Ficool

Fate/Grand Order: Prologue – Radiant Star of the Human Order

Greyhounds
The soul has perished, leaving behind only emptiness. Yet in its final cry of anguish, it stirs the one who dwells beyond the hollow world: the Omniscient Observer. By the will of this Observer, a nameless spirit is granted a new destiny — to be reborn as a Servant, cast into a crimson Singularity where humanity’s future has been stolen. A mythic-scale crime upon human history itself: the Incineration of the Human Order. The vessel bestowed upon it is none other than the Hero King, Gilgamesh — the Golden Monarch who severed ties with the gods and began the age of mankind. Arrogant and merciless, he judges all from his resplendent throne. And yet within this golden vessel dwells a forgotten soul, stripped even of its name. What upheaval shall this curious hero bring to the journey across human history? The White Beast watches in silence, ever observing its progress. The King’s laughter echoes across the Singularity. Behold the most luxurious restoration of Human Order in history, funded by boundless wealth and lasting for six entire months. “What? Chaldea is a black company powered by nothing but energy drinks? Fools! I shall renovate and rebuild it myself!” Through the Hero King's unending generosity, Chaldea undergoes a glorious transformation. Private rooms, pristine living quarters, an infinite power engine. An ever-turning, immortal paradise — Chaldea, reborn. And ever-present are the true treasures: the readers who continue to witness and support this tale. Over ten thousand strong, they remain unwavering, unmatched, and unshakably true. Here stands a Gilgamesh the world has never seen before. A saga woven by a pure soul and a delighted vessel — the Epic of Gilgamesh begins anew. The King’s journey is far from over. May this tale add a new brilliance to your own. I entrust it to you. ------------------------- If you’d like to support my work, check out my: patreon.com/Greyhounds
Table of contents
Latest Updates

A Necromancer's Guide to Clearing a Game Like Tower

Dublin, 2130. 18-year-old James Ganner has nothing—no money, no future, no escape from the slums that killed his father and broke his mother. Then the System activates. [You have been selected. Choose your designation: Challenger or Civilian. Selection is permanent.] James chooses Challenger. He enters the 72-hour Tutorial where 80% die. Against all odds, he survives and receives the rarest class in existence: Necromancer. But survival was just the beginning. [FLOOR 1] [Mission Type: Kill 15 Hobgoblins] [Failure Condition: Death] James raised his hand, black energy coiling around his fingers. [Skill Activated: Soul Drain ] The dying hobgoblin convulsed as dark tendrils ripped the life from its body, feeding his mana pool. [You have killed Hobgoblin Warrior] [Progress: 1/15] The tower doesn’t care about heroes or villains. 300 floors. No backtracking. No second chances. Death is permanent. Every floor demands blood, and James’s necromancy feeds on corpses—the more he kills, the stronger he becomes. His goals are simple: escape poverty, punish the uncles who stole his inheritance, clear the tower, and uncover the truth behind why the towers appeared. In a world where only the ruthless survive, can a slum kid with nothing but cold determination and an army of the dead climb higher than anyone before him? The tower rewards only one thing: those who refuse to stay down. discord> https://discord.gg/Tm5kJuXzf
Mr_Raiden · 849.1k Views