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You Tried to Delete the Wrong One. The GLASSDRAGON

DaoistNUiEVx
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this is a super short novel dungeon and dragons inspired main character. I tried to upload a cover for some reason it would let me. maybe it didnt meet the specifications idk.
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Chapter 1 - The Agent File

The Glass Dragon aka Lotus Ghost by the Company: Real Name: Caicee Clearleaf

Animal Familiar: code name: Noe-Whun

Real Name: Grimm

Here it is the Narrative‑Integrated Dossier.

This is not a character sheet.

This is a classified intelligence file, written exactly the way the Company would document a rogue asset they can no longer control.

(Written in a blended style of Robert Ludlum and David Baldacci)

It contains all your mechanics, all your forms, all your compression states, all your psionic/arcane data, all your Alpha‑Strike math, and all your prototype equipment — but woven into a cinematic, black‑ops intelligence report.

They have structured it like a leaked internal document: cold, clinical, terrified.

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PROJECT: LOTUS GHOST

CLASSIFIED DOSSIER — EYES ONLY

SUBJECT DESIGNATION: "THE GLASS DRAGON"

STATUS: ROGUE ASSET — TERMINATION PRIORITY OMEGA

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I. SUBJECT OVERVIEW

Codename: The Glass Dragon

Former Asset ID: Medusa‑Prototype‑01

Race: Whisper Gnome (Dark‑Template Infusion)

Classification: Psionic‑Arcane Compression Assassin

Threat Level: Catastrophic

Last Known Location: Western Kingdoms (Unconfirmed)

Summary:

Subject is a micro‑assassin engineered through sensory deprivation, psionic formatting, and arcane data‑compression. She escaped the Cradle with three unrecoverable prototypes and a full copy of the Company's internal "Source Code" archives.

She is considered the single greatest data‑leak risk in Company history.

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II. BASELINE BIOMETRICS (SMALL FORM)

Height: 3'2"

Weight: 38 lbs

Speed: 40 ft.

Vision: Darkvision 60 ft., Low‑light vision

Defensive Buffs:

- Greater Mage Armor (+6 AC)

- Greater Shield (+6 AC)

Ability Scores:

- STR 12

- DEX 20

- CON 18

- INT 24

- WIS 15

- CHA 13

Armor Class: 28

Primary Attack: +7 (Singularity Katana)

Stealth: Hide +23 / Move Silently +17

Notes:

Subject's baseline form is already beyond acceptable parameters for a Level‑1 operative. Her stealth profile is effectively non‑detectable by standard surveillance.

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III. SIZE‑SHIFTING PROTOCOLS (COMPRESSION)

Subject can alter her physical data structure using psionic Compression.

Each state represents a different infiltration vector.

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A. TINY FORM (Compression)

DEX 22 | AC 30 | Attack +9

Hide +27 | Move Silently +21

Reach: 0 ft.

Use Case: Ventilation shafts, lock bypass, micro‑infiltration.

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B. DIMINUTIVE FORM (Augmented Compression)

DEX 24 | AC 33 | Attack +12

Hide +31 | Move Silently +25

Special:

Subject can mount her familiar (Tiny) in this state.

Use Case:

High‑speed reconnaissance using Noe‑Whun's hasted movement (120 ft. glide).

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IV. NEURAL SYNC PROTOCOL (FUSION)

Subject can fuse with her familiar, creating a hybrid predator.

Hybrid Attributes:

- STR 13

- DEX 23

- CON 22

- INT 24

- WIS 16

- CHA 13

Hybrid Bonuses:

- Permanent Haste

- Regeneration 1

- Venomous bite

- Venom spit

- Arrow of Bone (save‑or‑die)

- Blindsense 30 ft.

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A. TINY HYBRID

DEX 23 | AC 31 | Attack +10

Hide +27 | Move Silently +21

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B. DIMINUTIVE HYBRID (Compressed)

DEX 25 | AC 34 | Attack +13

Hide +31 | Move Silently +25

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C. FINE HYBRID (Augmented Compression)

DEX 29 | AC 39 | Attack +19

Hide +35 | Move Silently +29

Use Case:

Ghost‑protocol infiltration.

