The Genesis Architect Codex: TABOO DOMINION
Mikæl Malakai Monrœ-Mercer was never meant to inherit a throne.
The world gave him no wealth, divine heritage, legendary bloodline, or prophecy. It gave him hardship, limitations, and dreams far larger than the life he was expected to accept.
Then Taboo awakened.
A mysterious System capable of turning money, effort, knowledge, achievement, and risk into extraordinary opportunity, Taboo gives Mikæl access to wealth, abilities, bloodlines, territories, and powers extending far beyond Earth.
And he is not alone.
Genesis is the companion assigned to guide him until he can master Taboo himself. She is not the System's voice or personality, but her own person with her own thoughts, boundaries, emotions, and growing bond with Mikæl.
Taboo begins differently.
At first, it is only a System: panels, missions, rewards, calculations, and rules.
But as Mikæl grows, so does Taboo.
Responses become preference.
Preference becomes personality.
And eventually, the question will no longer be what Taboo can become.
It will be who.
Mikæl's rise begins with money, investments, and the chance to finally reshape his life, but wealth is only the first doorway.
Beyond Earth waits a private dominion where magic, technology, cultivation, divinity, bloodlines, supernatural races, and countless paths to power can coexist.
There, he can build cities, sanctuaries, towers, temples, gateways, and eventually an entire civilization populated by allies, summons, refugees, gods, monsters, lovers, and those rejected by other worlds.
His relationships will be just as varied as the worlds he encounters, spanning heterosexual, Yuri, Yaoi, bisexual, polyamorous, group, anthropomorphic, and other sapient nonhuman relationships, alongside unconventional bonds that challenge expectations surrounding love, attraction, gender, species, devotion, and power.
But those who enter Mikæl's life are not prizes on a System screen.
They have histories, desires, ambitions, boundaries, and choices of their own.
Power may allow him to obtain nearly anything, but affection cannot be purchased, loyalty cannot be manufactured, and desire means nothing without choice.
As his influence expands, governments, corporations, pantheons, cosmic sovereigns, and beings older than realities will begin to notice him.
Some will seek alliance.
Some will kneel.
Some will try to control him.
Others will come carrying armies, assassins, bargains, or chains hidden beneath promises.
They will see a mortal who has risen too quickly.
A man wielding powers he should never possess.
And a true name, Mælkharion Vœl-Astraeth, that some ancient beings may already recognize.
Mikæl must build two empires: one on Earth and another beyond it.
Every reward brings consequences.
Every bond creates responsibility.
And power will not make him flawless.
It will simply give every part of him greater reach.
Mikæl has spent enough of his life being told what he cannot become.
They will learn his mortal name.
They will whisper his true name.
And one day, every world will know only one:
MIKÆL