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Currency Dynamics

UNIVERSAL CURRENCY

Central Coin.

(accepted in all kingdoms, commonly used by guilds to pay mercenaries, reserve currency)

It is the median currency, and its value is right in the middle to facilitate easier trade while at the same time not undermining the richer kingdoms.

Shape: Circular

Coin Type Value in Steel Notes / Use

Steel (1): Common small purchases — bread, vegetables, basic clothing.

Copper (10): Better food, daily wages, farming tools.

Bronze (100): Modest gear, lower-class rent, tavern stays.

Silver (1,000): Expensive goods, guild fees, small livestock.

Gold (10,000): Major transactions, yearly middle-class income.

Platinum (100,000): Realm-level trade, noble estates, ships.

REGIONAL COINAGE AND CHARACTER

Solmyr Empire — Solarite Crowns 

Composition: Sun-forged alloy of gold and silver. 

Symbol: Eight-pointed sun. 

Trait: Glows faintly under divine light; impossible to forge.

Denominations 

1: Gleam

5: Flare

10: Sunmark

50: Half-Crown

100: Imperial Crown

Verdelion Kingdom — Verdant Slips 

Composition: Green-silver Verdantine metal. 

Shape: Thin rectangles engraved with vines. 

Trait: Enhances nearby plant growth; valued by herbalists.

Denominations 

1: Leaf

5: Branch 

10: Grove 

25: Bloom 

50: Forest 

100: Elder 

Ironcrest Dominion — Gravesteel Anvils 

Composition: Dense star-laced Gravesteel. 

Shape: Hexagonal. 

Trait: Extremely heavy; often used as collateral.

Denominations 

1: Nail 

5: Hammer 

10: Forge 

50: Mine 

100: Master 

Fang Confederacy — Bloodfang Fangs 

Composition: Bloodfang Alloy (metal + powdered beast bone). 

Shape: Triangular. 

Trait: Warm to the touch; imbued with faint life resonance.

Denominations 

1:Claw 

5: Pelt 

10: Horn 

25: Hunt 

50: Alpha 

100: Totem 

CONVERSION RATES

1 Crown = 1.25 Slips = 1.5 Centrals = 1.75 Anvil= 2 Fangs

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