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VILLAIN'S REBIRTH: LORD OF THE UNDYING

Jaxk_snow
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Synopsis
Do you know what it feels like to be utterly betrayed by the world? That crushing ache in your chest when even your own parents sell you out—trading your life away for loose change, handing you over to a nameless organization when you were just five years old. The trauma, the agony, the inhuman experiments—they tore into him like wolves, again and again. For ten long years, Ethan endured unbearable pain, his fragile body pushed past its limits until it finally gave out. Death came for him like a silent mercy. Like a broken toy tossed into the garbage, he was discarded without a second thought. Forgotten. The organization believed his story had ended. But they were wrong. So very wrong. Ethan’s story hadn’t ended. It had only just begun. He awoke in the realm of the dead, standing before the god of death himself. And for reasons beyond mortal understanding, Ethan was chosen—named as the god’s successor. Power surged through him: the power of death itself. But that was only the beginning. Unbeknownst to anyone—not even his parents—Ethan had already been marked by another force. The goddess of life had chosen him at birth as her successor. Her gift, however, was sealed, set to awaken only when he turned fifteen. And on the very day the god of death bestowed his blessing upon him... Ethan turned fifteen. Now he held dominion over both ends of existence—life and death. With his dual inheritance, Ethan could summon the fallen from the afterlife. But these were no ordinary undead. No mindless puppets or rotting corpses. His creations were something far more terrifying. Far more divine. Infused with the essence of life and death, they were immortal warriors—soldiers who could never truly die. They required no mana, no spells, no rituals to regenerate or rise again. Because they were not just undead... They were eternal. Now, Ethan sets his eyes on something greater. Within the very organization that once crushed him, a single desire consumed his mind: power. Power to rise above all. Power to ensure he would never be trampled again. And he would stop at nothing to seize it. A child who had never known love, Ethan now sees the world through a broken lens. And even when a clearer one is offered—when someone tries to show him light—he turns away. He’s grown used to the shattered glass. It’s familiar. It's comfortable. So begins the tale of a boy forged in agony, who walks the path not of a hero… but of a villain. A soul devoid of empathy or sympathy. A heart stripped of trust and untouched by love. With only his immortal legion—bound to him by unbreakable loyalty— And his own unwavering will, Ethan embarks on his road to conquest.
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Chapter 1 - CHAPTER 1: WORLD ACACIA

World Acacia. The world where the mighty rule and the weak is subdued. The law of the jungle, no better law fitted the world than that.

A world where those with gifts rules like kings, and those without it are the servants whose life depends on the whim of the gifted.

Acacia was divided into two continents, the continent of the unclean and that of the clean.

The unclean were beings tainted by corruption manner from a slain primordial beast during the era of the gods.

During the era of the gods, the gods guided the mortals of Acacia, theu were worshipped by the mortals and in return they granted gifts and blessings to the favoured.

Those who are favoured by the gods receive gifts and rise to the top of the world, creating great houses, kingdoms, empires and dynasties.

Every generation, the gods bestow their blessings on those they favoured, but that all came to an end after the war of the gods.

A primordial beast from the outer world had invaded their world and sought to devour it, forcing the gods to fight back to defend their world.

In the end, the gods won the war, defeating and slaying the primordial beast, but not without consequence. They had suffered many casualties from the war, with Acacia receiving permanent damage from it, some mortals, whose land had unfortunately been corrupted by the blood and flesh of the primordial beast had been corrupted as well, becoming unclean.

Beings filled with nothing but dark desire, thier goal destruction and consumption.

To prevent the spread of the corruption, the gods once more had helped acacia, dividing the world into two continent, separated by a barrier to prevent anyone from crossing between the continents.

But the mortals will soon come to realize that was the last time they would hear from the gods or receive their blessings, the gods had gone silent after that, never to associate with the mortals in anyway.

And thus the world began to learn how to live without the gods for the years to come.

Centuries after the silence of the gods, the mortals had learnt to live without the gods, creating their own order and system, one that didn't need the gods to function.

Time, an ingredient needed to blur memories. The mortals of Acacia soon forgot the gods, living their life under the dictations.

Kingdoms were built, alliance were forged, war was fought, the mighty were slain, the weak enslaved, creating a never ending cycle of war, truce and peace, until it finally came to an end, the kingdoms left standing, forming alliance amongst theirselves and ensuring to keep one another in check, creating a balance, one that was fragile but still standing till the very day.

The backbone of every kingdom were the houses of the gifted blessed by the gods. They were the true powerhouses of a kingdom. The strength and numbers of the gifted determined the might of a kingdom and the likelihood of their victory.

Six kingdoms were stood the test of time, the kings ruling the six kingdoms were descendants of the ones blessed by the six major gods during the old time, having inherited the gift from their ancestors.

The one with the greatest ability amongst the house rules, while the others either decide to fight back and face defeat or they submit.

The six major gods were the god of fire and war, the goddess of water and peace, goddess of earth and fertility, god of wind and and storms, the goddess of light and purity and the god of darkness and evil.

They exist other gods, a few actually more powerful than the the six major gods, like the goddess of life, the god of death, god of time and goddess of space, but these gods were elusive, hardly associating with humans and never offering their blessings. They were not known by humans, their existence a mystery, for no one had ever received their blessings.

The six major gods were the strongest gods among the other gods known, and their worshippers the vast majority.

The kings of each kingdom ruled as they see fit, keeping the ordee as it is.

The gifted made the rich and nobles of every kingdom, they were welcomed by every Kingdom, granted enticing enticing offers in return of their service for the respective.

While those without gifts, the majority, making up roughly eighty percent of a kingdoms population were the commoners of the Kingdom, their lives resting in the hands of the gifted.

Their fate rested the hands of the gifted, they never dared to cross a gifted, less they suffer grief with no one to serve them justice.

That was the system of the new world order, well, that changed for the worse when the need of gifted became even more essential for every kingdom.

Year 2000 N.W, dungeons began appearing all over Arcacia. Within those dungeons were beings never before seen by the people of Arcacia, green skinned beings with legs and arms like them, extremely cubby and sinister.

Beings that were half human half wolf, large green beings, with heavy weapons, two headed snakes, so many beings of unknown origin resided in the dungeon.

If the dungeon isn't cleared on time, a dungeon break occurs, those beast trapped within the dungeon pours our to their world, leaving destruction in their wake.

This prompted the gifted to embark on a quest into these dungeons, to defeat the beast within the dungeon and drop the index level of the dungeon, a metric on top of each dungeon that increased when a dungeon haven't been cleared for an amount of time. The longer the time, and higher the numbers, the closer it is for a dungeon break to occur.

But hand to hand with dangers were opportunities.

Within the dungeon that was home to terrible beings were treasures and means to increase the strength of the gifted, causing gifted to fully dive into the dungeons in quest for greater strength and power.

With the presence of the dungeon, the gap between the gifted and commoners continued to widen, until the commoners were treated no different than slaves by the gifted, their only reason for living to do their bidding.