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The Player's Desire

Rudra13
7
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The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
Alex lost everything to tragedy and corruption. Orphaned twice by age sixteen, he spent three decades building a criminal empire fueled by revenge and empty power. At forty-eight, with no one left to care about, only one thing still mattered: *Become the God of Eden*, a game he'd played for twenty-eight years. When the game reveals itself as reality, Alex is offered a second chance to enter the war-torn fantasy world of Eden and compete to become its next God. Reborn younger in a land, he must decide: will he repeat his bloody past, or become the god a broken world desperately needs?
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Chapter 1 - Chapter1: Introduction= The World of Eden

In the age when iron meets magic and empires rise upon the bones of fallen kingdoms, the world of Eden turns through its cycles of blood and rebirth. Four great continents drift upon seas both mundane and mystical. This is not the Eden of legend—not the pristine paradise sung of in ancient hymns. That world died long ago.

Once, gods and demons walked openly upon the earth, their war painting the skies with divine fire and infernal darkness. For millennia they clashed, wielding powers that reshaped mountains and boiled seas. Cities rose in a day through divine blessing, only to crumble by nightfall under demonic siege. Humanity, elves, dwarves, and all the children of Eden were but pieces on their cosmic board, pawns in a game whose rules only the immortals understood.

The great works of that age—flying citadels, weapons that could split the very fabric of reality, towers that touched the heavens—all were reduced to rubble and myth. Technology and magic intertwined to heights never seen before or since, only to be obliterated in the crossfire of beings who saw mortal life as little more than an afternoon's entertainment.

Then, without warning, they left.

Some say the gods and demons grew bored of their eternal stalemate. Others whisper that they destroyed something fundamental, something that made Eden no longer worth fighting over. Whatever the truth, three centuries ago the immortals simply… departed. The heavens fell silent. The hells grew cold. And the mortal races found themselves alone in a world scarred by divine abandonment.

But Eden itself did not die.

The world-consciousness—that vast, incomprehensible awareness that pulses beneath stone and sea—stirred from its ancient slumber. For the first time in eons, it reached out, searching. Searching for new gods. Searching for those who might fill the void left by the departed. Some say this awakening gave birth to the dungeons, those twisted labyrinths that erupt from the earth like festering wounds, spewing monsters and treasures in equal measure. Others believe the world-consciousness seeks champions among mortals, testing them, preparing them for ascension.

Now, in Valdoria, the continent of a thousand flags, kingdoms and empires wage endless war. The Holy Empire of Luminar claims divine right over all, even as its cathedrals stand half-empty. The Ironforge Dominion of the dwarven holds burrows deeper, rebuilding what was lost. Elven enclaves guard their ancient forests with arrows and old magic. Demon-blooded tribes stake claims in the badlands. Beastfolk clans roam territories their ancestors held before gods walked. Fairy courts dance in hidden glens, playing games mortals cannot fathom. And in the shadows between kingdoms, dragons—those few who remain—watch and wait with eyes older than empires.

Humanity, stripped of divine guidance, has turned to what it knows best: ambition, ingenuity, and war. They rebuild the lost technologies piece by careful piece, rediscover the principles of old magics, and fight for every scrap of land and power. Kingdoms rise and fall within a generation. Dungeons claim entire regions, becoming death-traps and fortune-makers alike. Principalities forge alliances in the morning and betray them by evening.

This is Eden in its twilight age—or perhaps its dawn. A world of ruins and renewal, where ancient powers sleep beneath modern ambitions, where the search for new gods continues in ways both wondrous and terrible. The age of divine war has ended, but the age of mortal struggle has only begun.

And in this world of endless conflict and desperate hope, one young man named Alex will find his path carved not by the gods who abandoned Eden, but by the choices he makes in their absence.