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Surviving Among the Entities

bun890
28
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The average realized release rate over the past 30 days is 28 chs / week.
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Synopsis
City’s extinction. Nation’s extinction. Humanity’s extinction. World’s extinction. Earth’s extinction. And the universe’s extinction. A game where half the endings were about extinction has become reality.
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Chapter 1 - 1

Creepypasta.

A peanut-shaped statue that stays perfectly still while you're watching it, but snaps your neck the instant you blink or look away.

An abnormally tall, gaunt freak with no facial features who kidnaps children.

Spaces lurking behind the stage of this world, places you can never escape once you're trapped, and so on.

Stories that conjure pure terror through their setup and lore alone, even if none of it is real.

Urban legends spun purely out of curiosity and fascination.

That's Creepypasta.

[Hey guys, I made a game—wanna give it a try?]

[Survive against entities? What the hell is this? Don't just dump random crap on the Indie Game Gallery.]

Enjoying horror is baked into human nature, and since I'm human too, I got hooked on Creepypasta once by pure chance.

I wasn't some diehard fan. But I knew enough to understand what it was.

[Pretty fun surprisingly, lol. But it's straight-up ripping off SCP and Backrooms lol]

[Why call them "entities" though? Could've gone with "object" or "entity" or something.]

[Simple is best.]

["Simple is best" my ass—it's just "entity" translated into Korean.]

Some were monstrous forces capable of obliterating everything just by existing.

Some were transcendent beings beyond human comprehension.

Some were laws etched into the fabric of the world, like the physical phenomena humans blindly worship.

Some were superhumans, others spiritual phenomena, or beings from outer space.

And some were things that shattered the human mind simply by being perceived.

In the face of these, humanity was utterly powerless—reduced to flailing desperately just to survive. That helplessness bred fear and dread, yet humans were creatures wired to find thrill and ecstasy in such scenarios. That was one big reason people devoured Creepypasta.

[No updates?]

[It's a solo dev project, takes time. Setting up the entities and their concepts is tough.]

[Make a gallery for it. Run an entity design contest. That's how SCP and Backrooms got brainstormed.]

[Oh, solid.]

Another reason? Just messing around with the lore is fun as hell.

But only because it's all made up.

[No ending? Just endless survival?]

[Kinda meh. Throw in some dead ends at least. Unique ones per entity would skyrocket popularity.]

[Oh hell yeah.]

A rollercoaster lets you scream your lungs out because it's safe. Tell someone it'll derail seconds after takeoff, though? No more fun screams.

[Dead ends added—popularity's through the roof now.]

[Getting dozens of emails a day begging me to include their entities.]

[lmao]

[Wanna submit one? I'll slot yours in no matter what.]

[Nah, too much hassle.]

[Come on, do it.]

[Hmm... fine, just one then.]

Fear and dread stop being games and turn into raw survival instincts the moment safety's off the table.

[Yo, what the fuck? Every ending's city annihilation, country wipeout, humanity doomed, world ends, Earth gone—even universe destruction? Half the endings are apocalypses now.]

[People keep submitting these busted-overpowered entities. Can't do shit about it.]

[Ugh, dial it back already. All these powerhouses make the game impossible.]

Creepypasta stays fun entertainment only as long as it remains fiction.

But who actually worries about that? What if the fiction bleeds into reality?

I sure didn't.

"...?"

Not until then.

"Why is the moon blue?"

Not until I looked up at the sky.