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Cryptomining Supervillain

Wondered if a cryptomining app would make you a Superhero..or villain? Damen Dark is an unfortunate orphan trapped in a cruel household, forced to endure the abuse of his uncle, his family, and a world that seems determined to break him. One ordinary day, he receives a mysterious link on his phone advertising a new app—DemCoin, a cryptocurrency mining program. Damen knows it’s probably a scam. But curiosity gets the better of him. At first, the app seems harmless. It “mines” coins by targeting living beings—stray animals… and people. With little expectation, Damen uses it as a private outlet for his bottled-up anger, siphoning coins from those who torment him: his family, his classmates, the bullies who rule the streets. It feels like justice. It feels good. But DemCoin is far more than a mining app. As Damen accumulates enough coins, hidden features unlock—features that allow him to target individuals and steal their powers. What begins as survival turns into temptation, and temptation into transformation. With every stolen ability, Damen grows stronger… and more dangerous. Now faced with unimaginable power, Damen must choose who he will become. Will he take revenge on a world that never showed him mercy, or rise as a hero to protect it? The truth lies somewhere in between. In a cruel twist of fate, Damen soon realizes the irony of power: the stronger he becomes, the greater the threats that hunt him. And worse still, DemCoin is not just a tool—it is a force, subtly guiding his path. Whether he knows it or not, the app isn’t shaping him into a savior. It is forging a supervillain. And Damen Dark may have no choice but to become exactly that.
Joyon · 92k Views

Take And Draw

No one announces the lottery. No one advertises the prize. And no one ever explains the costs. Raka Aditya lives an ordinary life unremarkable, quiet, and carefully planned. He is a content creator, routines that keep him grounded, and a future he assumes will unfold slowly, one year at a time. Until people around him begin to die without reason. Healthy people collapse in kitchens. Friends disappear overnight. Strangers lose decades of their lives in an instant. There are no patterns, no warnings, only the unbearable feeling that something invisible is taking time away… and giving it to someone else. The Draw. A cycle where time is transferred, not created. A system that chooses one recipient and grants them years of life, taken evenly from others. A game where no participant is allowed to speak its name. At first, Raka is only an observer. Then a witness. And finally, a Curator. As a Curator, he can see the remaining lifespan of every human being, a number no one else is meant to know. But the rules are absolute: he cannot reveal the system, cannot reveal himself, and cannot interfere. Every violation is paid for in death. With each cycle, Raka watches people lose time they never agreed to give. He watches winners live longer without knowing why. He watches families mourn deaths with no medical explanation. And slowly, he begins to understand the cruel truth of the system: Luck does not save you. Silence keeps it alive. And every choice, whether made or not still costs time. Take And Draw is a dark, philosophical thriller about fate, consequence, and the quiet horror of a world where life can be taken without warning, and where the most dangerous role is not being a participant, but a witness who must never speak.
49_thaha_ismail · 1.2k Views

Dread Bound

Every New Year’s Eve, the blood moon rises, and with it comes a deadly truth: sleep can mean death. Some who succumb are dragged into the Lunar Plane, a nightmarish expanse ruled by lunar creatures that consume minds. Some humans, known as dreamers, survive the ordeal but at a terrible cost. They wander the creatures’ endless voids, returning only when they escape, their presence feared above all. Society has learned to dread them, seeing them as both a threat and a resource: unstable, unpredictable, yet capable of knowledge, foresight, and psychic power far beyond normal human limits. To control this danger, governments and mega-corporations maintain strict contracts with known dreamers. Some are coerced into monitoring the Lunar Plane, keeping the peace, hunting rogue entities, or extracting intelligence from the void for profit and defense. Others are weaponized for warfare, their unique abilities exploited to infiltrate enemy networks, manipulate adversaries, or sabotage opposing forces on either earth, or the lunar plane in which they are teleported to in their dreams. Wealthy citizens protect themselves with neural implants, anti-dreamer wards, and other advanced technology, creating a stark divide between those who can go toe to toe with dreamers, and those who cannot. Dreamers walk a razor’s edge, feared, exploited, and isolated, their humanity often traded for survival or for the strategic advantage of those who control the world above. Ryven never wished to become a dreamer. He never wanted to roam a void of horrors or wield powers he did not understand, yet after a sudden car crash, he awakens inside a the expanse of a horrifying creature, forced to watch it mimic his friends and family as he struggles to find a way back to life in the world above, a world both dazzling and terrifying in its technological sophistication yet blind to the nightmare many inhabit. As the blood moon rises again, the boundary between life and the Lunar Plane blurs, and Ryven must navigate a world that fears him even as it uses him.
Sourkiwi · 13.4k Views