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Chapter 111: The Cake is Finally Out!
"This battle mode looks a bit like a knight's duel!"
"The moves aren't very flashy, but they're very simple, and all of them are very rigid!"
"But the duel with the huge BOSS is quite exciting."
"Yeah, this Judge of Cinder, Gundyr, looks very powerful."
"But is there a problem with the game's difficulty? Or is it that the equipment used during the demo was too good and the process of this BOSS battle was too short?"
"That's right, it doesn't feel satisfying at all. Although it feels great to kill the BOSS, it's too fast to drain half of his health in just half a minute."
"It's a game demo. When players play it, the process will definitely vary depending on the equipment and level. Now it should mainly show the combat system."
"That's true. I think the combat system is quite good. At least I don't think there are any problems."
"Well, the difficulty will undoubtedly increase a little after the official release. At the very least, you'll be able to play on the highest difficulty mode."
"I hope the game is a little challenging. After all, it's always unsatisfying if the process is too short. That's right!"
Many players exchanged opinions through comments on the live stream. The focus was mainly on the boss battle sequence and the visual aspect.
After the video played, Alex selected some of the most popular comments and responded to them, also introducing Dark Souls.
"I think everyone has seen the Dark Souls demo. We can say right away that it will be a level progression game." "Additionally, I've noticed that some players have expressed concern about whether the boss battles are too short and the difficulty curve is too easy."
"This affects the game's core gameplay, which is what differentiates Dark Souls from other ARPGs. I can only reveal that Dark Souls will be a very unique game. As for the duration of boss battles, that depends on the player, whether he is fast or slow."
"I've also noticed that some players are wondering if this is a mowing game. I can only say that it can be, but it still depends on the player's skill."
"In fact, for some players, I can only say that Dark Souls is still very challenging."
As Alex spoke, the audience following the live stream sent comments one after another. The popularity of the stream also grew steadily. Although most players had recovered from Alex's response, feeling as if they had heard but not heard, the atmosphere was still there.
The online game launch conference is still ongoing. After a brief demonstration of the combat system, Alex also showed all the players various in-game scenes on the big screen.
From the Firelink Shrine at the beginning, to the Lothric Wall, where players passed through it, passing through the Catacombs, the Deep Cathedral, the Icy Valley, and Farron Keep... all these scenes, taken from close-ups to long distances, allowed players to fully appreciate the details. The magnificent result of zooming in left everyone present stunned.
Obviously, these images are not the original conceptual sketches that Alex posted on the official blog. However, they are real scenes from the game.
This impressed not only the players, but also the designers who have paid attention to him in the video game industry. In a designer chat group, some were also talking about Dark Souls.
"I think Alex's art in Dark Souls is exceptional."
"Without a doubt, it's top-notch."
"But judging by the number of scenes, Dark Souls shouldn't be too small. I'm a little skeptical."
"Yes, is Alex considering such a large scale for his first ARPG? So many scenes are, without a doubt, a considerable challenge."
"There are already seven or eight scenes within the game, right?"
"I wonder how long the entire game will last!"
"As long as the plot and gameplay are not left behind, nor are they criticized by players, Dark Souls is halfway there." "Yes, the game's art is truly amazing."
"Especially the scene of the Boreal Valley; it's absolutely breathtaking."
The game designer, focused on the industry, said this, and the players were equally excited, sending exclamations in the official live stream.
There is no doubt that, judging only by the combat and art, Dark Souls is already halfway there. Whether the game can become a great game depends on its subsequent performance. After all, a game is not judged only by one aspect; it must be considered as a whole, considering the depth of the content and the deeper aspects of the game.
Even if a game uses cutting-edge technology and boasts the most advanced graphics, if its content, such as its plot, fails, it is unlikely to gain widespread recognition.
For example, a game could boast of top-notch graphics. But if, as a story-driven game, the player first takes on the role of the protagonist, witnesses his loved one's head being blown off, then experiences a journey of revenge, withdrawal, and a return to revenge, and finally, upon achieving revenge, understands the cycle of revenge, can such a game truly be considered a masterpiece?
Clearly, most players have a very clear opinion. Therefore, Dark Souls currently only reaches its minimum. Whether the game can become a masterpiece, and to what extent, depends on its plot and gameplay.
At the end of the live stream, Alex officially announced the game's release date, to countless players gathered in front of their computers.
Dark Souls will officially launch on October 1st for $53.60!
Of course, this is just the official price, but it will be the first major launch on the Nebula gaming platform. Not only is it the store's image, but also a work that attracts traffic.
Considering the sales problem, Alex did not opt for the exclusive strategy. After all, it is not very stable. However, there is no problem in using the gold and dollar strategy, and Nebula Games' current financial reserves are still sufficient.
The announced price is $53.60, but players who choose the Nebula Game platform at that time will receive an additional $13.80 coupon. For the current Nebula Games platform, the important thing is to accumulate user groups and gradually induce these new users to consume on it, thus increasing the cost for players to leave the game.
Players watching the live stream online, naturally, do not know this, but they are simply happy that the big cake they have been waiting for for months is finally available. After several months of waiting, this big cake is finally available!