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How To Collect All Hidden Pieces In Academy

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Synopsis
Title: Extra Save Point Genre: Fantasy | Action | Academy | System | Comedy-Drama | Anti-Hero Synopsis: After spending five grueling years mastering a brutal magic-fantasy RPG, a sarcastic and survival-obsessed gamer wakes up to find himself inside the very game world—as a nameless extra. Not a hero. Not a villain. Just... an unlucky background character. Worse, the world is on the brink of destruction—twelve Demon Kings, seventy-two Commanders, and a plot that spans kingdoms, world trees, desert ruins, and sky-piercing towers. While the five chosen protagonists begin their destined journeys to save the world, he has only one goal: Survive. At any cost. Armed with deep meta knowledge, an unshakable love for his sister back in the real world, and an enchanted shovel (don’t ask), he begins hunting down every hidden piece, broken relic, and overlooked questline the heroes were too noble to exploit. He doesn’t care about being a hero. He doesn’t care about the world. Until he finds people—rivals, allies, and maybe more—who slowly begin to crack his cynical shell. But make no mistake. If saving the world gets in the way of saving his sister? The world is going to burn.
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Chapter 1 - Prologue: The Last Save

Prologue: The Last Save

Five years.

That's how long I spent in that damn game.

Late nights. Burned-out keyboards. Missed birthdays. Relationships? Ha.

All just to see the words "True Ending Achieved."

And I did it. Every dungeon cleared. Every secret unlocked. Every ending—yes, even the one where the protagonist dies hugging his rival in a field of flaming roses. I was the master of this cursed world.

And then...

I blinked.

The screen went dark.

And when I opened my eyes again—I wasn't in my room.

I was here.

Inside the game.

But not as a hero.

Not as one of the five main characters with bloodlines, blessings, and plot armor thick enough to deflect God's boredom.

I was an extra. A faceless, nameless NPC. A first-year student at Ordanis Academy, doomed to die in some random encounter if I so much as sneeze during the wrong chapter.

And in this world, death is permanent.

For me.

No save points. No respawns.

But here's the twist: I don't care about saving the world. Not the kingdoms. Not the empires. Not the chosen ones with destiny carved into their teeth.

I only care about one thing:

Getting back to her.

My sister.

She's still in the real world. And somewhere near the end of this game's twisted timeline—hidden behind one of the Demon Kings—is a key. A power that can cross dimensions.

So I'll cheat, steal, and hoard every hidden relic and forbidden spell the game designers buried. I'll break every rule and avoid every heroic speech like it's a plague.

I won't die here.

Not before I get back to her.

Even if the world has to burn for it.