1. The Fire Dragon's Heart:
A World Item when equipped grants the user the ability to create, dispel and manipulate Fire.
Grants User Absolute Fire Immunity.
2. The Divine Tree of Immortality:
A magical tree from Norse Mythology linked with the fruit of Immortality. This tree produces two types of fruit.
Golden Apple: Grants you immortality, player faces no penalty upon death if consumed beforehand. Player after dying will be revived once, with no penalty. The fruit is produced once a week.
Silver Apple: Grants experience equal to level up from Lvl 1 to 40. The fruit is produced once a day.
3. Well of Urd:
A well, flowing with the cosmic wisdom connected to the void beyond Yggdrasil. The water flowing in the well contains the forbidden knowledge of the cosmos.
The well can be used in two ways.
The Riddler: Can ask any questions to the well, the well shall answer in riddles or by presenting visages, glimpses of location or scenery to your answer except being repelled by World Item. It may fail or provide partial answers when related to World Items or Players, Guilds or any entity equipped with World Items. Can be used once a week.
Blind God: No limits, Can answer any one question. When a colour that shouldn't exist, the cosmic entity, Eldritch God is summoned. They shall answer any question you may have with no Limit. Can only be used once, after usage the well shall be lost. One-time use, ability.
4. Gjallarhorn:
A higher level version of the Super-Tier Magic <(Written: Summoning of an Avatar of God) Call Avatar>
5. Spear of Ra:
The Spear of Ra is a divine weapon that belonged to the God Ra. Ra is the all-powerful God of the Sun and Light. Among the first and oldest gods, Ra has existed for eternity. This Spear is believed to be the most powerful weapon in existence.
The spearhead is much larger and long, as is the staff that's held by the wielder. Also in this form, it glows with the fires of the sun, which only gods can wield. The weapon can also produce either beams or bolts of sun energy.
6. The Sword of Ragnarok:
One of the Most Powerful Blade with size augmentation ability. The sword that cleaves through the World. The Sword contains the power of Nine "World Break", a skill of the World Champion Class. The skill can only be used once a day.
7. Trident of Poseidon:
The Trident of Poseidon is an unbreakable three-pronged leister that serves as an extension of the god's own power.
The power of Poseidon The Greek God.
Domain over Ocean/Sea and by extension Water.
8. Helm of Darkness
The Helm of Darkness is one of Hades' Symbols of Power. The Helm allows Hades to melt into shadows and pass through walls. While wearing it he cannot be touched, seen, or heard, and he can radiate fear so intense that it can easily drive a person insane or stop their heart. The Helmet has a passive skill to dominate Undead. When worn by the user, the undeads without the influence of World Items or beings who aren't World Enemy assume the User to be One Among them.
9. Zeus Wrath:
The Master Bolt is the symbol of Zeus' power, which all other lightning bolts are patterned after.
The power of the God of Thunder, Zeus.
The domain over the lightning.
10. Kronos' Scythe:
The scythe with the power of time. It can stop time, bypassing those with time-stop resistance, sparing only those with World Items. Has the power to attack in the past and set up an attack in the future.
For example, in a battle, the opponent has a shield or is escaping, the scythe can be used to attack in the past where he was defenceless. Causing the player to sustain damage in the present.
11. The Children of Yggdrasil:
Let's you create 9 Max-Level NPCs, not tied down by any Guild except the player. Though players can assign them to a Guild, the guild's destruction won't cause them any harm.
Each NPCs have access to a single rare class, by default. The player can assign other rare classes later.
12. Excalibur:
Acquired through the defeat of The Great Ancient Red Dragon, the Guardian of Avalon. A Legendary Sword.
13. Eye of Tsathoggua:
An item that can record any spell or skill of any Entity within the game. From a 1st tier spell to super tier spell and even the Special/Ultimate Skill of the World Enemies. The item can be used to invoke the skill or spell that is recorded.
Can only be used Once a day.
14. Fruit from the Fallen World:
A World Item that lets the user turn into a World Enemy.
Upon activation, the user can replace any one World Enemy that he has fought against.
The User is to challenge the selected World Enemy and survive the battle for 10 minutes without dying.
Upon defeat, the process fails and the World Item is lost across the Yggdrasil.
15. Longinus:
It has the power to completely remove any target from existence at the expense of the user's own existence. There was no way to restore the data of anyone deleted by the World Item, other than by using the resurrection powers of other World Items; neither cash items nor resurrection spells would work. If someone were to use it on an NPC of a Guild, it would even reduce the maximum creatable levels of NPCs — the special feature of a guild's home base.
16. Gleipnir:
A formidable World Item against the Players as it immobilize it's targets. Anyone bound by it loses their Physical Strength and MP stats till untied.
Players who possess World Items and the World Enemies are exempted from its effect.
17. Ring of Draupnir:
A ring that multiplies the amount of gold, experience, HP, MP, buffs, and healing spells gained by 8 times. It's disadvantage being that it only multiplies coins or in-game money and not magical items or other loot.
