UNIVERSAL CURRENCY
Central Coin.
(accepted in all kingdoms, commonly used by guilds to pay mercenaries, reserve currency)
It is the median currency, and its value is right in the middle to facilitate easier trade while at the same time not undermining the richer kingdoms.
Shape: Circular
Coin Type Value in Steel Notes / Use
Steel (1): Common small purchases — bread, vegetables, basic clothing.
Copper (10): Better food, daily wages, farming tools.
Bronze (100): Modest gear, lower-class rent, tavern stays.
Silver (1,000): Expensive goods, guild fees, small livestock.
Gold (10,000): Major transactions, yearly middle-class income.
Platinum (100,000): Realm-level trade, noble estates, ships.
REGIONAL COINAGE AND CHARACTER
Solmyr Empire — Solarite Crowns
Composition: Sun-forged alloy of gold and silver.
Symbol: Eight-pointed sun.
Trait: Glows faintly under divine light; impossible to forge.
Denominations
1: Gleam
5: Flare
10: Sunmark
50: Half-Crown
100: Imperial Crown
Verdelion Kingdom — Verdant Slips
Composition: Green-silver Verdantine metal.
Shape: Thin rectangles engraved with vines.
Trait: Enhances nearby plant growth; valued by herbalists.
Denominations
1: Leaf
5: Branch
10: Grove
25: Bloom
50: Forest
100: Elder
Ironcrest Dominion — Gravesteel Anvils
Composition: Dense star-laced Gravesteel.
Shape: Hexagonal.
Trait: Extremely heavy; often used as collateral.
Denominations
1: Nail
5: Hammer
10: Forge
50: Mine
100: Master
Fang Confederacy — Bloodfang Fangs
Composition: Bloodfang Alloy (metal + powdered beast bone).
Shape: Triangular.
Trait: Warm to the touch; imbued with faint life resonance.
Denominations
1:Claw
5: Pelt
10: Horn
25: Hunt
50: Alpha
100: Totem
CONVERSION RATES
1 Crown = 1.25 Slips = 1.5 Centrals = 1.75 Anvil= 2 Fangs