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House Of Puppets

Arthur Moreau disappeared during a live broadcast. No warning. No transition. No last words. One moment he was finishing a world event in front of fifty thousand viewers. The next, he was gone, and what arrived somewhere else was Gepetto: his character, his creation, the most feared Marionettist ever built in a game where power was the only language that mattered. The world that caught him is not new to collapse. Gods have existed here, and some of them have died. What stands now is only the latest arrangement of a cycle that never needed him. Elysion is a Republic in the way that a cracked foundation is still a building. The institutions function. The titles exist. But beneath the gas lamps and the steam columns and the elevated rails connecting district to district, the actual structure is simpler: those with enough power do what they want, and everyone else absorbs the cost. The working class breathes chemical residue and calls it employment. The middle class negotiates in a market that has stopped rewarding negotiation, trains for credentials that no longer open doors, and moves forward because stopping is worse. There is no king here. There are only people with enough accumulated weight to act as though the question of permission does not apply to them. The Church of the Solar God holds the whole thing together, which is not a metaphor. A population that does not share language, origin, or history requires something to organize around, and the Church understood this long before anyone thought to ask. The Solar God is not a symbol. He walks. He acts. He has reasons of his own. And now, Players have begun to appear. Not as heroes. Not as chosen figures. As variables carrying power without understanding the system they have entered. The world does not pause for them. It absorbs them, bends around them, and continues. Gepetto does not try to fight it. He studies it. While others assert themselves through force, faith, or the assumption that visibility equals strength, he builds something quieter. Not an army. Not a faction. A structure: distributed, patient, invisible until it is not. A web that does not need to be seen to function. The skills are real now. The strings are real. And what they touch does not reset. House of Puppets is a story about control, belief, and the cost of acting in a world indifferent to your intentions. It follows a man who does not seek to win, but to understand the rules well enough that losing becomes unlikely. Because the puppeteer pulls the strings. But in a world this old, someone is always watching. A word from the author: House of Puppets is not a standard webnovel. Not power fantasy. You won't get that constant power escalation hit or that achievement system satisfaction. What you get is slow burn, structured more like a novel than serialized content. Each chapter accumulates. Each arc tightens. Tension builds and doesn't release until it's supposed to. The work touches on philosophy, politics, economy, metaphysics, theology. Everything woven into narrative, not explained to you. If you've already read Lord of Mysteries, Reverend Insanity, A Song of Ice and Fire, works that trust readers to hold complexity, you already know what we're trying to do here. The ambition is simple and honest: get there. Write something that redefines what this genre can do. I can't promise we make it. I'm a beginner without experience and this work is experimental. But I can promise I'll give everything I have trying.
MisterElegance · 125.4k Views

CRAVING MY FATHER'S BESTFRIEND

Ava is twenty-two, in her final year of hotel management, and she has built her life around a man who never knew the full truth. She keeps a wooden box under her bed with birthday cards, hotel key cards, small notes, and little things Adrian gave her over the years. It is more than a keepsake box. It is a private museum of devotion. Every time she opens it, her fingers shake just a little, her throat tightens, and she has to look away for a second before touching the oldest card, because the memory of who she was when she received it still lives in the paper. That emotional symbol gives the book a strong spine. Readers can feel her longing before the romance even starts. Adrian is returning to New York after four years away. He is older, sharper, more powerful, and more isolated than before. He has built a global hotel empire, but his success has cost him sleep, peace, and stillness. He suffers from insomnia and keeps it hidden behind discipline and cold control. He is the kind of man who looks composed from a distance, but Ava notices the small cracks. The loosened tie after a long flight. The pause before he answers a question. The faint pressure between his brows when he thinks no one is watching. He is not yet in love with her. At first, he is simply stunned by how much she has grown. Their reunion is quiet, but it lands like a storm. He says her name, and she nearly forgets how to breathe. She says “Hi, Adrian,” and instantly hates how small it sounds. He smiles at her with the same familiar warmth he always had, but now that warmth feels dangerous. During dinner, the atmosphere is normal on the surface: Chloe passing dishes, Daniel speaking with his hands, laughter moving around the table. Beneath that normality, Ava is unraveling. She touches the rim of her glass, avoids Adrian’s eyes for too long, then looks up and finds him already watching her. That tiny moment becomes the beginning of the emotional pressure that drives the book. The internship at Blackwood International is important because it keeps Ava’s ambition central. She is not simply “the girl who loves the billionaire.” She is a serious student, determined to earn her place. Adrian sends the opportunity without making it a favor, and that matters. He frames it as professional, not sentimental. He respects her desire to build something on her own. Ava’s fingers hover over the application button more than once, her stomach twisting with the fear that people will think she got in because of him. Lily, her best friend, becomes the voice that grounds her. She does not romanticize the situation. She asks the hard question: is Ava applying because it is a great opportunity, or because it is Adrian? Once Ava enters Blackwood International, the emotional rhythm changes. Adrian starts seeing her in a professional setting. Not as Daniel’s daughter. Not as the girl with birthday cards. As a capable woman who can hold a room, solve problems, and speak with confidence. That shift is the first real crack in Adrian’s self-control. He notices the way she tucks her hair behind her ear when thinking, the way she squares her shoulders before speaking, the way she presses her thumb against the side of her index finger when nervous. These physical details matter because they make her feel real and alive. They also start to disarm him. He begins to admire her in a way that makes him uncomfortable. His attraction does not arrive loudly. It arrives as a question he cannot answer.
Deborah_Uche_7459 · 12.3k Views