18. World Savior:
A club-shaped item, which is very weak in its initiatory stage, but gets stronger with time. It can become so strong that it could even conquer Nazarick with all the members of Ainz Ooal Gown combined.
19. Gungir:
The Indestructible Spear of Odin.
Special Skill: Spear of the Omnipotent And Omniscient God.
20. Sword of Freyr:
A sword that can fight on its own.
21. God of Mischief:
A Staff. It's World Item specialising in creating traps in a region.
22. Achilles Shield:
It is said to be able to stand against nearly any attack by deploying a miniature world. Described within a hundred lines of text in Book 18 of the Iliad, it is the world Achilles lived in that was reproduced by Hephaestus into a miniature form in the shield, featuring swirling ocean currents on the outer circumference due to the sea god. It is said that "to oppose this shield is the same as making the world your opponent".
23. Standard of Conqueror:
It is a Flag World Item, when used, the user can take dominion over any region or place.
24. Relic of Another World:
It is yet another item inspired by those Mecha Games.
XXX the parent company of Yggdrasil were planning on building a Mecha game, as it rose to popularity but refrained as they couldn't allocate more resources to another game, while their prior game is still in popularity. It's a Giant Mecha, with an array of sci-fi weapons and many weapons of mass destruction on it ( ~Fu*k Morals).
25. Jewel of Souls:
It is a World Item that lets the user use summoning magic to summon any Monster from Yggdrasil, except the World Enemies.
The monsters summoned are limited to per day limit of 900 levels.
26. Spring of Calamity-The Hex of Slight Goddess:
It is a miniature statue of a beautiful-faced goddess holding a jar and pouring black liquid into a vessel, the item has the appearance of a fountain.
It's an item that, when activated releases negative energy and miasma into the world. Given time, it can span the entire world. All those without instant death protection will perish and those with instant death resistance will have a curse inflicted on them with constant damage, poison and acid damage. When activated a purplish fog is released from it and shall cover the whole world unless stopped.
Once the fog has managed to reach the end of the world, the goddess shall appear to collect the souls.
The Goddess though has a beautiful face, her body is very hideous.
27. Key to Glory:
A World Item shaped as a key. A large, golden key is ornated like a gilded skeletal hand. Its power is to be a 'skeleton key' for everything that is "locked" in YGGDRASIL. It also has a compass-like ability (visualized as the key glowing brighter when it's pointed in the right direction) to guide its holder through the safest route in an unmapped location. Its "unlocking" ability extends to include magical barriers and it can unlock things like the isolation effects of Ouroboros.
28. Apocalypse Bringer:
It is a World Item when activated can summon a legion of Demons till the user is killed and ownership of the item is transferred. It's a superior version of Armageddon Evil, a 10th-tier spell.
29. Ahura Mazda:
Ahura Mazda is capable of inflicting a massively powerful area of effects on targets with a negative karma value across the entire world.
30. The All-Seeing Eye of Wisdom:
A monocle which is obsidian in colour. Designed to be a monocle that reads the lore, the stats, and the character sheet of the players and monsters, NPCs character setting and that of items. Representing the sacrifice of Odin, where he exchanged his eye for Wisdom.
31. Five Elements Overcoming: (Not in Possession)
It has the power to request the developers to change the magic systems of YGGDRASIL.
Kai has used it once to get some changes done to his guild.
32. Endless Abyss:
A World Item, one of the twenty. A single-use type, will consume any target and seal them in the Abyss. When sealed in the Abyss, the player or target dies. The only possible means to revive is to use a super-tier spell corresponding to it. Equivalent to the True Death spell but a higher version of it with 100% accuracy. With the penalty of setting the level of the target as 1 after revival. However, as the end result, the target may lose any one piece of equipment and all his job classes. Plus the curse of requiring twice the experience to progress each level.
World Enemies are immune to the effect, while World Item holders experience death but are immune to the other effects of the item, nor would they be considered defeated by the opponent.
33. Ouroboros: (Not in Possession)
It has the power to alter YGGDRASIL's game mechanism, in more ways than Five Elements Overcoming. This item once prevented Ainz Ooal Gown guild members from entering a certain area.
34. D'endrrah:
It's a World Item similar to Avarice and Generosity. The item consumes anything and everything that is sacrificed to it, by the user.
The World Item, creates Cosmic Energy after consuming items, bodies of monsters or players, etc.
The Cosmic Energy can be used to summon the Chaotic Devouring, Eldritch God of Darkness from Depths of the Abyss. The Eldritch Being's strength is based on the amount of Cosmic Energy used to summon it. The Being summoned is not tied to the level limit of the players.
35. The Orb of Life:
A World Item that has the power to revive players, Monsters, summons and NPCs. No Limit to amount of players that can revived once activated. Usable only once per day.
Those revived face no experience penalties.
36. Aegis:
A Shield World Item, similar to Achilles Shield but unlike it, this can reflect all skills and spells. The user can't equip any other weapon when holding the shield. This can be used to reflect all attacks.
