Names:Alexander Mercer (prefer this one). Al-Iskandar al Ghul (Forsaken) Alexander Wayne (he prefers Mercer)
Face claim: Dylan O'Brien
Species: Alpha Virales Metamorph (Alpha Viral Metamorph), Human (Formely).
Alias: Test Subject 0, Grandson of the Demon, Zeus, The Prototype, The Apex Predator, The Anomaly, Alex (by his friends and family), Pariah, The Monster that hunts monsters, Hunter, Son of the Bat
Family:
Father: Bruce Wayne
Mother: Talia al Ghul
Adopted Younger Brothers: Dick Grayson and Jason Todd
Younger Brother: Damien Wayne
Relationships (small harem):
Elizabeth Greene:
*Yes, I am putting Elizabeth Olsen as the face claim.
If you don't like it, bite me.*
Sabrina Galloway. True Identity: redacted
Cheshire, aka Jade Nguyen:
Wonder Girl, aka Donna Troy:
General powers:
Sentient Biomass Physiology
Near Limitless Potential
Evolutionary Adaptability
Potentially Limitless Superhuman Strength
Superhuman Leaping Ability
Superhuman Speed
Superhuman Agility
Superhuman Reflexes
Potentially limitless Superhuman Durabilit
Superhuman Healing Factor
Immortality (Don't age)
Elemental resistance
Superhuman Sensesv
Superhuman Intelligence
Superhuman Mental Processing
Matter Manipulation (Mostly Biological Matter)
Biokinesis
Disease Manipulation
Viral Gas Generation
Memory Assimilation
Density Alteration
Power Bestowal (Viral)
Parkour Master
Offensive powers
Hammerfist:
The Hammerfists are Alex's anti-vehicle abilities. By shifting large amounts of biomass into his fists, Alex Mercer was able to create massive, hammer-like hands to crush his enemies with.
He is also able to add spikes to his hands for more damage or, when pounded into the ground, release ground spikes to impale a large number of enemies.
Claws:
When activated, the biomass of the arms shifts the hands into three-fingered, one-thumbed knife-like talons that can be used to shred flesh and bone, allowing the dismemberment of human-sized enemies with ease; however, it is less effective against armor and larger beings.
Whipfist:
The Whipfist is a thin, flexible, blade-edged arm that can be used to attack at extreme range, or whip through entire crowds of enemies. It can also be used to grapple enemies from afar.
Musclemass:
Musclemass acts as a strength augmentation for Alex's arms and legs. It greatly increases close combat damage and the distance debris can be thrown to deal with distant enemies, and his speed is dramatically enhanced.
Tendrils
The Tendrils are capable of lifting and tearing apart cars and military vehicles, ensnaring powerful beings, and even ripping large groups of enemies to shreds.
Blade:
When Alex activates this ability, an elongated, double-ended blade forms from the base of his right elbow, turning his arm into a giant, razor-sharp cutting weapon.
Bio-Bomb:
Biobomb is an organic explosive implanted under the skin of the victim. After a brief period of time, tentacles force themselves away from the infected subject at a high velocity, similar to the tendril barrage devastator.
These tendrils pull anything they touch in towards their epicenter, this being the person originally implanted with the Biobomb, the effect being similar to the attack of the Tendrils.
Devastators
Devastators are powerful area attacks that utilize critical mass in order to inflict damage on multiple targets. Most of the devastators are the evolution of a few offensive powers.
Devastators are super attacks that Alex can initiate. It causes massive area damage to their surroundings at the cost of using up a portion of their critical mass health to execute.
Tendril Barrage Devastator:
The Tendril Barrage causes barbs made of hardened tendons to erupt from Alex's body in every direction, impaling everything around them for a fair distance. It will wipe out entire crowds of civilians and can cause extreme damage to any superpowered being.
Groundspike Graveyard Devastator
Critical Pain Devastator
Critical Pain fires a mass of hardened tendons from Alex's hands to crush a single target. Anything that happens to be between Alex and the target will also be affected by the air pressure caused by it.
Biomass Expulsion Devastator
• Upon activation on the ground, Alex slams the floor and launches nearby enemies upward, and then acts like a fragmentation grenade: he "explodes", releasing all the biomass he had gained in pieces, acting like a fragmentation grenade.
