Cultivation Ranks
(Each rank has early, mid, and late stages.)
Awakening → First spark of resonance.
Foundation → Resonance channels stabilize and strengthen.
Core → Resonance condensed into a core, energy control deepens.
Domain → Resonance expands outward, projecting influence into the environment.
Ascension → Breakthrough beyond the mortal ceiling; entry into a higher existence.
Professions
(Support paths; each with Tier 1–5 mastery levels.)
Alchemists → Create potions, stimulants, medicines, and rare concoctions from herbs, minerals, and resonance plants.
Forgers → Smiths who craft weapons, armor, resonance cores, and even starships.
Artificers → Engineers of machines, drones, and resonance-tech hybrids.
Geneweavers → Manipulate living creatures, breeding resonance beasts and symbionts.
Tiers of Craft (Universal):
Tier 1 → Crude, unstable.
Tier 2 → Functional, reliable.
Tier 3 → Refined, valued.
Tier 4 → Exceptional, rare.
Tier 5 → Masterwork, treasured.
Crafted Items
Weapons/Armor (Forgers) → Ranked by stability, sharpness, durability, and resonance affinity.
Potions/Serums (Alchemists) → Ranked by purity, potency, and side-effects.
Machines/Devices (Artificers) → Ranked by efficiency, innovation, and adaptability.
Beasts/Symbionts (Geneweavers) → Ranked by strength, obedience, and resonance harmony.
Each item's rank usually reflects the Tier of the crafter who made it, but rare accidents or breakthroughs can defy this.