Breath Unearthed
Khalen Rasheen’s exile ends where it was always meant to: beneath a prison colony, in a collapsing chamber, staring up at something that should not exist.
A skull made of crystal. A violet pulse. A voice like a blade, sharp and amused.
It calls itself the part of humanity that refused to die quietly, and it offers him a bargain. In exchange for what he can do with fire, it will teach him how to survive a world built on Breath, a force that moves through people and stone like current through wire. It powers wards, engines, and cities, and it tempts everyone to draw a little more, to test what happens when limits bend.
But Khalen’s world isn’t merely broken. It’s curated. Ancient anchor paths scar the land where a civilization once stood, and the ruins are missing, not ruined, as if someone lifted them out of history. Delvers call it discovery. Archivists call it proof. The Core calls it bait.
Because the artifacts are real, and some were designed to make you more than human.
He’s not hunting relics for glory. He’s hunting them because he’s learned being human is not enough to keep anyone alive.
Khalen can run, bleed, and try to stay human, or he can reach for the relics and become the kind of answer the Core understands.
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Style note: Chapters run longer than typical web fiction (about 3k–5k words). Scenes play out cinematically with complete arcs, not short serial beats. Tight dialogue, strong sensory detail, and worldbuilding revealed through motion and consequence. Small physical details and offhand lines tend to pay off.
Release plan: 1–2 chapters daily.
Backlog: 700+ pages drafted and polished, this is an upload schedule, not writing-as-I-go.
Series scope: 4 trilogies (12 books), each arc mapped from the start.
Worldbuilding: 1M+ words of lore, codex notes, and historical threads already written behind the scenes.
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