37. Staff of Hel:
A long obsidian black staff. A red orb at the top held by grey roots coiled with the Staff.
An undead summoning staff. The symbolisation of the Power of The God of Death. It can summon an endless horde of undead.
38. Erebus:
Erebus is capable of inflicting a massively powerful area of effects on targets with a positive karma value across the entire world. Alternative of Ahura Mazda.
39. Morpheus:
A World Item With the Power of Dreams. It's a bell that can be used to put the players or targets to sleep. An item that can be used to control their dream. With the ability to determine the nature of the dream, whether it's a good dream or a nightmares.
The nightmare will give debuff to agility and Physical & Magical Attack stat of the target.
40. World God:
World Item granted to the ones who cleared the Valhalla Dungeon.
An item that let's the player design a World Item/Make an World Item as they wish with limits.
41. Styx:
A World Item, that can be used by a player to drag any target into a spiritual realm. The river that separates the world of living and dead. Both the user and target aren't able to use their power here. While their body is immobilised in the Real World.
Once they are pulled into the spiritual world, they are a sitting target for other players, as they fail to defend against attacks on their bodies.
The spiritual realm cannot be breached by anyone, even those with World Items.
The target is not affected by the pull if he so possesses a World Item. Other World Item holders or other entities like World Enemies can't spy on or detect the realm or its activation.
42. Bow of Artemis:
The legendary Golden Bow from the Greek Mythology. Never misses a target. The bow does not require arrows. The Bow has the strength and prowess to affect the terrain and afflict different conditions to the target.
43. Holy Grail:
A healing type artefact. A World Item with the power to heal.
44. Atlas:
A World Item that has the power to locate any player, object, monster, or NPC. With the power to teleport to the objects and players as per user discretion. Even has the power to bypass barriers created by Other World Items like Ouroboros. But the player should be familiar with the item/player or location beforehand.
45. Yggdrasil's Leaf:
The World Item, with the power to create a barrier. A dome barrier blocks players from entering or leaving the dome. The land is transported to different dimensions. It's a shield or barrier-creating item to protect against intruders.
Similar to the World Separating Wall, a Wild Magic spell was used by PDL.
46. The Form of The Rising Sun:
The Form of The Rising Sun, a World Item that embodies the power of the Sun. A small golden coloured cube-shaped item. Its power spans the entire world. It's a Golden Coloured Mirror Rubix cube, the player has to first solve it to activate the World Item.
The World Item after activation, when commanded creates a massive explosion. The blast engulfs the Whole World.
Resulting in The Destruction of The World.
All the players in the said World die, except for those with World Items. World Item holders are teleported to a different World, the last World they had been to. The players who died in the explosion are respawned to the last World they had visited after death.
The World stays in a state of destruction for One Day. Later the World is revived by Yggdrasil. A Weapon created by an Ancient Dwarf though has the power to destroy a World but its power dwarfs the power of Yggdrasil. Unlike The World Devourer, whose prowess influences Yggdrasil.
One of the Twenty World Items.
47. Snow Queen's Spirit:
A World Item that embodies the power and the essence of Snow Queen's Wrath. Once activated its aftermath spans the whole world. It contains her anger for the treatment she received. Her curse caused everything she touched to turn into ice. With enough time, the item when activated covers the whole world in ice. Upon activation, the raging Blizzard strikes the World.
48. Crown of Necronomicon:
A black burnt book bound by unknown material and made of Eldritch flesh. The player equipped with it can summon the domain of Death on to Reality. The Darkness engulfs the land, bringing the World to silence.
Those who wander through the fog, come out in the land of Death, underworld, inflicting instant death on everyone except those with World Items. It can also be used to turn everyone who walks into undead of Eldritch origins under the user's control. As, the fog also enhances their attributes. As it corrupts those who wander into it, without a World Item.
49. Crown of Nyx:
A World Item received from a high-level Dungeon, with the power to control darkness and give darkness form.
Can be used to materilise darkness to form objects or figures/hands to do their bidding.
50. Judgement of Anubis:
It's a World Item designed as a scale, where the total stat value of both the User and the Target is combined and whoever's wins, takes the possession of the Scale. Where the loser faces instant death and the winner inherits any three pieces of equipment and can inherit/rob a skill of their choice from the one who lost.
51. Ginnungagap:
A wand that can seemingly be used to destroy large areas. It is the most powerful World Item against physical objects, but it is not very useful against individual targets.
52. Lesser Key of Solomon:
A Book type World Item used to summon Demons. Acquired after clearing a special World Class Dungeon, Key of Solomon - available after defeating Seven Lords of Sins. While Apocalypse Bringer summons horde of Demons at specific intervals of time, where their levels are capped.
The Lesser Key of Solomon, can be only used to summon the Demon King's guarding the Key of Solomon and take dominion over any demon or devil.