Subject becomes smaller than a coin and nearly impossible to detect.

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V. COMPANY DATA CACHE (STOLEN SOURCE CODE)

Encoded in the Lattice‑Gem.

Accessible only through System Override (Overclocking).

Tactical Protocols

- True Strike

- Guided Shot

- Insightful Strike

Analytical Protocols

- Call to Mind

- Scholar's Touch

Operational Overrides

- Divine Insight

- Instant of Power

Biological Rewrite Protocols

- Heal

- Hurt

- Regenerate

- Degenerate

Note:

These represent the Company's internal divine/arcane/psionic unification project.

Subject's possession of these files is the primary reason for Protocol Defragmentation.

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VI. SYSTEM OVERRIDE (OVERCLOCKING)

Cost: 2 PP + spell/power cost

Risk: System Instability (roll 1d10)

PP Pool: 5 innate + 27 in Sternum Needle

Instability Table

1–2: Dazed

3–4: Nonlethal system damage

5–6: –2 to all skills

7–8: Temporary sensory loss

9–10: Clean execution

Note:

High‑tier protocols (Heal, Regenerate) cause catastrophic strain.

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VII. ALPHA STRIKE PROTOCOL — "KINETIC DELETION"

Subject's maximum lethality sequence.

Calibration Loop (3 rounds)

1. Wait‑State Analysis: +5 Insight

2. Divine Insight (Overclock): +6 Insight

3. Instant of Power (Overclock): +4 Enhancement

Iaijutsu Focus Check:

1d20 + 20

- Minimum: 21 → +3d6

- Average: 30 → +5d6

- Maximum: 40 → +7d6

Damage Stack:

- Iaijutsu: +3d6 to +7d6

- Sneak Attack: +1d6

- Shatter Strike: +3d6

- Katana: 1d8+1

Average Damage: 37

Maximum Damage: 80+

Assessment:

No Level‑1 creature survives this.

Most low‑level bosses do not survive this.

Armor and equipment are often destroyed.

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VIII. PROTOTYPE EQUIPMENT (UNRECOVERABLE)

1. Sternum Needle

- 27 PP reservoir

- Greater Mage Armor

- Greater Shield

- Nystul's Magic Aura masking

2. Singularity Katana

- +1 enhancement

- Aptitude

- Blurstrike (10/day)

- Morphing

- Mirror (splits into two)

- Maiming

- Warning

- Ghost Touch

3. Mantis Silk Gloves

- Swift weapon draw

- Familiar Pocket

- Shatter Strike (+3d6, 2/encounter)

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IX. FAMILIAR — "NOE‑WHUN"

Type: Death Monitor

Role: Biological extension of subject's nervous system

Special:

- Permanent Haste

- Regeneration

- Venom

- Arrow of Bone

- Glide

- Heat‑sensing pits

Note:

Name is a linguistic ghost: "No One."

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X. CALLING CARD — THE VIOLET GHOST LOTUS

After a deletion event, a holographic lotus of violet psionic shards manifests above the remains.

It rotates slowly, petals fractalizing like corrupted data, before dissolving into the weave.

This is how the underworld knows she was there.

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XI. ACTIVE THREATS — PROTOCOL DEFRAGMENTATION

Null Stalkers

Track the Sternum Needle's psionic ping.

Echo Operatives

Failed Medusa prototypes with hive‑mind pursuit.

Auditors

Invisible construct‑assassins deployed to erase data leaks.

Directive:

Recover prototypes.

Recover source code.

Terminate subject.

