Transcendance: Conquering Realms Through Cultivation and Gaming
Ankit, a tired 21‑year‑old gamer from 2027, opens his eyes in 2017—back in his 12‑year‑old body, back in his cramped Indian apartment, with one strange gift:
“All things are possible.”
A calm, mysterious voice in his mind and full memory of the future.
This time, Ankit’s goals are simple:
- make money through trading and YouTube,
- enjoy gaming without pressure,
- and quietly build enough power to protect his family.
Then he discovers **Essence Flow**—a hidden energy woven through air, blood, and thought.
A hardcore cultivation‑novel lover, Ankit begins to experiment. Breathing patterns, body‑refining drills, mental arrays… he turns reaction speed, aim practice, and gaming focus into real cultivation methods. What begins as his private training slowly spreads to friends, guildmates, and eventually the whole world.
Free Fire evolve into **cultivation platform**:
- Monster‑hunt modes ,
- VR raids that temper body and mind,
- A store for legendary cultivation technique and cultivation system
- Numerous professions
Technology fuses with Essence. Nations rise and fall. Earth becomes the only world in a cold universe that actually produces this energy.
When an ancient technological empire invades to seize Earth’s “mysterious power,” they discover too late that they’re facing true cultivators, not primitive natives. Under Ankit’s command, humanity crushes them—and begins its climb from struggling planet to cosmic overlord.
But beyond their universe lies something far greater: colossal ancient universes, gods and demons, voids and higher dimensions… and a looming “Great Universe” a thousand times larger, slowly drawing all others into collision.
Armed with Essence Flow, an ever‑evolving civilization, and a stubborn belief that **all things are possible**, Ankit walks from middle‑class underdog to omniversal pioneer—proving that even a laggy‑phone gamer can rewrite the destiny of countless worlds.
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This is a work of fiction. Any resemblance to actual persons, living or dead, or real events is purely coincidental. The story, characters, and events presented are products of the author's imagination.