53. The Five Grand Elementals:
It's a World Item that grants the user the power over elements. It can Summon/Use the prowess and abilities of the Five Supreme Elementals of Fire, Water, Air, Earth and Thunder to gain control over these domain.
54. Geo Star:
A World Item that can control and mold the Earth and Celestial Bodies.
55. Fruit of Yggdrasil:
A World Guardian fruit. Consuming this fruit promotes the player to the status of World Guardian Spirit of Yggdrasil. The fruit aids player in attaining power and status equivalent to World Enemies. The World Guardian Spirit of Yggdrasil are promoted to the status of the God of Yggdrasil and by extension are the representative of the Will of the World Tree, Yggdrasil.
In battle against World Enemies, they receive 6x Stat boost.
Attains the Racial Class - God of Yggdrasil
Attains the Job Class - World Guardian
Special Skills:
1. Shield of Yggdrasil:
Absolute Shield Against All Attacks Attacks Except for those of World Items. The Shield Holds off 9 Attacks per day. But can only nullify 70% of Attack power of Special skills/spells like Grand Catastrophe/World Break and Super Tier Spells. Rest of the Attacks are nullified completely.
It can deployed separately for each of the Nine Attacks.
The Shield of Yggdrasil can also be deployed after it's daily limit by sacrificing 80% of the remaining HP and gain 150 seconds of Absolute defense against All Attacks, including attacks from World Items.
2. Spear of Yggdrasil:
Absolute Attack that cuts 90% of the remaining HP of target that bypasses all shields, including those of players in possession of World Items and World Enemies. The attacks comes with a drawback of consuming 50% of User's HP.
Beings Hit by Spear of Yggdrasil, bear the debuff of - 50% across all Stats.
Spear of Yggdrasil Can only be Used Once a Week.
The Spear of Yggdrasil cannot be used when in party of more than 5 players i.e; with more than 5 alive party members or allies in battles/raids, excluding the player themself.
Only works on World Enemies when the World Enemies are below 70% HP.
3. Yggdrasil's Grace:
The Player can heal and revive enemies or allies, without the loss of levels upto 8 targets or 5 times(for group healing/reviving).
4. Rein of Yggdrasil:
The Player can summon An Army of Valkyries.
5. Spirit of Yggdrasil:
The Player can buff the allies with 2x stats.
6. Divine Heart (Passive Skill):
>All stats except MP are buffed by 3x at All Times.
>MP stat is buffed by 8x.
>Resistance to All Magic Attacks - 50%
>Resistance to All Physical Attacks - 50%
God of Yggdrasil, negates the effects of World Items on The Player.
7. Blessing of Yggdrasil:
Player can instantly revive upto two times, with no loss of experience.
Requirements:
>Player Should possess World Champion Job Class.
>Player should have slain a World Enemy.
Special Job Class Skill Boost: Attack Power of World Break is increased by five fold.
Trivia: Despite such overwhelming strength granted to the player by the Yggdrasil, it is still impossible to defeat World Devourer alone. Despite World Devourer not possessing any skill to revive.
56. Veil of Goddess of the Night:
The cloak can conceal the presence and existence of those used on. It's Superior Version of Perfect Unknowable.
57. Fallen Dreki's Heart:
Heart of an Ancient Dragon, that allows the player to access True Dragon Lineage. The player can change their race to that of the Dragons, the invincible rulers of the skies.
The player is granted the status of World Enemy by consuming this item.
Skills/Abilities of True Dragon God [World Enemy] :
1. Dragon's Heart - 8x MP
2. Dragon's Will - Omni-Psychic Skills {Telekinesis, Telepathy, Pyrokinesis, Apport, Astral Projection, Clairvoyance, Curse(Debuff), Flight, Invisibility, Mind Eye(Mind Control/Inspect Memories/Memory Manipulation), Bind/Seal, Size Augumentation, Polymorph, Gravikinesis, Force Field(Attraction & Repulsion), Dragon's Command(Combined With Devil's Power Word - Beings Upto Level 83 Are Affected Unless in possession of a World Item), Freeze Time(Target/World), Black Hole, Teleportation/Blink, Flame Immunity/Absolute Fire Resistance}
3. Draconic Body: Form of the Dragon/Dragon Avatar
Physical & Magical Defense - 4x
Agility - 5x
Physical And Magical Attack - 3x
Resist - 5x
4. Dragon's Aura - Draconic Magic Burst (Similar to Negative Burst) - Causes fear to take root within the target. Strikes fear into the hearts of those with less than 50% of User's total stats - Causing Status effects like paralysis, fainting, etc.
5. Dragon's Senses - Reality Awareness (Domain Mapping - All Objects And Beings are Visible in the Map and in the Vision of the Dragon).
