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Chaosfang: Rebirth of the Devouring Soul

Kalyx_Darkstar03
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Synopsis
Synopsis: In the heart of the Nightmare Forest, a young lone wolf named Fury awakens to a world soaked in blood, shadows, and memory fragments he cannot understand. Born of silence and forged in pain, Fury is no ordinary wolf—he carries the dormant bloodline of Bloodhowl, an ancient power once feared by all beasts of the dark. After surviving a brutal ambush, Fury discovers that death isn’t the end—but the beginning of a deeper transformation. Each night, he is haunted by visions of wolves long dead and howls that echo through time. As his instincts sharpen, a strange energy pulses in his veins, unlocking new abilities and a mysterious Tracking Skill that guides him to others like him—wolves scarred by the forest’s horrors. But trust is rare, and betrayal lies beneath every fang. When Fury meets a pack of rogue wolves, he must decide whether to ally with them or face them alone. As Fury’s power grows, so too does the forest’s hunger for his soul. Bloodhowl awakens fully within him, unlocking destructive force and ancient memories of a forgotten war among wolves, beasts, and spirits. With his level now rising, new skills blossoming, and enemies lurking behind every shadow, Fury must carve his own path through a land where only predators thrive. But he is more than predator—he is prey no longer. To survive, Fury must conquer his fear, reclaim his past, and unleash the storm within. For in this forest, strength is law, and Fury is ready to rise. The howl of vengeance has begun. And with it, a legend is reborn.
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Chapter 1 - Aetherion Continent

Aetherion is a continent of five major nations, each with different cultures, magic traditions, and roles in world affairs.

The world is periodically threatened by Catacombs and dimensional rifts that spawn monsters and distort magic.

The Five Neutral Gods of Aetherion

These gods do not favor good or evil, only the balance of their domains. Each one governs a major class archetype and race/culture group. Their symbols are often found in temples, guilds, or even as class emblems.

⚔️ 1. God of War (Name: Valrik the Ironblooded)

Domain: Physical combat, strength, courage, protection.

Classes: Fighter, Warrior, Knight, Tank, Berserker

Worshippers: Soldiers, mercenaries, arena champions, defense guilds.

Temples: Built like fortresses or combat arenas.

Symbol: A crossed sword and shield over a roaring flame.

2. God of Magic (Name: Serenya the Infinite Mind)

Domain: Knowledge, arcane power, mana, summoning, enchantment.

Classes: Mage, Summoner, Buffer, Arcanist, Elementalist

Worshippers: Scholars, sorcerers, enchanters, summoners.

Temples: Tower-like structures with floating glyphs.

Symbol: An open book with a glowing orb above it.

3. God of Craft (Name: Torun Stonevein)

Domain: Creation, forging, innovation, industry.

Classes: Blacksmith, Engineer, Rune Carver, Artificer

Worshippers: Dwarves, tinkerers, crafters, guild artisans.

Temples: Built into workshops or mountainsides, always noisy.

Symbol: A hammer striking an anvil surrounded by sparks.

4. God of Light (Name: Elmathiel the Radiant Flame)

Domain: Healing, judgment, purification, faith.

Classes: Priest, Inquisitor, Healer, Paladin

Worshippers: Healers, clerics, peacekeepers, seekers of justice.

Temples: Serene white halls with glowing fountains.

Symbol: A sunburst behind a pair of open hands.

5. Beast God (Name: Ka'rath the Primal Soul)

Domain: Nature, instinct, transformation, animal kinship.

Classes: Shaman, Beastmaster, Druid, Wildkin

Racial Tie: Closely revered by demihumans, orcs, beastkin.

Worshippers: Tribal societies, hunters, wilderness guardians.

Temples: Natural shrines in forests, caves, or cliffs.

Symbol: A claw mark over a crescent moon.

Verdelune Forest

(Verdelune = "green moon," symbolic of primal balance and mystery)

Overview

Verdelune is the largest and oldest forest in Aetherion, sacred to the Beast God Ka'rath. It stretches across borders and is so massive it has multiple zones, each with their own environments, creatures, and magic levels.

