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Shrine Cape Dungeon

Aaronic02
21
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The average realized release rate over the past 30 days is 21 chs / week.
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Synopsis
An employee after working overtime took a nap and when he woke up, his soul went to another world with only a month left in his lifespan unless he rebuilds the dungeon properly "Door Doesn't Open From This Side", “Ensnared in a transporter trap!”, the *mile road from the respawn point to the BOSS room without any resting place, the silver knights with big bows on both sides of the wooden plank bridge, the starved hounds waiting at the corner, and the poisonous swamps that must be walked through, the hidden roads... In addition, master’s such as Isshin Ashina, Fume Knight, Rajang, Blue Eyes White Dragon, and the Farron Undead Legion are guarding the dungeon all waiting to test your mettle. For those who persevere, the dungeon offers rich rewards. ================================================================ Disclaimer: All rights belong to the original author: 月下蓬莱姬(Moonlight Penglaiji) and to every creators work and idea that's been used in this story.
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Chapter 1 - The Altar

Dungeons are a very magical place.

There are traps and monsters everywhere. Normally, it should be a place that normal people would not even think of setting foot on.

But the treasure chests in it can give all kinds of surprising things, such as ancient magic, armor of legends, swords that can cut iron like paper, and sometimes even a sealed vampire girl!

Therefore, adventurers all over the world actively explore dungeons.

The deepest part of the Shrine Cape Dungeon

In the hidden room of the dungeon lord.

Godwin sat on a dusty altar, looking at his dry and wrinkled body and fell into deep thought.

He was still working overtime in a game company over an hour ago. The one in charge of map designing resigned. And he who knew nothing about map designing was pushed by his leader to clean up the mess left by his colleague.

As a result, after he took a nap at noon, and waking up, his soul had traveled to another world.

-----

He became the Dungeon lord of the Shrine Cape Dungeon-"Undead" Godwin.

And he was facing a desperate situation, having less than a month left to live.

Soon after, Godwin, who had accepted his predecessor's memory in its entirety, understood why the dungeon lord had such a short lifespan.

Because this guy's dungeon was too easy!

Other dungeons: endless monsters, insidious traps, powerful elite monsters, treasure chests with excrement.

Godwin's dungeon: scattered weak monsters, traps that are so obvious that even a fool can see it, a straight road leading directly to the final BOSS room, elite monsters that are decorations, and treasures of good quality.

The result of combining the above conditions is that his dungeon has become an amusement park for new adventurers.

Even newcomers who know nothing can pass the level without wasting one life and feel a sense of accomplishment! So, the result is an endless stream of people!

However, this is not a good thing.

-----

Many wonder how the monsters and treasures in the dungeon appear. Obviously, the monsters have been killed, and the treasures have been taken away, but they will still appear again when you come in next time.

This involves the operating logic of the dungeon.

Simply put, the monsters, treasures, etc. in the dungeon, are all created by the dungeon lord with his mental power, so they will reload.

The source of mental power is living beings.

People's joys, sorrows, anger, and happiness, every move will emit mental power, and the dungeon will automatically absorb them to maintain daily consumption.

But this is far from enough!

-----

When an adventurer dies in the dungeon, the mental power will explode dozens of times, and the stronger the being, the more mental power will generate!

Only by absorbing a large amount of mental power when the being dies can the dungeon operate normally.

And no one has died in the Shrine Cape Dungeon since his predecessor made it.

"Is this guy an idiot?"

Using the dungeon lord's authority, Godwin appeared in front of the microscopic model of the Sean dungeon. He was speechless after just a few glances.

Godwin's dungeon design level cannot be said to be ordinary, it can only be said to be a self-destructing level.

Adventurers come in from the entrance and can reach the boss room by simply walking to the end of the road. There are many forked roads with good treasures inside.

The monsters wandering in the maze are all weak and vulnerable, such as slimes, minotaur's, and ghosts.

Because of the special mineral veins, there are ores and crystals after only walking a few steps.

-----

Godwin sighed repeatedly, the person who designed this map is simply donating to everyone, this is a whole treasure house.

"No! This must change!"

He is an amateur in map designing, but fortunately he had one advantage and that is, he has played enough games.

Among them, his favorite is the famous Souls series with maps that are interconnected, traps that are insidious and vicious, monsters that are terrifying and can mess with your sanity!

He rubbed the dungeon lord ring on the index finger of his left hand, and a series of information suddenly appeared in front of him.