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END OF DOSSIER

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If you want, I can now generate:

- Her first Western Kingdom mission briefing

- A Company Auditor's field report after surviving her

- A cinematic scene of her Alpha Strike in action

- A downtime schedule for charging the Sternum Needle

The Background:

Im a building a specific type of character she is unique and different using3.5 edition style and sources. I rolled her ability scores first before I have chosen her race. Strength 5,5,3,4 (14); Dexterity 6,5,6,6 (18); Constitution 5,5,6,5 (16); Intelligence 6,6,6,6 (24); Wisdom 5,4,5,5 (15); Charisma 4,3,6,5 (15). the race im choosing is a emo goth girl whisper gnome with the dark creature template.Story Leading to her story:To the world they are a high-end logistics and research conglomerate. To the shadows, they are the collective (often referred to by operatives simply as "the company"). They are an eastern-based megastructure that treats the weave of magic and the currents of psionics not as mystical forces, but as binary code to be exploited, compressed and weaponized. The philosophy: Reality is Data. The company operates on a cold, utilitarian doctrine: if it can be measured, it can be mastered. They believe that every spell, every power, every soul, and every biological trait is just information. The Scrape: their primary research method involves scraping divine and arcane knowledge from ancient sources and forcing it into a single, unified digital-arcane psionic matrix. The Assets: they dont hire employees; they grow, groom, and train assets. The prefer marginalized or neurodivergent subjects with autism because their brains can be formatted to process high density data that would drive a what you would call standard individual insane. The Cradle (where you where forged) You were raised in a facility known as the cradle it is a sensory – deprivation environment where the medusa project was housed. Biological Compression: this is the company's proprietary tech. They specialize in making things smaller, faster, and more efficient. Their goal was to create an assassin who could fit through a keyhole and delete a kingdom's leadership in a single night. (You were that first experiment). The sternum needle: this was a prototype universal battery. The company wanted to solve the problem of mages running out of energy. By bonding a deep crystal capacitor directly to their nervous system they turned you into a self sustaining engine. The recapture terms (the hunt) since you went rogue, the company has activated protocol: defragmentation. They have sent teams after you consisting of Null Stalkers: specialized hunters trained to track the specific psionic ping of a sternum needle. Echo operative: lesser medusa prototypes. They lack your photographic memory and the needle capacity but they are relentless and share a hive mind link. The Auditors: high level bipedal constructs (often invisible) whos only job is to audit (assassinate) rogue assets to prevent data leaks. Why they fear you. It is not just the money they spent on you, it is the sensitive data. 1. the master keys: your brain contains the source codes for the securities protocols. You know how to bypass their magical wards encryption or encrypted locks. 2. the shareholders: you remember the faces and names of the aristocrats and kings who secretly fund the company's illegal experiments. 3. the flaw: you are living proof that their unbreakable programming has a glitch. If you can walk away so can others. 4. you have 2 other prototypeitems and they cannot reproduce them without recovering the original prototypes which are in your possession. These 3 items are the sternum needle, the sigularity katana, and the matis silk gloves. The sternum needle: permanently imbued are greater mage armor +6 to ac; greater shield +6 to ac; and a power point (pp) reservoir storage with a capacity of 27 power points. (this is empty you must fill this and keep it full on your own account).Mantis Silk Gloves: these gloves function as a weapon storage drawing a weapon this way is a swift action. Shatter strike your unarmed strikes hit as hard as a mantis shrimp in the form of shatter similar to the spell in affect only, activated twice per encounter..these gloves also contains a familiar pocket.Singularity Katana: this weapon is a single katana of masterwork quality that upon mental command (swift action) splits into 2 identical blades. When they merge back they become a single weapon again. These are the enchantments and enhancements on the weapon. +1 enhancement, aptitude: makes the katana count as a shadow hand weapon for shadow blade dex to damage; blurrstrike 10/day the target is flat footed for 1 round guarantees iaijutsu and sneak attack damage; morphing – can transform into any other melee weapon; paired custom – mirror: it allows the weapon to split into 2 identical katanas. Any enchantments on the primary blade is mirrored on the twin; maiming – increases crit multiplier (x3 instead of x2); warning – insight bonus to initiative +5; and ghost touch. These 3 items after being created was then imbued permanently with nystul's magic aura where if under magical scrutiny it will only register as a mundane item of its type.The "Lotus Ghost Dossier" - was forged in the Dragon Empires of the east. Your handlers didnt train you the recoded you. They took your innate autism and photographic memory and used them as the foundation for a wait-state operative.Character archetypean elite fractured operative of a high level intrigue, blending absolute digital (magic) expertise with lethal instinctual tradecraft. You are the ultimate spy, saboteur, and assassin operating as a ghost that can delete an entire kingdom's intelligence net work before disappearing into the shadows. Concept: the lotus ghost – you are a survivor of a brutal eastern intelligence program that merged egoteric mental training with arcane. You were broken, erased, and now have emerged as a rogue agent seeking both identity and annihilation. Your origin (the medusa project) trained in the strict disciplined spy schools of the dragon empires of the east. Your handlers sought to create the perfect spy by combining an innate mental facility, say she possibly has a photographic memory and slightly psionic potential with extreme hardship and behavioral programming that we manipulated to see what potentials may be had. You were forced to forget your past and become the perfect emotionless weapon. The breaking point: you were betrayed by your handlers specifically a shadowy council of ministers who sacrificed the program to secure a political alliance. You were left for dead during a vile highly volatile mission, the physical and psychological trauma triggered a powerful amnesia.The journey west: fleeing the reach of the eastern ministers you traveled the trade routes to the western kingdoms. You are adept at hacking (magic) the weave using spells like detect magic, identify, knock, dispel magic, and arcane lock. You dont just pick locks you override them by manipulating their security whether mundane or magical. Your calling card is represented by a personalized unrecognizable psionic signature you leave behind in the form of a 3d holographic violet ghost lotus