Location: Bordering Sylvaran (elves & beastkin) and The Free Coast

Threat Level: Varies by depth (Outer Forest: F–C class; Inner Grove: B–S class)

Alignment: Wild-neutral (favors nature over civilization or evil)

Function: Homeland for wild races, ancient dungeon zones, spiritual trials, and evolve-stone hunting grounds

Key Zones

1. The Green Path (Outer Forest)

Entry zone for lower-ranked adventurers (F to D class)

Common herbs, magical beasts, spirit birds

Evolve stones of E and D rank may appear here

Patrols from beastkin rangers and Sylvaran scouts

2. Howling Vale (Mid Forest)

Deep valleys where beast lords duel and train

Semi-civilized tribes and ancient druid rings

Home of the Lycan Clans and Ka'rath's old temples

C to B ranked monsters and spirit beasts

3. The Moonshadow Grove (Inner Sanctum)

Hidden, shifting realm said to be blessed by Ka'rath himself

SS-class Beast God Trials occur here

Spirit Beasts, Chimeras, and Awakened Druids guard the grove

Time flows differently; those who survive gain beast-blessed evolution paths

Unique Forest Features

Living Trees: Some groves are semi-sentient and may aid or hinder travelers.

Spirit Pools: Restore mana and health; only accessible to those with Ka'rath's favor.

Wildstone Veins: Rare crystal sources for crafting primal gear or evolve stones.

Demon Rift Pockets: Corrupted areas tainted by the Demon God of Gluttony or Sloth — slow rot spreads unless purified.

Inhabitants

Beastkin Tribes (Wolves, Tigers, Foxes, etc.)

Druids & Shamans who serve the Beast God

Forest Spirits & Guardians

Occasional monster nests or rogue demons

The Four Divine Empires of Aetherion

Each empire is aligned with one god and acts as both a spiritual center and a military/political power. While they cooperate to fight greater threats (like the Demon Gods), they often compete in subtle ways — ideology, trade, influence, and territory.

Inhabitants of Verdelune Forest

Civilized Races & Tribes

Elves: Guardians of nature, spirit-linked archers and druids.

Orcs: Honor-bound hunters, often serve as forest wardens or beast-tamers.

Ogres: Solitary or clan-based, act as protectors of sacred groves.

Dwarves: Woodland branch of the Forgeflame dwarves; expert rune-smiths and herbal alchemists.

Trolls: They are a physically imposing and spiritually advanced race, known for their regenerative abilities and profound shamanistic culture. They are often referred to as the "Keepers of the Mountains" and live in harmony with nature, guided by their connection to the elements .

Demihuman Bloodlines (Followers of Ka'rath, the Beast God)

Tribes vary by beast lineage and traits:

Lionkin – Leaders, proud warriors.

Tigerkin – Fierce hunters, stealth masters.

Bearkin – Tanky defenders, spiritual shamans.

Wolfkin – Agile fighters , natural tacticians.

Catkin – Nimble rogues, forest messengers.

Foxkin – Tricksters, illusionists, and spirit-speakers.

🦝 Magical Beasts (Inspired by Earth Animals)

For hunting, bonding, and danger:

Moonfang Wolves – Glow at night, howl to summon storms.

Thornback Bears – Covered in vine-thorns; rage when provoked.

Ember Foxes – Trail sparks when they run; hard to catch.

Jade Tigers – Camouflage masters; sacred to some tribes.

Wind Serpents – Glide between trees like ribbons of mist.

Verdant Stags – Rare, healing aura around them; hunted for evolve stone traces.

1. Empire of Ironblood (War God – Valrik)

Name: Valgarde Empire

Domain: War, strength, honor

Capital: Ironspire Keep

Military Style: Legion-based. Honor duels. Everyone trains for war from youth.

Culture: Martial pride, glory in combat, survival of the strongest.

Ruler Title: Warlord-Emperor

Class Focus: Fighters, Knights, Warlords, Berserkers

Holy Site: The Crimson Crucible, a massive coliseum where heroes are chosen and class evolutions tested.

2. Empire of the Arcane (Magic God – Serenya)

Name: Nivareth Dominion

Domain: Magic, knowledge, summoning

Capital: Astralore, the City of Floating Spires

Military Style: Magical academies train battle mages, summoners, rune-casters.

Culture: Scholarly, meritocratic, high respect for intelligence and magical aptitude.

Ruler Title: Archon of the Infinite Circle

Class Focus: Mages, Buffers, Summoners, Runeweavers

Holy Site: The Spiral Archive, a sentient floating library that records all magical knowledge.

