Rimsea: Sand Mage's Journey (Hopepunk, Swashbuckling, Found Family)
A reincarnated sand-mage bonds with a memory-wiped System and sails into a permanent storm to find the impact that broke the world and woke the demons.
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In Rimsea, demons don’t come from hell. They crawl out of dungeons, eruptions where mana veins punch up from the core and split the land like glowing fault lines.
Aydin survives his first fall on pure spite, and a sand-mage gift. He can feel sand like a current, compress it into spears, shields, and traps mid-motion, and turn grit into weapons.
Suddenly he finds a sentient artifact, and the System finds him back.
Her name is Violet. She doesn’t know legends, kingdoms, or demon history, only functions and warnings: do not die with me on your arm.
Violet marks Aydin as a candidate host and starts showing him the world’s hidden structure. He sees Rimsea before it was a ring of coastal towns, when the planet still held advanced cities, crystal-lit towers, and skybridges that cut through storms. He sees the day Violet arrived, falling from the sky like a signal.
He also sees what came after: a second impact, a falling star that turned colors as it dropped. When it struck, the planet cracked, the land folded inward, civilization vanished, and the sea rushed into the wound and never stopped raging.
The crash site sits at the center of the Rimsea, sealed behind a permanent storm that eats ships and spits out nothing. Violet can’t tell Aydin what the System truly is, but she can tell him where the answers are: centerward.
If Aydin wants to understand his powers, the demons, and why the world broke, he has to sail into that storm.
Bad news: the old world is still running, and it wants what’s buried there too.
Worse news: it noticed Violet came back online.
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Expect:
Sand-mage combat you can feel: spears, shields, traps, and “current-grit” control that turns bad terrain into a weapon, with clean, readable action.
Demon dungeons + System progression: dungeon outbreaks, escalating demon tiers, stats/skills/scan functions, and a System companion who only knows operations, not lore.
Crewed sea adventure into the Storm Center: ports, ruins, relic-hunting, monster-haunted waters, and a big mystery pull toward the crash site at the heart of Rimsea.
Violence/action is present, but the story stays adventure-first, not bleak.
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