Ficool

Werewolf: The Gamble of Freedom

西瓜小说
14
chs / week
The average realized release rate over the past 30 days is 14 chs / week.
--
NOT RATINGS
274
Views
Synopsis
This story contains violence,bloody and bullying content, but it will not be overly described. Please feel free to watch it. Parents can accompany you if necessary.
VIEW MORE

Chapter 1 - Prologue:Game Rules

In this game, every player holds a secret identity. Some are killers hiding behind innocent masks, while others are truth-seekers, desperate to survive. This is not just a game of death—it's a game of deception, deduction, and survival. The winner earns not only freedom, but a fortune beyond imagination. The losers? They never leave.

Each night, players awaken in turns, activating their roles through personal devices secured around their necks. Some roles can kill, some can protect, others reveal, and a few—deceive.

There are three core factions in this deadly contest:

The Werewolf faction, whose goal is to slaughter all other players. They kill at night, act as innocents by day, and hide in plain sight.

The Villager faction, who must uncover and eliminate the wolves before they are wiped out.

And the Neutral roles, who serve no side but their own ambition.

Among the most crucial roles are:

Villagers

Ordinary players with no special abilities. Their only power lies in numbers—and trust.

Werewolves

Every night, the werewolves choose a player to eliminate. They win by reducing the number of civilians to equal their own.

Blood Wolf

A variant of the werewolf. When investigated by the Seer or challenged by the Knight, they appear as innocent.

They are the ultimate infiltrators.

Wolf King

A high-ranking werewolf. When eliminated by vote, the Wolf King can take another player down with them.

Their final bite can turn the tide of the game.

White Wolf King

The deadliest of all werewolves.

Once the White Wolf King reveals their identity publicly, they can drag one player down with them into elimination.

The Seer

Each night, the Seer may check one player's identity—good or evil.

They are the beacon of truth… if they survive long enough.

The Witch

Possesses two potions: one to save, one to kill.

Each potion can be used only once.

A powerful but unpredictable force.

The Guardian

Can protect one player each night from harm.

Cannot guard the same player two nights in a row.

The Hunter

If eliminated, the Hunter may immediately take another player down with them.

Their death is never quiet.

The Knight

Can initiate a duel during the day with one chosen player.

If the opponent is a werewolf, the Knight survives and the wolf dies.

If not, the Knight dies in vain.

The Sorcerer

A rare role. Can secretly switch identities with one eliminated player—only once per game.

A second chance… or a deeper fall into darkness.

The Jester

Has only one goal: to be voted out.

If successful, the Jester wins instantly.

They are the ultimate disruptor.

This is Werewolf: The Gamble of Freedom.

A place where victory demands sacrifice,

and freedom may be the deadliest illusion of all.