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tragedy

The Red Hunt

In a nation divided between the wealthy Spires and the struggling Sinks, one hundred citizens are sent to Blackwake to compete in the Red Hunt, a televised game where only the strongest are expected to win a prize and residency in the Spires. The hunters are divided into teams of four called Quadrangles. Each Quadrangle is made up of four classes: the Tactician, who leads the team through strategy and decision-making; the Scout, who moves ahead to gather information and navigate danger; the Fighter, who handles combat and protects the team; and the Lifeline, who keeps injured teammates alive and provides medical support. Among them is Elowen Bradshaw, a teenage girl from the Sinks who enters the Hunt expecting nothing more than a way to help her dying aunt. But Blackwake is not the arena the government claims it to be. As mysteries pile up and the island reveals secrets buried beneath its surface, Elowen begins to realize that someone has been watching and manipulating the game from the shadows. The deeper Elowen goes, the more the Red Hunt stops looking like a competition and starts looking like something far more terrifying. Because the Hunters were never chosen at random. The Red Hunt was never about finding a winner. It was about deciding who deserved to be erased, then convincing an entire nation to watch. ~•~ "May the worthy endure. May the Spires remain eternal. Let the Red Hunt commence." ~•~ This novel contains some graphic content including violence & blood. Reader discretion is advised. Copyright © 2026 Eugene John Lubaton All Rights Reserved.
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