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The Flash: Metahuman Collector

Harry Morgan wakes up in Central City as Griffin, a man with a dormant meta-gene and a dark mission. Bound to the Metahuman Collector System, he has the unique ability to "extract" the powers of other metahumans, turning himself into a living repository of stolen potential. In a city about to be flooded with dark matter and super-powered criminals, Griffin must navigate the line between hero and villain. Armed with foreknowledge of the timeline—including the betrayal of Harrison Wells and the sacrifice of Eddie Thawne—he must decide if he will simply hoard power for himself or use his system to change a narrative that demands the death of good men. The System: Metahuman Collector Extraction & Storage: The core function of the system. By making physical contact or defeating a target, Griffin can "extract" their meta-abilities. These powers are stored in a digital "Library," allowing him to swap between different skill sets as needed. Power Fusion: One of the system's most dangerous features. It allows Griffin to combine two or more stolen powers to create entirely new, hybrid abilities (e.g., combining super-strength with kinetic absorption to create an unstoppable physical force). Sync Rate: A measure of how well Griffin’s body can handle a specific stolen power. Using a power with a low sync rate causes physical strain and "Dark Matter Saturation," forcing him to level up his Physical Adaptation stat to survive his own arsenal. Notoriety Level (NL): A passive tracker that monitors how much attention Griffin is drawing from S.T.A.R. Labs, the CCPD, and A.R.G.U.S. If his NL gets too high, the system warns him that "The Streak" or other heroes are actively hunting him.
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