6. Primal Fire
7. Resistance to All Magic Attacks - 50%
8. Resistance to All Physical Attacks - 50%
9. Draconic Regeneration
58. Wheel of Snake:
A World Item that's in the form of a Staff with a depiction of a White Snake eating it's own tail forming infinity symbol on it. The World Item, reverses time of the selected region and the beings & objects in that region back. Only those within the region are affected. Even those in possession of World Items are affected but retain their memories of the time reversal. While, it is noted that upon use of the item on World Enemies, they possess the power to restore themselves to any state, be it whether to before time reversal or after time reversal.
59. Blood of God:
A Golden Chalice of Divine Origins bears the blood of the Gods, seated at the High Olympus, in the Court of the King of Gods, Zeus.
Consuming the Blood grants the player with the prowess of Hercules, the Demi-God Son of Zeus. It grants 2x boost to all stats at all time.
Attains Job Class: Hand of God.
The Job Class allows the player to enter a Berserk State, where all other Stat Boosters are nullified and player attains 6x stat boost to Base Physical Attack & Defense Stat.
The Stat boost honours the Twelve Labour of Hercules, granting him 12 complete resurrection.
After completion of 12 resurrection, the player loses the Blood of God. The chalice appears in front of the being responsible for the 12th death of the player or the one who has slain the player the most.
60. Jörmungandr's Tail:
It's a World Item that is said to be the deadliest poison/venom - Eitr. It is said to be able to bypass all resistance and grant Instant Death to all Beings, irrespective of their Race or resistance.
An ornate Chalice said to be made from the Skull of Jörmungandr.
A greater version of Jörmungandr's blood.
61. Staff of the Great Sage Equal to Heaven:
While the staff is Unbreakable and can extend to cover the size of a World. Thee Band worn on the forehead, gives Stat boost of 5x, while consuming stamina and MP. The staff has a Weapon Break passive skill. Destroying any weapon it clashes against on third contact except for World Items.
While, divine tier items need nine hits, legendary tier items three hits, as for those below relic class, a single hit is capable of breaking the item.
62. Skrýmir's Mirage:
It's a World Item, similar to Depiction of Nature And Society, isolates the targets in a different dimension, where they experience the trickery of deception, illusions and trials similar to what Thor faced against Utgard-Loki.
63. Helm of Vanir:
World Item granted to first player to enter Valhalla.
A type of helmet worn by members of the Vanir, a group of gods. Granting the user the prowess of the Nature. The power to move the life and the lifeless beings belonging to the Nature.
64. Helm of Aesir:
World Item granted to the player who cleared most floors of Valhalla alone.
A type of helmet worn by the Gods, symbolizing the War. It grants the user thee power to summon the beings from Valhalla - Players they have bested in solo combat. As for the number of players they can summon once activated: Can only summon the number of players they have bested in a single run without dying, at once, their highest kill record.
While, they can summon any player from their list, but it can't exceed their highest kill in a single run.
65. Flæsc of the Faceless God:
It's a Mask type World Item, that allows the User to wear the mask of imposter. It hides the true information of the User and allows them to disguise as any being they desire.
It even grants them the skill to replicate their powers and abilities, if the target's overall strength does not surpass the User.
Trivia - Lore: By Killing the target, the User can inherit the memories of the target and even copy their behaviour pattern and mannerism. Even Fooling the comrades of the target into assuming the player to be the target.
66. Wisdom of Omniscient One:
A World Item that's in the form of a portable face mirror that allows player to spectate the World they inhabit in Yggdrasil. Similar to the item, Mirror of Remote Viewing. While spying on places or players in possession of World Items, is prohibited. It's an item based on the legend of the Ravens that traveled across the World and feeding the information to the God King, Odin. It can also be turned into a giant lens of any size to spectate, similar to mirror of remote viewing.
67. Codex of Worlds:
A World Item that houses the possibility to morph into any World Item, that the user knows of. From replicating their functions to their existence.
68. Yokenkagiri - Demonic Blade Without Limit:
A cursed katana that Debuffs the player with mental ailments. It's a blade that is mediocre at the beginning but grows stronger by absorbing the soul of those slain using it. It is told to possess strength to split Heavens given that it has grown strong and feasted on many souls.
69. The Celestial Ledger:
It's a World Item that grants the User to create a Skill of their Choice, granted by the Devs.
70. Star of Heaven:
It's a scroll that can be used only once per user. Opening the scroll grants the user a random skill from whole of Yggdrasil system, where there is no limitation. User can get Any skill from Yggdrasil system, even those that are World Enemies exclusives are included.
But as the scroll grants the user a skill, once they have used the scroll, it cannot be picked or stored with the user who has already used it.
71. Blood Armour of A Forgotten God:
Celestial Armour forged from a Dead Star in an forgotten World, painted with the blood of an Ancient God, who happened to be it's previous user. The Armour only allows a tenth of the damage from any attack to the User.
The Wearer symbolises Blood, Iron and War by equipping this Armour. His presence is a declaration of War on the Worlds. As his presence calls for death, and his every steps sets fire to the sky, and paints the land with War. While it also consumes HP and the player enters berserk mode.