[Shrine Cape Dungeon, remaining mental power: 1806, daily mental power required: 78]

[Available buildings: abandoned village, poisonous swamp, ancient building complex, underground mine, invisible bridge]

[Available monsters: skeleton monster, minotaur, slime, starved hound, giant mosquito, ghost, goblin group, low-level snake man, feral zombie]

-----

[Dungeon micro model]

"First, change the dungeon into three layers, upper, middle and lower, greatly reduce the area, recycle the redundant buildings into mental power, and there must be gatekeeper elites at the connection points between each layer. The mental power I have is not enough to crush powerful monsters, so I will choose a large quantity!"

After some thinking, Godwin chose to deploy thirteen starved hounds with high mobility, strong desire to attack, and poisonous teeth at the first road point.

And only three of them are in the open, and the other ten are in hidden places.

"Hehe, put the three starved hounds in the open facing away the incoming adventurers. Once they think they could sneak attack, they'll find out they were the ones who were surrounded by enemies,"   

Godwin smiled as he arranged the map.

-----

Two elite minotaur's were set up at the second road point, one is in the middle of the road and the other one is hidden on the ceiling. When the 1st minotaur is down to half health, it would enter a frenzy state and start targeting the enemy's magician/healer.

After killing the 1st minotaur, the one hidden in the ceiling would come launching an AOE attack smashing down from above.

The types of monsters wandering in the dungeon naturally had to be greatly changed, and goblins that acted in groups were added. Each goblin group had to have a shaman responsible for buffing.

The scattered minotaur's were removed and replaced with skeleton monsters, which were disguised as corpses scattered on the ground. When adventurers pass by, they will stand up and attack. When the skeleton monster was hit to low health, it would automatically fall apart and pretend to be dead. Taking a few minutes to recover with full health.

The ghosts were replaced with a giant mosquito. Giant Mosquitoes, true to their name, are large insects with bulbous sacks in their lower abdomen.

They can see their prey from far away, and once near, sprays blood into the air, which is a short ranged poisonous projectile. They can also sting their prey, also building up poison.

-----

After all that trouble, the mental power required to create monsters decreased instantly.

Godwin observed the miniature dungeon model and always felt that something was wrong. After careful consideration, he found the reason.

"The map design is not unsettling and frightening!"

So, he changed a certain area on the upper level that must be passed into a highly toxic swamp. The poisonous cesspool is a part that must be appreciated in all souls-like games.

The original appearance of the Shrine Cape Dungeon was a high-density ancient building complex, which looked spectacular and could be explored freely.

But under Godwin's operation, the map area was greatly reduced, and it was replaced with a correct road as the main one and a fork road that could go back to the correct road as the auxiliary one.

In addition, there were dead ends, and the freedom of exploration was reduced. The environment also became darker and cold.

The ancient building complex disappeared, replaced by the upper layer dominated by abandoned villages and poison pools, the middle layer dominated by scattered ancient buildings and forests, and the lower layer dominated by underground mines.

-----

The choice of these scenes and buildings has no connotation and meaning. He just picked them randomly from the available buildings.

There are also things like adding a large number of detours on the must-pass roads, hiding the six monsters behind the detours to sneak attack, turning treasure chests into mimics or teleportation traps, etc.

Godwin couldn't help but raise his mouth. He was amused.

Traps are also a part that must be appreciated, but he found a problem.

"I don't have enough mental power."

Even if he continued to reduce costs and increase efficiency, reduce the map area, remove monster types, and deduct treasure chest rewards, his remaining mental power was only enough to survive for seven or eight days.

[Remaining mental power: 631, daily mental power required for operation: 77]

As the dungeon lord, after seven days, once his mental power is exhausted. He will cease to exist, and the dungeon will lose its vitality.

"It only takes two- or three-people's mental power to maintain a day's operation. I'm really saving on quite a lot of mental power now"

Godwin sighed and could only temporarily give up on the traps.

-----

As for why, under such frugality, the mental power required for daily operation is only a little less than before?

Because he added stronger monsters~

Not only did he power up the monsters, but he also placed some rewards that can only be obtained in the game.

Ordinary weapons with combat skills, decoy skulls, mosses of various colors, titanite shards, etc., are all distinctive, cheap and large-volume things that don't require much mental power.

According to his predecessor's memory, the props he placed did not exist in this world, and perhaps it could become an attractive treasure

When the mental power is sufficient in the future, more advanced rewards can be placed to attract more people.

After all, it is not good to simply use the difficulty of souls' game. If it is too difficult, no one will come. So, there must be enough attractive rewards.

-----

"Dong! Dong!"

-----

The dull bell rang, which means that the Shrine Cape Dungeon has ushered in a new day, and it is time to open.

There are countless newcomers coming here who wants to become an adventurer, pass through the map without danger, defeat weak monsters, obtain valuable treasures, and find self-confidence.

However, what awaits them ahead is

the cruelty of another world!

There is death ahead, turn back.