Merchantress – Bargaining for Survival
I never meant to enter the dungeon.
Now its rulers are waiting for my terms.
The world didn’t end.
It just became… deeper.
When our world merged with another dimension, something survived beneath the surface. A vast labyrinth of mana, monsters, and forgotten kingdoms now exists inside the Earth itself.
Dungeons opened.
Systems were created.
Classes were assigned.
The brave become Hunters.
The strong become famous.
The smart stay away.
I’m definitely among the latter.
Also I’m short, unsporty, almost blind without my glasses, and I think people who willingly enter dungeons are at least a little insane.
U love learning about monsters – from a safe distance.
Fighting? Absolutely not.
Hunters rely on the System: stats, skills, maps, classes.
They train, they level up, they fight their way down.
Unfortunately, my passive skill opens portals.
Randomly. Uncontrollably. Always at the worst possible moment.
That’s how I end up face-to-face with a goblin – no weapon, no plan – doing the only thing I’m actually good at.
I negotiate.
With a lollipop.
That decision changes everything.
Instead of becoming a warrior, I’m classified as a Merchant.
Instead of blades, I use words.
Instead of killing monsters, I trade with them.
Snake king. Beastmen. Powerful beings ruling the deeper levels of the labyrinth.
They’re dangerous, intelligent… and strangely interested in the human woman who doesn’t attack, but makes offers.
While I’m repeatedly dragged into the dungeon against my will, I do everything I can to keep my ability secret. Because the Hunter Association and the Guilds must never find out that someone exists who can open portals.
One wrong word – and I wouldn’t be a person anymore.
I’d be a resource.
Merchantress is a slow-burn, system-based dungeon fantasy with mature content and reverse harem elements, featuring:
- an unwilling dungeon traveler in a world of levels and classes
- a unique Merchant class focused on negotiation instead of combat
- dungeon politics, guild power, and hidden systems
- dangerously attractive non-human rulers
- and what happens when, in a world built for fighters, survival is a negotiation
I never wanted to be part of the dungeon.
Now I bargain with those who rule it.