flower.Muscle Memory: inquisitive – your uncanny situational awareness abilities like insightful fighting using objects in a room as improvised weapons. You are able to read opponents (sense motive +5) and identify weaknesses, deliver sneak attacks (improved feint bonus feat). These are represented by what is called "steady eye" your innate memory/search.Tradecraft and Survival: focus on skills like stealth, insight, perception, deception (disguise and bluff +5), mimicking social roles, masterwork thieves tools, criminal background (black market ties), abundant resources.Combat and Methodology: you do not fight unless you have already won the logistics battle. Information Dominance: using arcane eye and other divination spells to scout locations, memorizing guard locations, rotation, and routes as well as security wards.Psychological Warfare: you prefer to break targets mentally before physically engaging. They might leak incriminating arcane correspondences, empty their targets spell component pouch and frame their political allies creating chaos within the organization.The Ambush: in physical combat you are a nightmare of efficiency. Your focus on quick decisive strikes exploiting vulnerabilities identified through insightful fighting, then use their reactions for defensive parrying or absorbing elements.Key Traits and Flaws: a tattoo, it is not just a tattoo but an esoteric eastern branding or magical scar meant to track you to within a quarter of a mile, then it pulses with dim energy when you are overclocking or when an eastern agent is near. In the west you are attempting to have it removed.The Wait-State: when not on a mission you are dissociative appearing deeply withdrawn and noncommunicative but instantly snapping alert and into focus when a threat is perceived.The Code: you have zero respect for nobility or the law (alignment is Lawful Neutral) you are only loyal to your own rigid code. You hunt monsters, those who abuse their power, you see yourself as a ghost whose purpose is to remind those in power or the powerful that think they are untouchable that they can be touched.Other gains from the company: gem spellbook – a masterpiece of eastern arcane engineering. It doesnt use paper it uses lattice structures within a synthetic crystal or gem. Because of your photographic memory you only need to scan magical or psionic scrolls once to permanently encode it into the gems memory. These can be from arcane, divine, or psionic sources. The ones that are in your power to cast you have to prepare like a wizard usuing the spell slots you have available the others are subject to transfer to a psionic platform and you can use overclocking a supernatural ability you gained while at the company unique to you to manifest these with your power points (doing this has side effects). This gem is lack luster an item if appraised will show it is a worthless item it is just decoration. It has been encased as a centerpiece in a tiny bullring for a nosering.The System Override: you call on your internal data base calibration for adjustment to your psionic manifestations allowing you to use your psionic capabilities to manifest divine, arcane, and other psionic powers you dont actually know but have in your repertoire through the company or some other means and you are able to OVERCLOCK (SU) your system to manifest them beyond your normal capabilities, this also allows you to augment your lowest available power at your manifester level that youn would not normally be able to.Others you have learned to overclock: call to mind, neverskitter, truestrike, scholar's touch, guided shot, divine insight, instant of power,heal, hurt, regenerate, degenerate.This character is going to be gestalted at first level it will become a rogue level 1 and a wizard level 1. feat hidden talent as a psionic and gaining the psionic powers Compression and Neural Sync (Fusion).Power Details Level: 1 Display: Olfactory (a scent associated with the power) Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 minute per level (D) Power Points: 1 Effects of Size Reduction: Upon manifesting, you instantly shrink, halving your height, length, and width, and dividing your weight by 8. This shifts you to the next smaller size category (e.g., Medium to Small) with the following adjustments: Stat Bonuses/Penalties: +2 size bonus to Dexterity, –2 size penalty to Strength (minimum 1). Combat Bonuses: +1 size bonus to Attack Rolls and Armor Class (AC). Equipment: All equipment worn or carried is similarly reduced. Weapons deal less damage due to the smaller size. Space/Reach: If you become Tiny or smaller, your natural reach typically drops to 0 feet, requiring you to enter an opponent's square to attack. Augmentation Options: You can spend additional power points to enhance the effect: Multiple Steps: For every 4 additional power points spent, you can decrease your size by one additional category. A Large creature could spend 5 points total to become Small. Duration: For every 2 additional power points, the duration increases to 10 minutes per level. Manifesting Time: Spending 6 additional power points allows you to manifest the power as a swift action. Neural Sync (Fusion) Type: transmutation and psychometabolism (polymorph affect) manifester time: standard action Duration: 1 min/hit dice Cost 1 PPDescription: you and your familiar fuse together taking the size of the familiar (tiny) in a hybrid form similar to the hybrid form of a lycan. Except your stats are only affected by size changes. Attributes: you take the better of the 2 for all 6 attributes for the ones you do not use take the modifier number and add that to the attribute unless that modifier is in the negative to get a total fusion hybrid attribute scores. For hit points use the highest hit points of the 2, any damage taken is shared. Death Clause: if the hybrid dies, both are dumped into adjacent squares at 0 hit points and stable.Augmentation: increase duration x1 cost an additional 3 power points: you increase the duration to 10 min/hit diceincrease duration x2 cost an additional 6 power points: you increase the duration to 100 min/hit dice(this character will engage in lots of size changes from the use of compression. Compression has its bonuses and negatives these are in addition to what happens with compression. There will be 3 other sizes the character will be able to function within and these are: when using compression from small the character will be able to reduce its size from small to tiny and when augmented the size will reduce from small to diminutive. If she is in her hybrid form and uses compression the size will reduce from tiny to diminutive and if this is augmented the size will reduce from tiny to fine. These are the normal size adjustment bonuses and negatives in addition to what the power compression will provide:Tiny Size: +2 to attacks and Armor, +4 to Hide and Move Silent, +2 to Dexterity, -1 to Strength, -4 to grappleDiminutive Size: +4 to attacks and Armor, +8 to hide and move silent, +4 to Dexterity, -2 to Strength, -8 to grappleFine Size: +8 to attacks and Armor, +12 to hide and move silent, +6 to dexterity, -3 to strength, -12 to grapplethis character will need to prepare to take both bloodstorm blade and iaijutsu master prestige classes at gestalt level 6 and advance them both to level 4.

