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REÐ

miultimosupremo
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
“A hundred people are captured by those in power. Eighty of the red-tagged individuals are turned into players and sent to the Island of Blackwake, where they are divided into teams of four called Quadrangles. Each team is made up of four required classes: Deadlock (the strategist), Vanguard (the defender), Shadowstep (the scout), and Lifeline (the medic). Twenty of the red-tagged people serve as additional players known as Reserves, waiting to replace fallen members if a team loses someone of the same class. No team is allowed to change its structure. Additionally, the rules are simple: find the Scapegoat and kill him. The Quadrangle that succeeds will be granted their freedom by the ruling Triumvirate. But as the game grows more violent, Elowen, one of the players, begins to see the truth behind Blackwake. The island is being controlled by people from the city of Upper Spires, a separate and privileged society that manipulates the environment and the rules for their own gain. While alliances break and teammates fall, Elowen realizes that winning the game may only mean becoming part of the system that trapped them in the first place. To survive is one thing. To escape with their humanity intact is another. Survival is possible, but freedom may be the real illusion.
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Chapter 1 - RED

They took us all at once. A hundred of us—rounded up like livestock, numbered, and tagged. Eighty of those marked in numbers became players, shipped off to Blackwake. The rest became Reserves who were also sent to certain parts of the island.

When we arrived, the island didn't welcome us. Sharp winds carried the stench of salt and decay, and the dense fog rushed to the cliffs like it had a vision. We were divided—Quadrangles, as they called them. Four to a team. Each with a role. Every rule designed to keep us in line. Every limitation designed to remind us: the game was theirs, not ours.

The instructions were simple. Find the Scapegoat. Kill him. Survive. And maybe… earn freedom.

But freedom is a dangerous promise. A weird assurance. Even as I studied the island, I felt the touch of something else—something beneath the surface. Blackwake isn't just a place where us players look for the Scapegoat. It's a stage. And the ones pulling the strings are watching from above, from the spires of a city that doesn't care what it destroys to maintain its order.

Alliances will end. Friends will vanish. And in the end, the victory they offer might be worse than defeat. Because to win here… you might have to lose yourself entirely.

I don't know if survival is enough. But I know this: the island is alive. And it's waiting for us to make our first mistake.