Phantom Architect Null
Karma Arctis never belonged anywhere. A brilliant mind wasted in his parents' garage, living off resentment-fueled allowances, he drifted through life existentially numb—too sharp for the dull world, too bored to care. One day, a random paper on decision theory sparked something rare: genuine interest. He lifted it, read, and then... reality folded. Not metaphorically, but physically.
He awoke inside Tier Zero, a sprawling VRMMORPG turned inescapable nightmare. Nothing made sense, his memories were jumbled up without clear order, as if a gaping hole were drilled in it and then surgically stitched together. In tier zero, there was no logout button, because the entire game was a deathtrap made by a psychopathic game developer — and subsequently, Karma and eight hundred thousand beta testers are locked in with him.
Die here, and the neural feedback kills for real. The system’s cruel decree is absolute: only the player who conquers Floor 100 can unlock logout for everyone. In this tower of lethal puzzles, game-theory traps, and psychological warfare, ordinary minds fracture. But Karma? He was never ordinary.
To make his predicament worse, Karma wasn't even given the status of a player. He was registered as an unknown entity, insignificant in the eyes of the system, with the username ' ' (Blank).
Among the blind masses scrambling for survival, this one-eyed genius becomes the reluctant king—dismantling impossible challenges with cold calculation, walking deathmatches with hands in pockets and a faint, knowing grin. A fractured squad gathers around him: the luck-plagued thrill-seeker, the crumbling streamer facade, the caged diplomat, the fang-flashing bluffer, the prodigy hiding shadows. They climb together, bonds forged in blood and betrayal.
Yet every floor peels back more questions. Why does the code feel eerily familiar? Why do flashes of forgotten designs haunt his sleep? In a world that punishes the average, Karma Arctis may be the only one who can end the cage—or rule it forever.