The suit enables User to initiate Guild Wars Event. Unlike Guild Base Raid, Guild Wars decide the Guild Rankings and is a formal event hosted by the Game. Guilds drawn to the battlefield by Guild Wars, are forced to participate irrespective of any World Items in their possession. While, failing to do so, results in heavy penalty of Guild Dissolution.
72. Order of the Old Gods:
A shape changing world item, that takes on any form as desired by the player. To possess it, the player should have slayed a World Enemy. It represents the Old Gods that shaped or created the Yggdrasil in the Void, Ginnungagap.
The User can modify the level, class, stats, race and all attributes of players, NPCs, Monsters and other beings below Lvl 63.
The stats and attributes cannot exceed the threshold of Lvl 63 of their respective race.
73. Bell of Lopt:
A single ear piece that let's the user become intangible for 14 seconds with the cool down time of 16 seconds cycle for upto 1 hour per day. While, it allows the user to teleport freely within the 50 meter radius region unaffected by the delay teleporation or Dimension lock as part of intangibility.
74. The Strings of the Marionette:
The player can control any number of targets with maximum limit being their combined Level should not exceed Level 300. Beings with World Items and World Enemies cannot be controlled via puppetry.
75. Eyes of False Creation:
A rectangular sleek glasses with bluish black shades - it's frame - obsidian in colour. Though the appearance of the eyeglasses can be modified by the user.
A World Item earned by participating in Valhalla and defeating a World Enemy in each World - to earn the key to the Ancient Gods Dungeon and clearing it.
Allows total control over the user's outward perception and nearby environmental truth.
This item grants the user four particular abilities as per it's description and lore:
1. Perception Reforge: The user chooses how they and the surroundings are perceived by others. Even high-level NPCs, players, and World Champions see the illusion as reality unless they also wield a World Item.
2. Reality Rewrite Field: It temporarily alters local laws of interaction — an open pit looks like flat ground, enemies dodge fake spells, real attacks like spells and skills turn into illusion, morph items, magic and attacks into different items.
3. Cognitive Fragmentation: Enemies in the field begin doubting their own memory or senses. Up to 3 mental commands such as "I never saw him", "He is an ally", etc can be seeded per use on a single target per week.
4. False Persona Projection: Mimics the magical, racial, or divine/demonic aura of any being the player has encountered — fooling detection-type skills or divination spells.
>Limited Duration of 30 minutes active use per day, but passive aura distortion is always on. Perceptual changes do not alter physical laws permanently or for those with World Items — illusions won't hold under World Item influence or for World Enemies unless paired with terrain shifting spells, skills or items.
76. Codex - Tarot Cards [Made Using World God and with some coercing]:
A deck of 22 cards created by Mc using World God - World Item. Obsidian-black metallic cards, edge-etched with glowing gold veins. Each bears an abstract symbol of its name and archetype. Each card may be activated 3 times, after which it enters a 1-week cool down. Card ownership is bound to a player upon use. If they die, ownership transfers to their killer, and the card teleports to the new owner when willed. The cards can be summoned to its rightful owner, no matter the distance or plane.
Tarot Card-
0. The Fool [Fool's Gambit]: Fools system/world/rules into accepting any falsehood as reality (e.g., bypassing sacrifices, avoiding death, rewriting perception).
1. The Magician [Throne of Magical Arcana]: Allows the user to cast any spell, regardless of class, race, or restrictions - including racial exclusives and class-locked abilities. Additionally, the user may usurp any spell being cast or maintained by another, instantly taking over its effects, control, and ownership as if they were the original caster.
2. The High Priestess [Veil of the Unseen]: Erases a secret, person, or object from memory, detection, divination, and system access for a period.
3. The Empress [Immaculate Genesis]: Instantly creates a low tier Divine Class - item, etc, without crafting.
4. The Emperor [Absolute Decree]: Declares one rule or law temporarily absolute in a radius for 300 seconds (e.g., no teleportation, all attacks miss).
5. The Hierophant [Mandate of the Divine/Law of Heaven]: Enforces an ideology or principle (e.g., loyalty, peace, unity) in an area for a short time. Affects friend and foe.
6. The Lovers [Bound by Fate]: Links two targets so all effects (damage, healing, buffs) are shared. Great for sabotage or protection.
7. The Chariot [Chariot of Infinite Doors]: Teleports instantly to any location previously visited or known.
8. Strength [Lionheart's Vow]: Upon activation, the user enters a state of absolute power, where their will becomes law over their body. For 30 seconds, the user: - Becomes immune to pain, fear, mental effects, and forced control.- May continue fighting at full capacity even when reduced to 0 HP (cannot die or fall unconscious during this time).- Damage taken during the effect is delayed until after the state ends (and can be mitigated/healed before then).
9. The Hermit [Knowledge Emperor]: Summons a being, item, or phenomenon from anywhere - across time, space, and dimensions, except for the World Items.
10. Wheel of Fortune [Kaleidoscope]: Reverses one recent event or action's outcome to its most beneficial inverse (fail becomes success, death to life).
