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Phantom Architect Null

DoraCake
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The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
Karma Arctis never belonged anywhere. A brilliant mind wasted in his parents' garage, living off resentment-fueled allowances, he drifted through life existentially numb—too sharp for the dull world, too bored to care. One day, a random paper on decision theory sparked something rare: genuine interest. He lifted it, read, and then... reality folded. Not metaphorically, but physically. He awoke inside Tier Zero, a sprawling VRMMORPG turned inescapable nightmare. Nothing made sense, his memories were jumbled up without clear order, as if a gaping hole were drilled in it and then surgically stitched together. In tier zero, there was no logout button, because the entire game was a deathtrap made by a psychopathic game developer — and subsequently, Karma and eight hundred thousand beta testers are locked inside it. If you die here, the neural feedback kills for real. The system’s cruel decree is absolute: only the player who conquers Floor 100 can unlock logout for everyone. In this tower of lethal puzzles, game-theory traps, and psychological warfare, ordinary minds fracture. But Karma? He was never ordinary. Among the blind masses scrambling for survival, this one-eyed genius becomes the reluctant king—dismantling impossible challenges with cold calculation, walking deathmatches with hands in pockets and a faint, knowing grin. A fractured squad gathers around him: the luck-plagued thrill-seeker, the crumbling streamer facade, the caged diplomat, the fang-flashing bluffer, the prodigy hiding shadows. They climb together, bonds forged in blood and betrayal. Yet every floor peels back more questions. Why does the code feel eerily familiar? Why do flashes of forgotten designs haunt his sleep? In a world that punishes the average, Karma Arctis may be the only one who can end the cage—or rule it forever.
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Chapter 1 - Anomaly

The blue pixel sphere around him fizzed into place, his hazy vision slowly adjusting to his bustling surroundings. 

A pop. Then the deafening silence in his ear shattered, and like a broken dam all at once, the flood of sounds burst forth. Excited laughter, overlapping chatter, angry shouts of haggling shoppers and the rhythmic slap of a fountain's spill—all clashing in a dazzling cacophony.

He drank the air in, gasping for it with a heavy breath, amber eyes dazed and heavy. They looked expressionless, dull even, but behind them lay a tinge of delirium. 

Before he could orient himself, his shoulder recoiled back with the dull thud of a collision, torso shifting to his right side. He lifted his narrow gaze and saw a peculiar looking fellow, clad in a flashy outfit straight out of a video game—it was quite strange. 

The man turned around with a frantic, sheepish expression, nodding forward apologetically, rushing to speak up. He must've been a little frightened at the deadpan look he was getting. Those hazy amber eyes, framed by wolfish strands of wavy black hair sent a chill up the mans spine. 

"Sorry dude, that was totally my fault. You okay?"

The man paused for a moment, looking up and down at the fellow in front of him, and the momentarily apologetic expression washed away. He bit down an amused smile. 

"I was in a hurry, the launch event is commencing soon after all. You should hurry up too, or you'll miss the inauguration speech."

The man turned around, jogging lightly to catch up with a friend, and laughing away into the sea of faces, a throng moving towards the same area. 

...

His eyebrows furrowed. He looked up again, properly this time, carefully taking in his surroundings with a strange sense of alienation. He found himself dead center in a large cobblestone street, standing next to a marble fountain between two flanks of romanesque buildings—a market square straight out of medieval Italy. 

Neatly lined along the street were dozens of vendors sitting within stalls, selling different commodities, engaging in small talk with customers, even gossiping with one another it seemed.

But they weren't human. 

That was obvious. Their mannerisms didn't line up with human behavior— it was almost as if they were robots. They had wide, cheerfully plastered smiles, and their words felt hollow. Not in the disingenuous human way, but as if they fundamentally lacked consciousness. 

This was the first tell. Something was incredibly wrong. 

Amidst the huge crowd, he stood out like a sore thumb. Firstly, he was the only one standing still against the flow of people, indifferent to the hustle and bustle. Then there were the amused glances—his outfit seemed to be earning him strange looks. Not surprising though.

He was wearing checkered pajamas and a white wife-beater, causing the cold breeze to bite against his bare arms, and was barefooted on the cobblestone pavement. Every passerby was wearing something flashy—military camo, casino suits, or fantasy armor. It looked less like a street and more like a Fortnite lobby. 

But the thing that set him apart from everyone else the most was neither his casual clothing, nor his lack of gear. It was the fact that out of the thousands in the town square, he was the only one who seemed to have no idea what was going on; He didn't know where he was, how he got there, or what to do next.

A damn fever dream. Except, it all felt too real. Each crunch of gravel under rushed footsteps sounded high definition, each pitter-patter of the fountain too...smooth.

