VR Game: Pokémon World
Warning: Don't ask shit questions like 'is it harem?' etc, check tags as you are not blind and can see clearly (spectacles included).
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Finally, Creatures Inc. and Genius Industries announced a historic collaboration—one that Pokémon fans around the world had only ever dreamed of.
Their joint project, Pokémon World, is the first fully immersive virtual reality Pokémon game, designed not to be played… but lived.
In Pokémon World, players don’t watch trainers from behind a screen anymore. They become one.
Set inside a living, breathing Pokémon universe, the game allows players aged ten and above to begin their journey as real trainers. Upon their first login, each player receives a small but meaningful set of items—a single Poké Ball, basic healing supplies, berries, and a spatial bag—just enough to survive their first steps into the wild. From there, the world opens completely.
Players can choose any available Pokémon region to begin their adventure, with their starter Pokémon determined by the land they call home. Forest paths, coastal cliffs, snowy mountains, and ancient ruins stretch endlessly before them, each hiding Pokémon waiting to be discovered—not through menus, but through real movement, real decisions, and real risk.
Battles unfold in real time. Trainers must dodge attacks, give commands under pressure, and trust their Pokémon to fight alongside them as living partners rather than turn-based tools. PvP battles pit trainers against one another in raw, skill-driven combat, where strategy, timing, and bond matter more than numbers.
At the heart of the story is Shunya Shiraishi, an eleven-year-old boy whose love for Pokémon began when he was just a toddler. From anime episodes to games and legends passed down through generations, Pokémon shaped his childhood. Now, with Pokémon World, Shunya steps into the very dream he grew up believing in—unaware that his journey will intertwine with world-shaking events, ancient legendaries, and powerful trainers who stand far beyond what the rules allow.
Legendaries are not prizes to be collected. They are forces of nature, revealed only through story arcs and massive world events. While players are limited to a single legendary or mythical partner, the world itself is not so fair—some NPCs walk the land wielding multiple legendary Pokémon, their existence hinting at deeper secrets and looming conflicts yet to unfold.
Pokémon World isn’t just a game launch.
It’s the moment fantasy crosses into reality.
And for Shunya—and every trainer who follows—it’s only the beginning of a journey that will change what it truly means to become a Pokémon Trainer.
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