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The Villain Reborn as Game's Final Boss

In his previous world, X was a feared and brilliant criminal. He led a massive criminal organization, possessed sharp strategic intelligence, and had enough power to challenge entire nations. Though ruthless, he lived by his own principles and morals. One day, after completing a fantasy war game in his free time he transmigrates into that very world. But not as the hero. He awakens in the body of Kael Frost, the game's final villain. In the original game, Kael was a noble born into the Frost Dukedom, which was the strongest after the royal family. He had no interest in training or holding his families legacy despite being the heir to the House Frost. He was a prime example of a spoiled noble brat. Seeing his constant failures and pathetic state, his family especially his father Castor Frost started to neglect him entirely. Discussions were held to appoint Kael's younger brother Kevin as the heir to the Dukedom. Enraged by his family's actions Kael began to behave in more pathetic ways as some sort of revenge. His relations with everyone started to deteriorate further and a public conflict during a grand banquet marked his complete breakdown from his household. Soon after, Kael disappeared from the society. A year later, driven by hatred and despair, he performed a forbidden ritual that granted him immense power in exchange for his emotions and sanity. The ritual succeeded, but turned him into a psychopathic mass murderer. Though powerful enough to nearly defeat the protagonist in the final arc, he ultimately lost due to his madness and the hero's many allies. That was how the game ended. This time, the transmigration happens after the ritual is completed. X inherits Kael's fully awakened powers while retaining his sanity, intelligence, and fragments of emotion from his previous life. With strength untouched by madness, he becomes far more dangerous than Kael ever was. 2 years later as admissions begin for the prestigious Namda Academy, the villain re-enters the world stage. Nobles are accepted automatically, while commoners must pass exams that test intellect, psychology, and potential. With knowledge of the game's future and the mind of a genius strategist, the final boss steps onto a new path. *** Discord Name- TheDevil_Supreme Discord Server Link- https://discord.gg/rMPpN8HEaw (New updated Link)
TheDevil_Supreme · 1.2m Views

Weapon seller in the world of magic

WPC 190: Silver Tier winner. Mark is a genius military weapon designer who was kidnapped by a mafia gang after refusing to work for them. They forced him to design unique weapons for five years, until one day he successfully escaped only to get shot by his trusted comrades. *Ding! You awakened a weapon system. When he opened his eyes, he was in a different body and in a different world. "You want to kill a wild boar without being detected? Forget about bow and arrow. Here, I present you this sniper rifle." "You want to kill a horde of goblins from the sky? Forget about those flying carpets and brooms. Here, I present you the fighter jet." "You want to kill a dragon? Forget about taking the help of the S-class adventure team. Here, I present you a nuclear bomb." Join Mark Spencer/ Lu Zhen as he brings the whole world to its knees with the help of his weapon system. *** Note: Author isn't born in an English-speaking nation and has no editor either. So, please be understanding if there are any grammatical errors. ************** Author's current works: (War Online) (My Soul Card is a Reaper) (A Peacock husband of five princesses by day, A Noble Assassin by night) Author's other notable works: The Last Slytherin, The Sharingan Hyuga ************** Do comment and give power stones or golden tickets to support the author. For further support: patreon.com/snowstar For discussions about the novel or hints of future arcs and spoilers, Join the Discord server: https://discord.gg/9pw6NBJD
Snowstar · 3.4m Views

SETH : The Blind Architect

In the sword-and-sorcery Kingdom of Arcane, the sudden emergence of an unregistered dungeon triggers panic across guilds, churches, and noble houses. Expeditions enter and never return. Rankings escalate from bronze to gold to S-rank, yet the dungeon only grows deadlier—refining itself, adapting, learning. What the world does not know is that the dungeon is not a natural phenomenon. At its heart is Seth Ducalion, the discarded son of House Andreas—blinded, framed, and condemned as useless after a brutal betrayal that costs him his sight and his place in succession. Presumed dead after an ambush on his family’s estate, Seth survives and disappears beneath the earth, where intellect, preparation, and ruthless logic become his weapons. Blind yet calculating, Seth constructs a multi-layered subterranean domain through memory, sound, touch, and precise engineering. Each floor is a deliberate test of attrition, adaptation, and despair. Traps are not meant to kill quickly but to exhaust, mislead, and erase certainty. Magic is countered by mechanism; faith by inevitability. Survivors are not allowed. As the dungeon’s reputation grows, Seth forms uneasy contracts with demons and gods—not as a servant, but as an equal. He eliminates divine subordinates, rejects worship, and accepts commissions only when payment is measured in artifacts and knowledge. His actions draw the attention of higher beings who cannot classify him as mortal, apostle, or monster. Inside the dungeon, Seth refines himself further—creating autonomous guardians, artificial intelligences, living metal constructs, and experimental relic systems. His closest allies include Agatha, a high-caliber witch bound by mutual interest, and Vulcan, a dragon whose mastery of technique tempers Seth’s growing volatility. A catastrophic experiment fractures Seth’s identity, manifesting three ideological variants—Chelsea, Ariel, and Legion—each representing a different path: restraint, growth, and domination. Though united by origin, they act independently, exposing the internal schism forming within Seth’s mind and power. Meanwhile, the world responds with force. Knight orders, noble expeditions, and elite S-rank adventurers descend floor by floor, only to be annihilated. Each defeat confirms a terrifying truth: the dungeon is not meant to be conquered. It is meant to observe, adapt, and prove superiority through endurance. As gods intervene and reality itself strains under the dungeon’s unnatural design, Seth faces a looming existential threat—one that may force him to choose between remaining a hidden architect of judgment or becoming something the world can no longer ignore. Seth is a dark fantasy progression novel about intelligence over strength, identity under pressure, and the cost of absolute preparation—where survival is never accidental, mercy is inefficient, and victory belongs to the one who learns faster than the world can react.
Lucky_Leonardo · 142.9k Views