Cloud Strider

Yun wakes up missing three days of his memory, after which he is told to enter another world and fight for his life: [Descendant! Consume the Celestial Fragment and enter the First Vision.] Every seven years, Severin's Curse awakens within millions of Descendants, dragging them into the ancient and ruined Forsaken Realm. Those who survive its trials return magically transformed, and ascend into Divines. Yun never wanted to become one of them, but not because he was the asshole, okay? The feeling was mutual. Exiled from his Clan since birth and abandoned by his own mother and sister, he was resigned to scraping by in poverty alone. But apparently, Severin didn't think that was enough excitement for one sixteen-year-old outcast. When Severin's Curse chose him as one of its latest victims, he is forced onto the same path as the Divines he resents. After losing three days of his memories to the Curse, Yun is thrown into a deadly trial called the First Vision. But where others are granted the Paths of venerable swordsmen and shadow assassins, he is slapped with the Path of a Servant — a weakling whose power depends entirely on proximity to his master. If only that master wasn't a shy divine beast that fled at the first sight of people. Including him. In short, Yun... was abandoned. Again and again. By his Clan. His mother. His sister. His so-called "master". But maybe, Yun doesn't need them. He never did. And so, Yun clawed his way into a power no other Divine has ever carried — one that shouldn't exist, born from a Path meant to make him weak. When the whole world denies your existence, who else can stubbornly assert it but you?
AJVanta03 · 8.7k Views

TIME, TARZAN AND TERRIBLE IDEAS.

Time, Tarzan, & Terrible Ideas is a sci-fi comedy action-adventure mystery thriller that begins with a terrible... but groundbreaking... mistake. Dr. Milo Finch, a brilliant, anxious young scientist with more intelligence than common sense, successfully invents a time machine. During what is supposed to be a short, observational test run, Milo is violently thrown into the distant past and crash-lands in the heart of an untouched jungle. There, Milo makes an impossible discovery: he has landed in the era... and the world... of Tarzan, Lord of the Jungle. Far from a myth, Tarzan is intelligent, perceptive, and deeply connected to the natural world. Milo’s arrival immediately disrupts the balance of the jungle. His futuristic technology destabilizes time itself, attracting armed hunters and anachronistic forces that should not exist in this era. As Milo struggles to reconcile scientific logic with the terrifying reality that he may have broken history, Tarzan recognizes the danger Milo represents... and the necessity of his survival. The unlikely duo forms an uneasy alliance: Milo brings chaotic future knowledge, comic book references, and reckless innovation; Tarzan brings unmatched physical skill, strategic instincts, and the jungle itself as a weapon. Together, they uncover a growing mystery: someone else has learned to exploit time travel, using the past as a battlefield and resource. What begins as a survival story quickly escalates into a hidden time war, with Tarzan’s jungle as ground zero. As paradoxes multiply and reality begins to fracture, Milo must find a way to repair time before it corrects itself violently... by erasing everything in its path. Blending sharp comedy, high-energy action, and escalating thriller elements, Time, Tarzan, & Terrible Ideas reimagines a classic legend through the lens of modern sci-fi, exploring destiny, responsibility, and the consequences of asking “what if” one time too many.
Ivan_Maximus_Edwin_3514 · 68.9k Views