Character Bio
Name: Seraphina "Sera" Vega
Age: 24
Origin: Unknown (transmigrated from another world, but appears to everyone else as just another new arrival in Los Santos)
Appearance: Silver hair that shimmers under the neon lights, dark piercing eyes with a constant glint of defiance, and tattoos that trace her collarbones like war paint. Sera's looks often draw attention before she even speaks, but it's the steel in her expression that tells people she isn't just here to survive — she's here to dominate.
Personality: Sera was a hardcore gamer in her past life, someone who poured hundreds of hours into every Grand Theft Auto game. Now, stuck in the world she once only explored through a screen, she carries over both her passion and her cunning. She's ambitious, determined to build her empire from the ground up, running every heist, buying every business, and rising until she has carved her name into Los Santos history. Unlike many who stumble blindly into this world, she knows its rules — and she plans to break them whenever it benefits her.
Goal: To become the living embodiment of the powerhouse she once controlled with a controller. A criminal queen who owns every corner of Los Santos.
Sera Vega's Stats
(All at 100/100)
Stamina: 100
Strength: 100
Shooting: 100
Stealth: 100
Driving: 100
Flying: 100
Lung Capacity: 100
Mental State: 100
Health: 100
Max Health: 100
Author's Choice
Sera is maxed out from the moment she lands in Los Santos. She's the definition of a fully leveled GTA Online character — the kind who can outrun cops, win any fistfight, nail every headshot, and pilot anything that flies.
But here's the catch:
She's broke.
She owns nothing.
She has zero connections.
No one knows her name.
And she's still stuck running Lamar's little errands just to scrape together cash.
So while she's physically and skillfully unstoppable, she still has to climb the ladder of money, businesses, and influence. That's where the story lives — the grind from being an unknown errand girl to a multi-billionaire mogul who owns nightclubs, bunkers, casinos, warehouses, and the respect (and fear) of the entire city.
( I did this because as an Author i do not want to worry about juggling stat growth or pacing training arcs. I want to jump straight into the fun parts: money, contact missions, races, heists, businesses, and power plays. If you don't like it, well, you know how to leave.)
Weapon Wheel – Sera Vega's Arsenal
Just like in the game, Sera carries the Weapon Wheel ability. At any time, she can switch between weapons she owns, pulling them out as if they've always been at her side. Pistols, assault rifles, shotguns, sniper rifles, even heavy launchers — all of it accessible in a blink.
Where most criminals have to stuff guns in duffel bags or trunks, Sera doesn't. She'll walk into a deal in casual clothes, hands empty, and when things go bad, suddenly she's holding an SMG with a full clip. In a car chase, she can swap from a pistol to an RPG without missing a beat, the launcher just appearing in her grip like it was always there.
Passive Ability – "Don't Question It"
Part of the Weapon Wheel's power is that nobody finds it strange. Pulling an RPG from nowhere? Switching from a sniper rifle to a shotgun in a second? To outsiders it looks completely natural, like she had it all along. NPCs might comment on her choice of weapon, but not on how she got it.
Reputation
When Sera first touches down in Los Santos, everyone treats her like just another fresh face off the plane. Lamar cracks his usual jokes, Simeon barks orders like he owns her, and Gerald acts like paying her pennies is doing her a favor. They expect her to take it — because that's what new blood always does.
But Sera doesn't.
Every job she runs, every shootout she survives, every score she takes adds weight to her name. People start talking. "That girl doesn't miss." "That's the one who jacked a car right out from under the Vagos." "She's the reason the cops had to bring in a chopper last night." Bit by bit, Sera stops being the quiet new hire and starts becoming someone people don't want to cross.
And unlike the game, where the online character just nods along and takes the abuse, Sera talks back. Simeon calls her a thief, and she presses the barrel of a pistol against his desk and tells him thieves don't bring the cars back in one piece. Lamar runs his mouth too far, and she throws it back at him, reminding him who's the one actually getting things done. Gerald tries to short her on a payout, and she tells him flat-out she'll take her business elsewhere — and everyone knows she means it.
By the time her reputation really starts to spread, the tone changes. The same people who once ordered her around begin choosing their words more carefully. No one's laughing at her anymore. Sera Vega isn't just another rookie in Los Santos — she's the one who makes people nervous when she walks into the room.
( I did this because, even though I understand that the Online character is meant to be a blank canvas for us to project ourselves onto. I still hate that even when we completed heists, robbed a drug Kingpin like El Rubio, and saved the world, we were still treated like servants in a business WE paid for.)
P.S. If you want the name to the channel that made the Online Character in the cover image, here it is: LoveDOEKOE.
Also, the link to the specific character creation: https://www.youtube.com/watch?v=CVdZDOdhLvk