Lethality Index a LitRPG of Clean Endings
Victor Graves was never meant to survive.
He was trained to end problems—quietly, efficiently, without spectacle. Where others relied on force, Victor relied on process. Violence, properly applied, wasn’t chaos. It was sequence. Control. Clean endings.
That mindset made him invaluable.
It also made him dangerous.
When institutions decide a solution has become a liability, they don’t argue with it. They erase it. Victor’s life ends not in glory or rebellion, but in a sterile room designed to close files, not ask questions.
That should have been the end.
Instead, Victor wakes in a world that doesn’t care about intent—only outcomes.
This is a place governed by invisible systems that measure survival, lethality, and deviation with cold precision. Strength is tracked. Failure is recorded. Progress is earned through attrition rather than triumph. There are no quests offering purpose, no gods handing down meaning—only rules, pressure, and the quiet expectation that those who can’t adapt will be removed.
Victor adapts.
Not because he wants power, but because survival demands it.
As he moves through this new world, Victor encounters others who have found their own ways to endure—some through belief, some through ambition, some through desperation. Allies are never simple. Enemies are rarely obvious. Every interaction carries weight, because every choice is measured.
And the system is always watching.
Lethality Index is a dark LitRPG progression fantasy about survival without reward, power without celebration, and a man whose greatest strength may also be the thing slowly breaking him. In a world where existence is quantified and endings are inevitable, Victor must decide how much of himself he’s willing to file away—one clean conclusion at a time.