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CARDS SYSTEM: I CREATE S-RANK HEROES WITH CARDS

In the alternate world of Hale, Jon was once a titan of industry—a successful senior artist for a premier company specializing in collectible cards for famous franchises. He lived a life of creativity and prestige, until the sky fractured. Without warning, Dimensional Gates and Dungeons tore through the fabric of reality, unleashing waves of monsters that brought only chaos and destruction. In the wake of the catastrophe, emerged—superhuman heroes endowed with the powers to push back the darkness. But this new world order came at a steep price for Jon. As fantasy became a living, breathing reality, the world lost interest in cardboard monsters and imaginary heroes. John’s company collapsed, and his life’s work became worthless. For ten years, John lived at the absolute bottom of society, scraping by on grueling part-time jobs just to survive in a world that had moved on without him. Everything changed one night when Jon finally "awakened." Unlike the Hunters who gained strength or speed, Jon gained a unique, paradoxical ability:A system that allows him to bestow the powers of cards he collected to people—but he cannot use any of these cards on himself. Armed with his artistic genius and a decade of hardship, John decides to play a different game. He will not be a hero ; he will be the one who creates them. Using his ability wisely, John begins to scout talent and forge the world's most elite heros, eventually building the strongest and very first International Guild in the history of Hale.
DARK_TREND · 1k Views

My Father's Last Transmission Led Me to Hell

WHAT IF EVERYONE AROUND YOU COULD BE SYNTHETIC—AND YOU HAD NO WAY TO TELL? I decoded my father's final transmission. I wish I hadn't. Synthetic humans are real. An AI facility beneath Colorado is producing perfect infiltrators. They've been placed across the wasteland for years. Anyone could be one. Your commanding officer. Your best friend. The person sleeping in the bunk next to you. My father—Ranger Marcus Chen—discovered this fifteen years ago. He tried to expose it. They killed him. His final transmission was corrupted, classified, buried. The one part that mattered—how to identify synths—was destroyed. Now I'm being deployed to the same place that killed him. With no way to tell who's human. I'm Kai Chen. Here's what I have: - A gift for languages (fluent in six, learning languages in days instead of months) - Rapid learning ability (I acquire skills 5-10x faster than normal) - Trust issues (everyone is a potential threat) - My father's encrypted letters (still can't fully decode them) - A burning need for answers (and maybe revenge) Here's what I'm facing: - Brutal Ranger training designed to break me - A conspiracy that goes to the top of command - Synthetic infiltrators who might already be in the Citadel - A mission to Colorado that's obviously a trap - The frozen wasteland that took my father's life Here's what I know: - The Patriarch is inviting Rangers to Colorado for a reason - People who investigate the synth conspiracy end up dead - I'm walking the same path that killed my father - Some truths are more dangerous than the lies that cover them My father's last words: "Tell Kai I'm sorry." I'm not sorry. I'm finishing what he started. Even if it kills me too. ---
DeepanshuSetia · 4.8k Views

Peaky Blinders: The Devil's Advocate

**The Problem with Neutrality? Eventually, Everyone Makes You Pick a Side.** James "Jimmy" Cartwright built his reputation on two things: solving problems that violence can't fix, and never taking sides in Birmingham's brutal gang wars. As the city's premiere fixer, he forges documents, arranges blackmail, and makes the impossible possible—for anyone who can meet his price and pass his moral code. But in the winter of 1922, neutrality becomes a luxury he can no longer afford. When Thomas Shelby arrives at Jimmy's office with an impossible deadline—save Arthur from the gallows in 72 hours—the offer comes with strings attached. Work exclusively for the Peaky Blinders, and Tommy will reveal the truth about Mary Cartwright's death, the sister Jimmy lost five years ago in a suspicious factory "accident." Desperate for answers and unable to refuse, Jimmy enters the violent world of the Shelby family. His weapons aren't fists or guns, but leverage and forgery, intelligence and manipulation. While Arthur, John, and the other Blinders solve problems with violence, Jimmy dismantles enemies with nothing but a pen and his brilliant, strategic mind. But the deeper Jimmy digs into his sister's past, the more dangerous his position becomes: **A traitor lurks within the Shelby organization**, feeding information to their enemies—and that traitor has evidence that could destroy Jimmy's reputation forever. **His sister's killer isn't some factory foreman**, but a powerful Birmingham councilman who's positioned himself as untouchable, using his political influence to wage war on the Shelbys from behind closed doors. **And Jimmy's one unbreakable rule—never kill—is about to be tested** when Tommy offers the simplest solution: a bullet in the dark, and all Jimmy's problems disappear. Caught between his principles and his thirst for justice, Jimmy must orchestrate his most elaborate con yet. He'll need to outthink corrupt police, ambitious politicians, and even the Peaky Blinders themselves. Because in a world where everyone settles disputes with violence, the man who refuses to kill must be twice as clever—and three times as ruthless. They say the pen is mightier than the sword. Jimmy's about to prove it can be far more cruel. **In Small Heath, blood is cheap. Information is expensive. And loyalty costs everything.** --- Schedule: 7 chapters/week Chapter Lenght: 3000 - 4000 words
DeepanshuSetia · 48.9k Views

Fragments in the Wall

When humanity faces extinction, what breaks first? our bodies, or our humanity? How much of ourselves are we willing to lose to stay alive? In 2104, The world has already ended, but its consequences haven’t. In the OctaCore: the last of humanity's shelters, resources are limited and the radiation is rising fast. Within two years, the surface will become unlivable. Long before that, the food will run out. The monsters that destroyed the world are still out there, but they’re no longer the worst threat. With the shelters on the brink, the council faces an impossible choice: Cull 80% of the population to preserve the remaining 20%, or Launch a suicidal mission into the wasteland to retrieve a supply shipment that could sustain humanity long enough to rebuild. A small team is chosen for the Hail Mary attempt. Memory-scarred survivors, soldiers who’ve already lost too much, and civilians carrying secrets they’d kill to protect—bound together by the thin hope that something out there might still be worth saving. Outside, they will face the world that once was: a ruined city haunted by monsters, nazis and the aftermath of choices no one wants to admit they made. What to Expect: 1. Morally questionable characters 2. No clear good or evil—only survival 3. Character-driven beginning → escalating high-stakes plot 4. Brutal worldbuilding 5. Mature themes (genocide, moral collapse, societal failure) 6. Gore, violent imagery, disturbing psychological content DISCLAIMERS: This story is officially published on multiple platforms under the pen name Zachelodeon. If you encounter it elsewhere under a different name, it has been stolen or reposted without authorization No audio adaptations, translations, derivative works, or commercial uses are permitted without written permission from the author. For adaptation inquiries, please contact the author directly. For professional or rights-related communication, please email: [email protected] Copyright: 2025 Zachelodeon. All rights reserved. This work is an original creation by the author. No part of it may be reproduced, reposted, mirrored, translated, or adapted without explicit written permission.
zachelodeon · 24.8k Views