11. Justice [Goddess of Judgment]: Summons Goddess of Justice - a divine entity wielding scales and sword. All beings with negative karma (except summoner) face instant death. If immune, -50% stats unless protected by a World Item.
12. The Hanged Man [Profane Paradox]: Sacrifice HP/stats/item/beings to gain metaphysical buffs, summon dark monsters or blessings. Cost scales with reward.
13. Death [Pale Emperor]: It replicates the effects of The Goal of All Life is Death.
14. Temperance [Perfect Equilibrium]: The user invokes the perfect balance between life and death, restoring even shattered bodies and extinguished souls to their original state - potentially across a large area or selectively, ignoring standard resurrection limitations.
15. The Devil [Dominion Command]: Issues an irresistible command to a target (or group), bypassing resistances. Targets obey blindly, even overriding will. It is superior version of Command Mantra.
16. The Tower [White Tower]: Creates a perfect, indestructible defensive barrier or zone for 60 seconds. Nullifies all incoming damage, magic, or divine effects inside.
17. The Star [Festival of Stars]: Invokes the Super Tier Spell, Wish Upon A Star.
18. The Moon [Phantom Reality]: Illusions become real for 600 seconds; a fully manifested dream. Can affect damage, perception, and structure.
19. The Sun [Sol Nirvana]: Summons a miniature sun, dealing constant divine - fire damage. Removes darkness, curses, undead.
20. Judgement [Truth of the World]: A golden pillar of light descends, twice as powerful as Fallen Down. Deals divine karmic damage to all enemies in range, burning through resistances.
21. The World [Omniscient Eye]: Grants the user an cope omniscient moment of divine insight: they may peer into the past, present of any person, place, or event. This bypasses any concealment, divination wards, illusions, anti-prophecy effects, or divine protections - unless protected by World Items.
>A hidden feature of this World Item, when all the cards are activated at once - a special effect takes place.
[A Silent World - The World After the End of Space & Time]: Upon activation, a colossal hourglass manifests behind the user and flips - freezing time for everyone and everything in existence except the user for 300 seconds. This effect bypasses all time-stop resistances, Racial immunities, or passive barriers. The only way to resist or negate this effect is through possession of another World Item.
77. The Key And the Gate:
A H.P. Lovecraft event item from the Outer Gods Event.
It's appearance is of a black Orb containing countless stars within it. As six obsidian coloured rings with vein like design of gold colour on it.
It's part of an event where the player has to collect the six rings by defeating various Outer Gods from the DLC. The item let's the player control the space and time in it's truest form.
Space: It allows the player to move and modify the position of any and everything in existence. Even allows them to open Gate to any position they have been to. Similar to Atlas. From shifting the location of a dungeon to guild bases. Though it is limited from moving Yggdrasil and its seeds of magic, like mines, water bodies, etc.
Time: It allows the player to select any outcome from any timeline to dictate the cause and effect. In game it let's him choose any outcome or result for any cause from various results presented to him for the action.
Eg: A spell is cast - he is presented with the possible scenarios possible in the game with regards to spell - Failure to cast, misfires, self implodes, hits the target, missess the target, lands on a different being or target, change the spell being cast, change the effect of spell with that of another, etc.
78. Hermes Caduceus:
It's a spiraling staff of Alchemy that is said to be able to perform miracles. Among the Gods that reside in Yggdrasil, it is said to be the staff that creates philosopher stone.
Even the MP potion that was stripped from the game can be concocted by this staff.
79. Spring of Life:
A fountain made of material similar to platinum. A glass of water from the well replenishes the stamina and HP of the consumer to their brink.
80. Well of Riches: Anunnaki:
A statue of a Goddess holding a pot made of gold, with a golden aura surrounding her alongside the giant halo atop her, radiating goldenish rainbow lights. The pot made from an unfamiliar material that upon wishing for wealth from the goddess, blesses the one with riches like gold, diamonds and much more.
[I have so far complied ideas for 110 World Items, including those above. And the remaining World Items, do not have any canon world item.
If you have an idea for a World Item, comment them and I'll check if it whether it is feasible to include in the story.]
Caloric Stone [World Class Items Created By MC]:
1. Rhongomyniad [Caloric Stone]:
Not a World Item by itself, but is a World Item due to the material used to build it.
Caloric Stone was used to create such a magnificent Lance.
The Lance That Shines to the End of the World.
The Spear is combined with the World Item, Excalibur. Attaining two forms.
2. World Gun [Caloric Stone]:
Bruce created it using Caloric Stone, a World Item. He modelled it after the gun Klein or The Fool used in Lotm's novel.
Just another toy for his inner role-player to play with.
3. Ea [Caloric Stone]:
It's a World Item, inspired by Ea, the Sword of Rupture. It's an item created using Caloric Stone, and combined with the World Item, Ginnungagap.