Other Abilities:
Pack Leader
The Pack leader allows Alex to use his biomass to make a pack of brawler hunters to aid him in combat; this can be from two brawlers up to four. Alex can command these brawlers to attack any specific target, much like giving orders to an attack dog. They obey Alex's every command; they can act like watchdogs or mountaries if needed. When Alex dismisses the pack, they can either explode in a barrage of tendrils, causing additional damage to enemies and surroundings, or dissolve in biomass and return to Alex.
Juggernaut Pack
Similar to The Pack Leader, this ability allows Alex to summon a pack of Juggernauts (a very large and strong type of infected) to his aid. He can control them in any way he wishes.
Flyer Pack
He can summon a horde or one of the Flyers to aid in combat, but in other ways, they can act like watchers and gather information or provide an overview of a place or being.
Defensive Powers
The Shield
When using the shield power, a large amount of biomass is shifted to the left and right arms, molding it into a nigh-impenetrable black biomass shield. It is normally not seen while Alex is standing still and only as a mass on his shoulder, but it is clearly shown when he is sprinting and acts like a battering ram to push away cars and human-sized enemies.
He can redirect, block, or parry attacks. The shield can withstand rifle fire almost indefinitely and block grenades and missiles. When hit by bullets, the shield will deflect them randomly. Alex can manifest spiked shields on both arms. This has the benefit of causing damage to enemies in melee range when blocking a melee attack.
Armor
A large amount of biomass that fully surrounds Alex's body and hardens, forming black plates of armor around his whole body. Providing him with protection and strength during a fight
• While in this form, he takes less damage, but the added density results in a loss of movement speed and overall agility. Even though it cannot deflect stray bullets like the shield because the bullets will flatten against the plates, it is still ideal for close combat, allowing Alex to go toe to toe with the strongest foes without quickly succumbing to large amounts of damage. Conversely, running from a fight is somewhat more difficult, and Alex's ability to dodge attacks is hampered.
Utility Powers
Consuming is the process by which Alex absorbs the biomass and DNA, or essence, of other entities, copying and assimilating it into their own in order to gain the entity's genetic memories and physical presence. Consuming can also be used to heal Alex. If Alex's biomass is low, his healing capabilities are slower, but if he consumes biomass, any wounds that he has are healed instantly.
Disguise is Alex's defensive ability. This ability allows him to "disguise" himself as any person that he has consumed. This ability allows Alex to alter his exterior to resemble the consumed, also gaining their memories, knowledge, voice, and mannerisms.
Wall running is one of the advanced movement abilities that Alex is capable of performing due to his evolved leg musculature. In order to wall run, Alex shifts biomass to his limbs to grant himself greatly augmented strength, speed, and agility, an effect that gives him the ability to run along nearly any surface.
His speed and agility increased greatly while his movement abilities evolved. He was also capable of using his biomass-enhanced strength to perform a much slower, more controlled wall climb, which is useful for precision, accuracy, and stealth when scaling buildings.
Glide is an essential locomotive ability developed by Alex. This ability is used to travel a particular distance with a sufficient boost, allowing Alex to glide through the air in a semi-version of flight, allowing him to move and cover large distances in seconds.
Infected vision is a type of power that allows Alex to see on a genetic scale whether a person is healthy or sick, allowing him to see if a person is healthy or has any diseases or conditions. (Ex., if someone had AIDS, he would be able to see and sense.)
Thermal vision is Alex's sensory power that allows him to see infrared radiation. It allows him to see the infrared spectrum of anything or any being.
Viral Sonar
Viral sonar is an ability that Alex uses to hunt his targets. This ability allows Alex to "ping" trenches, buildings, and facilities for his human targets, and when the wave hits the target, it sends a "ping" back, allowing Alex to track the target down.
When activated, Alex is capable of sending a viral sonar pulse to identify his target among a group. This power is able to detect targets at large distances. And this ability allows Alex to see through his targets and detect if they were being watched or if they are aren't human.
Flight
By manipulating his biomass and adding the characteristics of birds to it, Alex can create fully functional wings on his back that are capable of flight and can even be used in combat as he can harden the biomass to attack or defend.
Well, let's get this show on the road.
As I already explained in the description, this will follow loosely the Young Justice original timeline. I like to write stories that take the original work and make their own, and if some alterations are needed, then I will make them. If you don't like or agree, I understand your point and recommend you skip this story.
I hope you all liked it the same way I liked writing it.
Peace out.