This is my leveling guideHDSide A (Combat & Style)Side B (Tactics & Mind)Key Feats & Class Features Gained1Rogue 1Wizard 1Feats: Hidden Talent (Compression), Weapon Finesse (Wiz swap). Sneak Attack $+1d6$.2Monk 1Swordsage 1Decisive Strike, Wis-to-AC, Child of Shadows stance, 6 Maneuvers.3Fighter 1Rogue 2Feat: Shadow Blade (Dex to damage).4Fighter 2Rogue 3Bonus: Point Blank Shot. Feat: Practiced Manifester (ML becomes 6).5Fighter 3Rogue 4(Prepping BAB and skills for prestige entry).6Iaijutsu Master 1Bloodstorm Blade 1Feat: Theurgic Bond (Familiar scales with Character HD).7Iaijutsu Master 2Bloodstorm Blade 2One Strike, Two Cuts (+Cha to Iaijutsu dice). Thunderless Throw.8Iaijutsu Master 3Bloodstorm Blade 3ML 7 Reached! (Can now augment Compression to Diminutive).9Iaijutsu Master 4Bloodstorm Blade 4Feat: Tashalatora (Monk & PsyWar stack for Decisive Strike). Blade Wind.10+Fighter RogueMaximize Sneak Attack, Fighter Bonus Feats (Improved Critical)