4. Enkidu [Caloric Stone]:
It's a World Item inspired by Enkidu, Chains of Heaven. It's an item created using Caloric Stone, and combined with the World Item, Gleipnir.
5. Thermopylae Enomotia [Caloric Stone]:
A Spear and Shield used as a set. Where the Shield can deploy a Greater Shield which is able to block attacks upto 10th tier spell when deployed but leaves user unable to attack. It's usual strikes are equivalent to the average power of Ninth Tier Spells.
While the Spear bears the flames of War, it's prowess increases with respect to the number of enemies the user is facing.
6. Excalibur - Fate
7. Enki - Fate Prototype
8. Durandal - Fate
9. Dyrnwyn - Fate
10. Caladbolg - Fate
11. Gram - Fate
12. Calibur - Fate
13. Arondight - Fate
14. Rhongomyniad Prototype - Fate
15. Marmiadoise - Fate
16. Clarent - Fate
17. Galatine - Fate
18. Angurvadal:
It's a Sword type World Item, that boosts the user prowess by multi-fold and sets the blade on fire when facing multiple enemies causing fire damage to the enemies with physical attack damage.
19. Gáe Buide and Gáe Dearg - Fate
20. Claíomh Solais - Fate
21. Kusanagi-No-Tsurugi - Fate
22. Muramasa - Fate
23. Harppe - Fate
24. Ten Rings of Solomon - Fate
25. Construct - God of War:
A Special Shell, typically found in beaches. It's made using the Caloric Stone, used by the MC's Guild during their Guild Raids and Guild Wars.
Trivia: Initially proposed by the Mc, to send a scroll declaring War to a Guild or Guilds, 24 hours prior to their attack. And before moving to attack the Guild, they made it a ritual to blow the Shell(Horn) to send a message, informing them of their arrival and the start of the War. Though his Guild Mates weren't in favour of it, but they came around. Each of them resonating with his imagination, sold to his idea of Grandeur they would showcase to the World with this action of theirs.
In one such incident, members of 13 Guilds had banded together, forming an alliance and were standing to defend a Guild and to break Mc's Guild's long winning streak and to disturb their Guild Rankings. As luck would have it, the Vice-Guild Master of Mc's guild had turned into World Enemy right before the Raid, barely tipping the scale in his favour. After the long drawn out battle where both sides faced with heavy losses, Vanitas Regnum Anta, Mc's Guild emerged victorious and was successful in annexing the Guild. Making it the Greatest Successful Raid in whole of Gaming Community, depicting this raid and their raid ritual as the symbol of Grandeur.
26. Lord Camelot - Fate
27. Azrael - Fate
Etc.
World Champion Reward Items:
1. Archon Construct:
A golden floating cube, inspired from Geo Elemental Burst of Zhongli. It remains in the form of a locket, when activated turns into a cube like structure.
It acts as a shield, by erecting a force field, protecting the User from all projectile, slash and physical & magical impact attacks except for Super Tier Spells and Special Skills.
It can also be used to spam the spell Maximize Magic - Nuclear Blast
2. Type Geo Archives:
When dormant they are the blackish gold markings along the shoulder to his waist. When he invokes the name, it transforms into giant Spears, spamming throughout the vast skies above the User. The user can summon a total of 108 spears once evoked. Each Spear can be summoned individually or in groups. With each Spear spanning 21 meters.
Similar to Archon Construct, each of the these spears hold the power of World Break Skill of World Champions.
3. Type Archon:
It's a World Class Item made for the World Champion similar to other weapon of his, it is said to be a Celestial Spear and also a Bow. A Divine Weapon, which can alter it's form and usage as per user's wish.
A rod like Spear, with a string hanging off, at the bottom. Tieing the string on the opposite end, transforms it into a bow.
A Bow which is said to be strong enough to harm even the Gods and the Dragons.
4. Construct - Geo Star Ring:
It's the engraving of the Rune [Deus] on his back made with special ink - or blood of gods by lore, which upon invoking, forms a light pattern of rhombus floating on his back, similar to a ring. Geo Star Ring also let's user traverse through space, similar to fly spell on the user as a byproduct.
Calling back Type Geo Archives and Archon Construct, the Spear - Type Archon, can be turned into a Gigantic Spear spanning 150 meters, controlled through Telekinesis, irrespective of the limits of the possessor.
5. Dragon Balls:
The Statue of an eastern dragon stored in the last floor - Arrow of Time, while the dragon balls are scattered across the floors of Avalon. It casts the amplified version of the super-tier spell Wish Upon A Star, after all the 7 balls are gathered to summon the dragon, that will grant their wish.
The Dragon can be summoned once every 45 days, granting a wish or at max 3 wishes. The total value of experience it can consume to grant wishes is the same amount of experience required to level up from 1-55.
Though with the administrative privileges (Permission from the Creator/MC) further experience can be compensated by the invoker, by providing his or experience from other sources.
The Dragon replaces the need for the ring, and can be used without any restrictions, irrespective of whether the invoker can cast the spell or his or her powers.