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NULL: The Raid That Never Ends

Silent_Han
28
chs / week
The average realized release rate over the past 30 days is 28 chs / week.
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Synopsis
NULL: The Raid That Never Ends No one has ever cleared NULL. The dungeon—if it can even be called that—rejects strength, mocks talent, and devours heroes. Elite guilds collapse inside it. Legendary hunters die without leaving bodies behind. Every raid ends in failure, and every failure leaves scars on the world outside. Eiran Holt is not strong. He is a support-type leader with no offensive abilities and no hope of carrying a team on his own. His only talent is guiding others—organizing formations, making decisions under pressure, and holding people together when everything begins to fall apart. But in NULL, everyone who follows him eventually dies. Each raid ends the same way: teammates falling one by one, their trust placed in Eiran until their final moments. And with every death, something is recorded—not power, not stats, but memory. Experience paid for in lives. Guilds call him cursed. Survivors call him heartless. Analysts call him an anomaly. Yet raid after raid, Eiran reaches deeper than anyone else. As NULL adapts, twists, and begins to recognize him, Eiran is forced to confront a question no one else will ask: If a dungeon cannot be cleared, is it still worth leading people into it? This is not a story about conquering a tower. It is a story about leadership, loss, and the cost of staying behind when everyone else is gone.
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Chapter 1 - Chapter 0: Prologue — The First Name Written

No one remembers when NULL appeared.

There were no warnings, no omens carved into the sky. One day, a structure stood where nothing had existed before—a tower of dark stone, rising straight upward, its peak lost beyond clouds and instrumentation alike. It did not emit mana storms. It did not roar. It simply existed, indifferent to observation.

Hunters named it NULL after their instruments failed to read it.

No rank. No difficulty. No limit.

The first raid entered three days later.

They were confident—veterans from a top-tier guild, equipped with relic-grade weapons and a healer whose name alone could stabilize markets. The broadcast showed them crossing the threshold, joking, arguing about floor distribution, already planning how the discovery would reshape the balance of power.

The feed cut out after fourteen minutes.

Recovery teams found nothing. No corpses. No remains. Not even blood.

NULL remained silent.

Over the following years, the world learned patterns the hard way. NULL did not behave like other towers. Floors did not reset. Enemies did not follow known classifications. Retreat was permitted—but only sometimes. Those who returned spoke in fragments, their memories unreliable, their sleep filled with repeated deaths that had not happened to them.

Every raid failed.

The stronger the team, the faster they collapsed.

Guilds bled prestige and manpower. Nations quietly blacklisted the structure, then quietly violated their own bans. Analysts produced theories that contradicted one another. Religious groups called it judgment. Scholars called it a system error in reality itself.

NULL did not respond.

At some point, a detail emerged—small at first, almost dismissed.

Among the survivors, one name appeared more often than statistics allowed.

Not a carry. Not a prodigy. Not a ranked hunter.

A support-type leader who never dealt the final blow.

Eiran Holt.

Every team he led was wiped out.

Every time, he returned.

No one called him unlucky.

They called him cursed.

And still, against reason and reputation, Eiran Holt kept signing raid contracts for NULL—placing his name at the top of forms that listed expected casualties, knowing exactly how many lines would be filled before the end.

The tower did not kill him.

It let him watch.