Ficool

Chapter 2 - Chapter 2

With the underlying architecture complete, Matthias Engel clicked on the Ship System.

It included single-masted sailboats, double-masted sailboats, corvette-class ships, battleship-class ships, submersible ships, and magical ships.

The ships were lifelike and displayed their corresponding sale prices.

Battleship-class and magical ships required special conditions to obtain and were unique and irreplaceable.

He was very satisfied with the Ship System; these ships looked incredibly cool.

Next, he opened the Profession System.

Professions included: Adventurer, Merchant, Soldier, Pirate.

The Profession System was a bit simple.

"Can a class change system be added?"

"A class change system can be added. Please state your general direction, and the system will automatically construct it for you."

Matthias said, "I want to add a second class change system, with each profession having at least three second class change options."

"Command accepted. The system will plan second class changes based on the Pirates of the Caribbean worldview. Please wait…"

A few seconds passed.

"Second class changes constructed."

"Adventurer Second Class Changes": Navigator, Treasure Hunter, Naturalist.

"Merchant Second Class Changes": Trade Tycoon, Smuggler, Appraiser.

"Soldier Second Class Changes": Commander, Armaments Expert, Elite Warrior.

"Pirate Second Class Changes": Duelist, Musketeer, Marauder.

No professions that transcended this world appeared, and Matthias was very satisfied after reviewing them.

"Import second class changes."

"Second class changes importing…"

"Import complete."

"Generate relevant profession skills based on the second class changes?"

"Yes."

"Profession skills generated. If custom skills are needed, new requests can be made for addition or modification."

He glanced at the second class change profession skills and found them very consistent with the worldview, so no modifications were needed.

The game needed continuous updates, so the first version didn't need to be overly complex.

"Can a character creation module be added?"

"Yes, character creation module importing…"

"Character creation module import complete."

Opening the character creation module, there were three human skin colors: white, yellow, black, and two genders.

Players could choose to customize their character manually or generate a model with a single sentence.

"Please enter a line of text, and the system will construct the corresponding character appearance for you."

"Please create a 17th-century male pirate model."

"Character generating, please wait…"

A few seconds later, a 3D pirate model successfully appeared.

He had a thick, unkempt beard, a muscular but lean physique, wore a pirate bandana, an eye patch, a worn leather vest, loose linen pants, with a scimitar at his waist and a flintlock pistol tucked into its holster.

There was also 3D rotation, allowing every detail of the character to be seen... For this past month, Matthias had stayed in his apartment in Germany, meticulously refining his first product.

The construction of various features had already cost over 500 game coins.

He couldn't spend any more. If this game failed, there would still be a chance to make the next game; going all-in at once was too frightening.

As a test version of the game, the current content was already enough to attract players.

After more players joined and generated more game coins, he would update the subsequent content.

Finally, there were two more things: game optimization and PV production.

Because the game graphics were overly realistic, the machine configuration requirements reached an absurd level.

Therefore, an in-game graphics adjustment was built in, allowing players to choose their settings.

Matthias ran a test on his computer and found it could smoothly run medium-quality graphics; there were also high, top, and cinematic quality settings.

When selecting top quality, his machine couldn't handle it. He could only hope for the rapid development of this world's console gaming level in the future.

Even medium-quality graphics were considered outstanding in this world.

Looking at the pixelated game graphics on the market, none could compare.

Next was the production of the game PV.

Before downloading a game, players first watched the game's promotional video, and only then would they be interested in downloading and trying it.

"Producing a PV requires 10 game coins. Please choose to produce a live-action game PV or a game graphics PV."

"Game graphics PV."

"Game PV producing, please wait…"

Soon, a brand new game PV was completed.

He was still satisfied with this game PV; products from the Game Producer System were always high-quality.

The basic content had all been produced, and now it was time to upload the game.

The most popular gaming platform in the world currently was called the Steam Platform, where most games were released.

The number one game on the leaderboard was Brave Warriors Battle, priced at 398, with an endless stream of buyers.

He checked the leaderboard and saw that GG Company's Mini Arena had already dropped to over twenty, with negligible sales in recent years.

Most of them were 2D graphics, and the few 3D games had few players due to issues with graphics and gameplay.

Currently, opinions on 3D games were mixed, and a true AAA masterpiece was needed to change their mindset.

Matthias registered a new account, named Blue Whale.

After registering, he began uploading the game, which had a total capacity of 30GB. In an era where most games were under 1GB, this was considered top-tier.

This was even after the system's super compression; without system compression, the true capacity would reach an astonishing 800GB.

With that capacity, players would download it without a peep.

The game and PV were uploaded.

Next, it needed to connect to the server.

Server connection was simple; he directly used his Game Producer System to interface.

This meant the server and cloud were both within his system, so there was no need to worry about player data leaks or network lag; the system's built-in super server handled everything.

"Server connection successful. Add AI customer service?"

"Add."

A game certainly needed customer service, and leaving such matters to AI was ideal.

He continued to set up related matters for the Steam Platform.

"Please enter the name of the game you wish to release."

"Pirates of the Caribbean."

"Name approved, can be used."

To Matthias's surprise, game releases in this world didn't require lengthy license plate reviews; they could be released as long as they passed a tester's review.

"Submit game content for backend review?"

"Yes."

After clicking submit for review, the game automatically appeared in the reviewer's list.

At this time, Niklas Vogel, a game reviewer for the Steam Platform, was listlessly reviewing a pixelated game.

"Another pixelated game, the content is unoriginal, all the same, I'm almost falling asleep watching it."

The game content was normal, with no illegal material, so Niklas approved it as usual.

Next was a game called 3D Forest Battle.

His eyes lit up when he saw "3D," and then he started playing.

After playing, he sighed, "Average graphics, average content, just using the 3D gimmick to fleece players. Fine, approved, approved, so annoying!"

"Let me see the next game… Pirates of the Caribbean? Hmm, what kind of game is this? I haven't heard of it."

"It's not another game with a gimmick, is it?"

for advance chapter join my patreon= https://www.patreon.com/c/Forbidden_lust

More Chapters