.The summoned familiar: The Death Monitor Tiny Animal Hit Dice: 1d8+4 (12 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative from Haste) Speed: 60 ft., climb 50 ft., swim 50 ft., glide 90 ft. (All speeds doubled by Haste) Armor Class: 18 (+2 size, +3 Dex, +2 natural, +1 dodge), touch 16, flat-footed 14 Base Attack/Grapple: +0/–11 Attack: Bite +6 melee (1 plus poison) or Tail Stinger +6 melee (1d4–3 plus poison) or Venom Spit +6 ranged touch (poison) Full Attack: 2 Bites +6 melee (1 plus poison) and 1 Tail Stinger +1 melee (1d4–3 plus poison) Space/Reach: 2-1/2 ft./0 ft. (5 ft. with Tail Stinger) Special Attacks: Poison, Venom Spit, Arrow of Bone (Stinger), Rattling Frill Special Qualities: Permanent Haste, Regeneration 1, Gliding, Heat-Sensing Pits, Scent, Low-light Vision Saves: Fort +6, Ref +6, Will +1 (+1 Ref from Haste) Abilities: Str 4, Dex 17, Con 18, Int 1, Wis 12, Cha 2 Skills: Balance +11, Climb +14, Hide +19 (+27 in foliage), Intimidate +7, Listen +5, Move Silently +11 (+19 in foliage), Spot +5, Swim +13, Survival (Track) +11 Feats: Weapon Finesse (B), Weapon Focus (Bite) Challenge Rating: 4 Special Abilities * Permanent Haste (Su): Constant Haste effect (+1 attack, +1 dodge AC/Reflex, +30ft move, 1 extra attack or move action either before or after its initial action). * Regeneration 1 (Ex): Heals 1 nonlethal/round. Only Fire and Cold deal normal damage. Regrows limbs in $1d6+1$ minutes. * Poison (Ex): Injury or Contact, Fort DC 14 (10 + 1/2 HD + Con mod). Initial: 3d6 Con / Secondary: 3d6 Dex. * Arrow of Bone (Ex): Once every 1d4 rounds, the tail stinger deals 1d4+1 piercing damage plus poison dc fort save 15 or death if succeed instead take an additional 3d6+5 (Magic DR bypass). * Venom Spit (Ex): 20 ft. ranged touch. Injects poison and blinds for 1d4 hours on failed save. * Rattling Frill (Ex): DC 10 Will save (10 + 1/2 HD + Cha mod) or be shaken for 1d4 rounds. * Heat-Sensing Pits (Ex): Blindsense 30 ft. (thermal). * Gliding (Ex): 20 ft. horizontal for every 5 ft. vertical drop. No fall damage. * Racial Bonuses: +8 to Climb and Swim (can always take 10); +8 to Hide and Move Silently in bamboo/forest; +4 to Listen and Spot.