3. Empire of Forgeflame (Craft God – Torun)

Name: Durnheim Forgehold

Domain: Creation, innovation, craftsmanship

Capital: Stoneheart Bastion, built into a living mountain

Military Style: Tech-enhanced warriors, rune-golems, crafted artillery

Culture: Industrious, pragmatic, guild-based hierarchies

Ruler Title: Forge King / Forge Queen

Class Focus: Blacksmiths, Artificers, Engineers, Rune Carvers

Holy Site: The Molten Crucible, where sacred weapons and evolve stones are forged.

4. Empire of the Dawnlight (Light God – Elmathiel)

Name: Solmaria Theocracy

Domain: Healing, judgment, faith

Capital: Sanctus Aurea, city of golden temples

Military Style: Paladin orders, priest-warriors, divine inquisitors

Culture: Holy order-based society, strong on law, purity, and charity

Ruler Title: High Seraph / Divine Oracle

Class Focus: Priests, Inquisitors, Paladins, Saints

Holy Site: The Radiant Pillar, a glowing column of divine light said to connect heaven and earth.

The Demon Realm

Main Antagonist: The Demon God

A primordial being of corruption, chaos, and entropy.

Sealed long ago by the five neutral gods.

Now stirring once again, spreading Fractures and empowering demonkind.

Possibly trying to become the sixth god, or corrupt the divine balance.

Demon Rank Hierarchy

Rank Description

Soldier

Lowest rank. Fodder demons. Found in swarms. Equivalent to F/E-rank players.

Warrior

Frontline grunts. Stronger, smarter, often squad leaders.

Elite

Tough mini-bosses with unique abilities. Serve Demon Generals.

General

Commanders with strategic intelligence and powerful magic. Each controls regions or armies.

Archdemon

Rare and near-legendary. Equivalent to S-class players. Capable of corrupting land and time.

Monarch

There are 7 Monarchs. Serve directly under the Demon God.They rival god in raw power.

The Seven Demon Monarchs

Each Demon God rules a domain of corruption and commands legions of demons that reflect their sin. They may compete with each other or act in unison to resurrect the Prime Demon God (or dethrone the neutral gods).

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1. Demon Monarch of Wrath

Domain: Rage, destruction, revenge.

Title: The Burning Tyrant

Troops: Berserker demons, infernal beasts, warlords

Power: Amplifies anger, causes mass bloodlust in armies

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2. Demon Monarch of Greed

Domain: Hoarding, consumption, manipulation

Title: The Golden Maw

Troops: Mimic demons, soul-brokers, gold-armored tyrants

Power: Turns wealth into control; corrupts hearts with offers of power

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3. Demon Monarch of Gluttony

Domain: Consumption, addiction, endless hunger

Title: The Devourer Below

Troops: Slime beasts, consuming shadows, glutton fiends

Power: Absorbs magic and life; devours souls to grow stronger

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4. Demon Monarch of Pride

Domain: Arrogance, supremacy, defiance of gods

Title: The Fallen King

Troops: Royal demons, archmages, false saints

Power: Can nullify divine blessings and steal power from gods

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5. Demon Monarch of Lust

Domain: Desire, obsession, manipulation

Title: The Crimson Temptress

Troops: Incubi, succubi, mindbinders, shadow dancers

Power: Controls the will of others; causes madness and emotional collapse

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6. Demon Monarch of Envy

Domain: Jealousy, spite, sabotage

Title: The Serpent of Spite

Troops: Doppelgangers, infiltrators, shadow mimics

Power: Steals forms, memories, and skills; corrupts allies into enemies

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7. Demon Monarch of Sloth

Domain: Decay, stagnation, hopelessness

Title: The Sleeping Plague

Troops: Undead demons, rot elementals, despair spirits

Power: Halts growth, drains energy, spreads depression and apathy

Prime Demon Monarch

Sealed entity attempting to return.

Commands corruption, dark miracles, and twisted reality.

Demon Invasion Mechanics

Fractures (dimensional rifts) are caused by the Demon God's influence.

Demon Generals and Monarchs emerge from these to spread chaos.

Some demons infect or corrupt creatures, or even classes.

Demon Mark: A rare curse inflicted by Archdemons that can "promote" humans into demon hybrids if not purified.