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4. Auxiliary Info

Items & Weapons Rank:

-> Low Class

-> Middle Class

-> High Class

-> Top Class

-> Legacy Class

-> Relic Class

-> Legendary Class

-> Divine Class

-> Guild Weapon

-> World Item [Only 200 Items exists of this Rank]

Magic:

0th Tier: This tier did not exist in YGGDRASIL and is instead exclusive to the New World. For people possessing very little talent/ability. The magic that inexperienced people who have yet to learn/master the first Tier are said to be at this level-similar to apprentices and students. It is regarded the same as magic tricks or sleight of hand sort of things, and certainly even if they can be used one will not be called a magic caster. It is the tier of magic that can meet the needs for simple tasks in life.

1st Tier (Level 1-7): The most common level of magic. Many practical magic are included in this tier. Anyone can use 1st-tier magic by training, though it takes too much time and effort for those without talent. Those capable of performing this tier can earn proper pay as a kind of special worker.

2nd Tier (Level 8-14): These are spells for those who have talent, numbering 1 in 5,000 to 1 in 10,000. It is the common goal of normal magic casters. Those who achieve this tier can earn a good income and reputation.

3rd Tier (Level 15-21): Only the brightest achieve this tier. 3rd tier magic casters are quite rare and they were considered to be most likely a platinum-rank Adventurer at the very least. In this tier, you will be able to face monsters that threaten entire villages or small towns.

4th Tier (Level 22-28): The highest tier that Fluder Paradyne's most skilled acolytes have managed to reach under his guidance. In this tier, magic casters are capable of easily defeating a monster that poses a threat to a town or small city; they can also take down armies.

5th Tier (Level 29-35): A tier that very few have reached, among them the Thirteen Heroes, who are considered the pinnacle of mankind. Those who reach this tier will become killing machines on the battlefield.

6th Tier (Level 36-42): The highest tier magic for very few and capable inhabitants of the New World that can so far achieve in reaching. It is said there are currently four humanoid magic casters who could cast 6th tier spells in the entire continent, including Fluder Paradyne himself. Only Outliers are capable of achieving this tier, and achieving this tier will be considered the most powerful caster in the new world.

7th Tier (Level 43-49): Spells that only exist in legends. Although humans are unable to use it, the Slane Theocracy's magic casters can via large-scale magic rites or ceremonies. However, these are very dangerous to perform and usually end up with disastrous consequences. It seems the Thirteen Heroes are capable of using 7th tier spells, and a few individuals outside the group are rumored to use one.

8th Tier (Level 50-56): In the New World, these spells are considered to be within the Mythical Realm. Night Liches have the capacity of learning the 8th tier.[8] Only in the Web Novel, there is a way to gain access to using the 8th tier and that is by conducting a large ritual. In the center of such a ritual is a human who can use the 5th tier and could improve it. It is also necessary for a large number of those present with that person at the center of it all to use the 3rd tier. Even with this, it can only be improved up to two tiers, and it is believed that there is some form of device involved. Normally, a country like the Theocracy is needed to support this.

9th Tier (Level 57-63): The only record for now is when Ainz Ooal Gown used the 9th tier magic named True Death to kill Gazef Stronoff. Decem Hougan is the first new worlder to have been confirmed to use both 9th and 10th tier magic.

10th Tier (Level 64-70): The existence of 10th-Tier magic was proven by the Nameless Book of Spells and select few individuals like Evileye know about it. Decem Hougan is the first new worlder to have been confirmed to use both 9th and 10th tier magic.

11th Tier (Level 71-100): Coined by the Theocracy's Cardinals, it is the unofficial rank of Super-Tier Magic, otherwise known as magic of the gods. By YGGDRASIL standard, it is simply called Super-Tier Magic, but there are few individuals in the New World who refer it as such to be of the 11th tier. It is labeled as the highest form of magic above all other tiers that had been used between 500 to 200 years ago before the present setting of the Overlord series.

[Super-Tier Magic: Skill - A level hundred players starts learning them after attaining Level-70, for every level they gain. They start with being able to cast the magic, once a day to the number of casts per day increasing with every 10 levels. While, Kai is capable of casting 14 Super-tier spells per day, while a level 100 player is capable of casting it 4times a day.]

Wild Magic [Primordial Magic that Uses Souls - Dragon Lords Magic of the New World]

Runecraft [Dwarven Magic of Enchanting...]

Warrior Skills [Exclusive to New World]

Meta Magic Enhancements:

Boost Magic: It can elevate the tier and power of the spell.

Delay Magic: When it is activated, the magic delay the moment of activation of a spell.

Extend Magic: It allows the user to extend the period of time that the spell could remain active.

Maximize Magic: It increases a spell's attack power to its maximum damage potential.[10] In other words, this meant eliminating the RNG in order to ensure the spell is able to deal the most damage possible.

Over Magic: In exchange of great quantities of mana, it allows the user to activate one spell of a tier higher than what the caster is normally able to use. It is a unique form of magic that's believed to have been exclusive to the New World. This is supported by the fact that in his fight with the lizardmen, Cocytus did not recognize it when it was used.

Penetrate Magic: It increases the chance to penetrate magic defenses or resistances. It can also have the capability to breach spell resistance.

Silent Magic: It allows the user to activate a spell without the need to recite it, eliminating the danger of a third party or person disrupting the activation.

Twin Magic: Unlike the original spell which can only create one object, this magic allows the user to create the same object twice from that spell without casting it again.

Triplet Magic: Unlike the original spell which can only create one object, this magic allows the user to create three of the same object from that spell without casting it again. It's most likely a superior version of Twin Magic.

Widen Magic: It increases the range or area of effect over what the spell would normally possess.

Five Elements: So far, Yin and Yang are the two principles used in conjunction with a tier spell.

Development of Tier Magic in New World:

Arcane System (魔力系): Magic that seems more western in nature.

Divine System (信仰系): Restorative or healing spells used by priests. Divine magic casters could, after using spells which enhanced their physical abilities, end up stronger than a half-baked warrior. 

Spiritual System (精神系): Oriental magic-using talismans or psychic spells. It seems more eastern in nature.

Alternative System (その他系): Spells that fall outside of the other types of spells. The magic that the paladins used fell into this category. Paladins typically cast spells in the form of blessings while Dark Knights, who were fallen paladins, also used blessing spells.

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