He fanned his fingers out, then drew them back in a fluid, serpentine roll, gauging reality itself for any tells. He had full control of himself—no fever dream could be this lucid. If it truly were a fever dream, everything would have already began warping uncontrollably—those teenagers that just walked past him grinning amusedly would've been faceless, the square would've less detailed, and all his movements would be erratic and ungovernable. It was all too linear to simply be a dream.

His chain of thoughts was interrupted by an unexpected chime—a blue floating screen popping open Infront of him, faintly translucent and hovering with a quiet hum. 

It was paper thin, vibrating haptically each time a funkily dressed individual walked through it. Engraved along its edges were glowing white shards that framed the screen neatly, and in the top of the screen lay a text logo — " TierZero™ ", glowing in a sharp, fantasy font.

His eyes drifted to the text in the middle of the screen, written:

'400 Invalid_user/Invalid_request — Failed to log into #Tier_ZeroPlayerLog#'

Right under that, there was a button. Just one. No 'restart' or 'report error' button, but rather a singular choice crudely dismissing the alarming notification:

'Okay'

...

With a sigh, the final doubt in his mind was resolved. The absurdity of the situation he found himself in was so astronomically high, he didn't want to believe in it at first. But everything keeps pointing him into the same direction. 

He pressed the button, and the screen froze for a moment, a loading icon spinning in the center, before navigating him to the main menu. It was an extremely complex UI, with many different interfaces and containers—but the craftsmanship was undeniable. Despite the overwhelming complexity of the menu, it seemed rather neat and tidy for its size.

Automatically, a translucent black screen popped up Infront of the main menu, and a female voice began reading the notification:

'[SYSTEM NOTIFICATION: WELCOME PIONEER]

Subject: First Beta Test Log – Project: Tier Zero

Congratulations, [User ID: ERROR_NOT_FOUND].

we at TierZero company are happy to announce the first Beta Test for the long awaited VRMMORPG, Tier Zero. Out of 12 million global applicants, you have been selected for your superior Neural-Sync compatibility. By donning the Aviant Guardee Neural-Link, you have stepped beyond the limitations of the physical world. You are now a part of history: the first true settlers of a digital frontier.

Tier Zero is more than a game; it is a refined social ecosystem. Our developers at TierZero Co. have spent two years redesigning the foundation of human interaction. Here, every choice has weight. Every action carries a consequence.

Core Features for Beta Version 1.0:

The Somatosensory Revolution: Experience the "Hyper-Immersion" suite. From the velvet texture of premium cosmetics to the haptic resistance of a high-stakes duel, Tier Zero is indistinguishable from reality.

The Leriel Economy: Manage your resources wisely. Whether through daily check-ins or winning Intellect Games, Leriel is your key to status, survival, and the "Founding" of a new society.

[*As an inauguration gift from our development studio, All 1,200,000 beta players have been awarded with 500 Leriel, our in-game currency. Feel free to check out the item shop in your menu or talk to the physical vendors on the first floor.]

The Chronos Engagement Loop: To maintain the intensity of our high-stakes thriller environment, players venturing beyond the Floor 1 Safe Zone (Zone Zero) will enter the 72-hour Engagement Window. Participate in a floor-clearing game within the time limit to maintain your active status. Stagnation is not an option for a Pioneer.

The Sovereign Mercy System: For the first time in VR history, we have removed artificial "Game Over" screens. In designated Strategy and Social Manipulation matches, the victor is granted Total Sovereignty. Spare, trade, or command your opponent—the social hierarchy is yours to build.

Current Status:You have spawned in the Floor 1 Central Plaza. Explore the market, form your first Party, and prepare for the Inaugural Address at 12:00 PM System Time.

Your legacy begins at Zero.'

The voiceover ended.

His eyes glanced over that second last paragraph again. "12:00 PM System Time". He closes the screen, navigating back to the main menu. In the top right corner, there was a digital clock that said '11:30PM STT'. 

Half an hour—that's how long was left until the Inaugural speech.

'Too bad I won't stay here', he thought to himself, his fingers navigating against the sleek screen, its quiet hum intensifying with each touch.

The Profile menu opened up. It had at least a dozen subheadings for different game mechanics, his in-game username, guild-status and other miscellaneous data. Most of the sections were blank.

He didn't care though, he dragged the screen up until he reached the bottom of the page, reaching the log out button. His finger hovered over it, observing it well before pressing it. But nothing happened. 

He clicked again, waiting for a few seconds. Nothing happened again. 

He lifted his finger up, and noticed that the log out button was disabled. His eyebrows furrowed in slight confusion. 

Looking up and around, people seemed to be spawning in and leaving without hinderance, the blue pixel sphere fizzing around them. So why wasn't he able to leave? Was it because he failed to log-in as a player?

He sighed and looked up from the screen, out towards the crowded street that stretched on quite far. 

"How absurd...", He muttered quietly, his half lidded amber eyes roaming over to one of those street vendors.