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Shadowstone:Veil of Darkness

In the quiet town of Dharvada, fifteen-year-olds Harun and Sahil live simple lives — until destiny tears open the veil of the ordinary. One night, Sahil dreams of whispering shadows and a voice crying in pain. By morning, his reality begins to blur. That same day, Harun’s grandfather appears with an ancient truth: > “The Dravillian Scantum has opened. You are old enough to face it.” Drawn by curiosity, the two friends step through a shimmering portal behind the temple — into a realm that bends light, time, and truth itself. Within the Scantum, they face the Bhramm Test, a trial that exposes one’s soul. Those who harbor greed are consumed; those who show compassion awaken the Dravillian Stone — the source of a new power. Harun’s kindness earns him the Stone of Lumina, radiant and pure. Sahil’s courage awakens the Stone of Wind Whisper, free yet fragile. Together they survive their first battle — a molten guardian that nearly costs them their lives. When they emerge, the world outside has changed forever. Out of 7,000 entrants, only 1,430 return alive — each carrying a unique Stone: fire, ice, darkness, time, nature, and more. An organization called AATMIK gathers the survivors. It trains “Risers” — warriors who wield their Dravillian power to maintain balance and undertake dangerous missions. Risers are ranked: > Chhaya → Deep → Tej → Vayu → Antariksh → Agya → Moksha (Weakest → Strongest; only seven Moksha exist in the world.) Harun rises as a Tej-rank Light Riser, while Sahil becomes a Vayu-rank Wind Riser. They form a small team with two others: Zoya (Deep Rank – Ice Stone) and Radha (Chhaya Rank – Forest Stone). Their first mission — the Bhouldera Cave Expedition — is classified as Deep-level, yet what waits inside is far beyond their rank. The cave breathes corruption; symbols burn on every wall. Within it lurks Gautam, a rogue Riser obsessed with forbidden power. His strength dwarfs theirs, but Harun’s light refuses to yield. After a brutal fight, Harun defeats Gautam — only for the fallen Riser to unleash the ancient being Azaldera, a sealed Dravillian Spirit of pure chaos. Azaldera’s presence devours light itself. The young team is overwhelmed. In a desperate moment, Zoya sacrifices herself, freezing the creature’s arm to protect Harun. Her last words fall like snow: > “You always shine too bright… Harun.” Her death shatters him. Moksha-level Risers arrive too late, sealing Azaldera again — but Harun’s spirit breaks beyond repair. Days fade into silence. Once radiant and kind, Harun withdraws from everyone. His light dims; his guilt grows. Sahil watches helplessly as his friend whispers to himself: > “If light can’t save… then what’s the point of shining?” Even Radha’s quiet care can’t reach him. What was once warmth becomes shadow — a slow, inward eclipse. Meanwhile, far away in the frozen peaks of Zarvath, a new storm gathers. Rohan, known to the world as the Crisislord, has collected the Seven Dravillian Stones: 1. Yosh — Stone of Raw Force 2. Mrityu — Stone of Death 3. Amrit — Stone of Immortality 4. Agnivaan — Stone of Fireblades 5. Kaalnetra — Stone of Time Vision 6. Zarqon — Stone of Darkness Control 7. Aetherium — Stone of Celestial Gravity With these, he bends reality itself. His eyes turn toward Harun — not out of hatred, but curiosity. For Rohan knows that when light falls, it births the purest darkness. As AATMIK scrambles to prepare for an inevitable war between light and shadow, Harun sits beneath a dim sky, haunted by Zoya’s voice and the echo of his own fading power. Somewhere within that silence, his light begins to twist — not dying, but transforming. And when it returns… the world will never be the same again.
Md_fahad_Kashif · 5.1k Views

The Vessels Of Ruin

In a world divided by a jagged border, the rules are simple: Humans serve the Emperor and his Ten Great Commandments, while Demons bow to the eternal Demon King. For centuries, the two realms have been locked in a "chess match" of resources and blood, where the common folk are mere pawns and the rulers are immortal. But the status quo is built on a lie of "Purity." When a human raiding party uses a forbidden Zenith-Rank relic to kidnap a hundred demons for experimentation, they intend to create the ultimate weapon. Instead, they create a nightmare. Alaric, a sixty-year-old Vampire prince with the appearance of a teenager and the pride of a god, survives sixteen days of agonizing torture. On the sixteenth day, a single drop of human blood falls into his cell, sparking a massacre that stained the "Hollow Needle" fortress crimson. Escaping with six other survivors—each a different race, each a victim of a different horror—Alaric breaks the ultimate demonic taboo. He chooses brotherhood over bloodline. Now, the Seven Deadly Sins have returned to the Demon Realm. Hunted by the 100 Commandments of humanity and shunned as "defiled outcasts" by their own kin, they must forge a new path. They will not be the Demon King's soldiers. They will not be the Emperor's specimens. They are the Vessels of Ruin, and they have come to shatter the relics that keep the world in chains. "The humans took sixteen days of our lives. We will take sixteen centuries of theirs."
writerandreader · 816 Views

2K BASKETBALL SYSTEM

In the bustling city of Dasmariñas, Cavite in Philippines, a young man named Tristan Herrera dreams of becoming a basketball superstar. The only problem is he has absolutely no talent for the sport. Desperate, he makes a wish at a local wishing well, and to his surprise, he's granted the 2K Basketball System. Suddenly, Tristan's life is transformed into a video game. He can now see his own stats, practice drills with incredible efficiency, and even unlock badges and abilities that give him an edge on the court. But as he rises through the ranks, he discovers that the system has a dark side. The more he relies on its power, the more he loses his own sense of self, and he must decide whether to continue using the system to chase his dreams or find the courage to play the game on his own terms. DISCLAIMER: This is a work of fiction. Names, characters, businesses, places, events, and incidents are either the products of the author’s imagination or used in a fictitious manner, while the names of certain basketball clubs, competitions, and figures are used for the purpose of creating a sense of realism, this story is purely imaginary. No association with or endorsement by any actual person, team, club, governing body, or organization is intended or should be inferred. All trademarks and service marks, including club and federation names, are the property of their respective owners, and no infringement intended. Any resemblance to actual events or persons, living or dead, beyond those clearly identified, is purely coincidental. DISCORD: https://discord.gg/cfWC4TrS
_nameless_monster_ · 197.6k Views