Zero Sum City
When a nationwide power failure shuts down the grid for exactly sixty seconds, most people dismiss it as a technical disaster. But one hundred individuals awaken inside a sealed, windowless concrete complex with no communication and no escape. Among them is Adrian Vale, a twenty-seven-year-old former civil engineering student buried under debt and disappointment.
A digital screen greets them with a chilling message: Welcome to Zero Sum City. Only one leaves with everything.
The participants are forced into deadly rounds known as Phases. Each Phase tests core human instincts such as logic, trust, endurance, sacrifice, and dominance. The challenges are built on mathematics, probability, and psychological pressure. In one Phase, players must cross a shifting grid of pressure tiles where one mistake eliminates the weakest statistical performer. In another, groups receive incomplete information, forcing them to decide who holds the correct solution before time runs out.
As resources become scarce, alliances form and collapse quickly. Violence is not always necessary. Sometimes elimination comes through voting or simple miscalculation. Adrian soon notices something others overlook: the building itself is part of the game. Hallways subtly move, walls reposition, and the entire structure operates like a living puzzle.
As contestants disappear, Adrian discovers the eliminations follow a disturbing pattern connected to personal histories and psychological traits. This is not random survival. It is selection.
When the remaining players shrink to four, the complex begins a controlled self-destruction. Adrian must choose between winning the game or destroying it, realizing that survival and freedom may not be the same.