This is not a story about chosen ones who wanted to be heroes.**
This is about a suicidal man forced to save a world he doesn't care about. About two women fighting for the heart of someone who's forgotten how to love. About finding reasons to live when living is agony. About whether healing is possible when the wounds run soul-deep.
**The Ancients are waking. The mark burns. The clock counts down.**
In a world where heads will roll and gods will bleed, six damaged souls must answer one question: Can those who've lost everything find something worth fighting for before existence ends?
---
**"Heads will roll. Hearts will break. But maybe—just maybe—broken things can still save the world."**
*The Trinity of Death: Where psychological depth meets epic fantasy. Where trauma meets destiny. Where the question isn't whether you're strong enough to fight—it's whether you're strong enough to keep living.*