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Chapter 50 - Chapter 50: The Strange Giant Mountain Psychiatric Hospital

Chapter 50: The Strange Giant Mountain Psychiatric Hospital

'2333333, Brother Tom is having a little trouble breathing.'

'Haha, everyone, stop talking, Brother Tom is in trouble.'

'"For me, horror games are as easy as breathing."'

'Haha, someone quickly come and turn up Big Brother's respirator, Big Brother is having trouble breathing!'

'Calm down, Big Brother, if you have any difficulty, let's not stream anymore, we know you well.'

'What do you know! Big Brother is just trying to achieve a live stream effect!'

Although it was a horror game, and he had only been on air for a few minutes, the comments in the live stream room were like New Year's Eve. Seeing the comments in the live stream room, Tom felt a little embarrassed at that moment.

This game was completely different from the horror games he knew! The atmosphere, the visuals, and the sense of immersion it provided were simply too strong. It even gave him the feeling that it was no worse than virtual reality games.

This was mainly due to the characteristics of horror games. From a psychological perspective, when players remain focused on a game, they achieve a deep sense of immersion. Other games usually use narrative, music, and other elements to gradually immerse players. But horror games are different.

Players know they are going to be scared, but they don't know where. Combined with the music and atmospheric setting, this naturally keeps players hooked. This same dynamic also occurs in first-person shooter (FPS) games. That's why these types of games can feel tiring after playing them for too long. These games demand intense concentration.

He looked at the game screen and then at the comments. Tom slowly pulled his chair back, separating the mouse and keyboard, placing them on his lap and a small stool nearby.

He tried to relax despite the distance. Of course, this caused the comments in the live stream to fluctuate, making him a little uncomfortable playing. And more importantly, Tom discovered that this changed nothing at all. Instead, the greater distance gave him the illusion that there were people beside him and behind him.

He squeezed through a crack in the wall and entered the ventilation duct. He glanced at the barrier on the secondary screen next to him, and considering how uncomfortable he felt playing, Tom instinctively glanced around, raising his voice to cheer himself up.

"F***! What is there to be afraid of?"

"Tsk! What the heck is there to panic about?"

"What's the point of panicking?"

"F***, do I still have to go step by step?"

"What's the point of panicking?"

"I'm not scared at all!"

After exiting the ventilation duct, Tom imperceptibly swallowed, looking at the blood-stained walls around him. By then, he had already controlled his game character to a slightly ajar door.

Unprepared, he pushed it open. The next instant, the game's music became sharp and fast, and at the same time, a corpse hanging behind the door lunged at the character, instantly filling the entire screen. The character, along with Tom outside the game, let out a piercing scream.

"Ahhhhh!"

The sudden stimulation made Tom double-take and repeat the previous operation of covering his face. Gasping, Tom could clearly feel his heart pounding. Thump, thump, strong and powerful. All of this was due to the shock of the scene.

"F***, f***! I can scream, but why are you screaming?" Tom listened to the protagonist's breathing through his headphones and tried to change the subject.

No one would believe it, but he simply screamed. In addition to the sudden impact of the door opening, the most important thing was that the game's protagonist spoke first. He was startled, and after hearing him speak, he couldn't help but unconsciously speak again. His calf, which was not visible to the camera, trembled slightly under the table. Tom only felt that the clothes he was wearing were soaked with cold sweat from the shock.

He touched his chest with one hand and took two deep breaths. After a brief hesitation while watching the game, he stood up, turned down the air conditioning a bit, and grabbed a hooded jacket from a nearby closet.

"Guys, the air conditioning is too low, it's a bit cold. I'm going to get dressed," Tom said as he put on the jacket, then the hood, and through it, put on his headphones.

Seeing Tom's actions, the live stream audience burst into comments.

'???????????????????????????'

'Brother Tom is great! You wear a hood just to cool your head, not because you're scared.'

'That's right, horror games are like breathing to you, Brother Tom. How can you be scared?'

'Calm down, Brother Tom. We know you're not scared.'

Seeing the flood of comments on the live stream begin to change, Tom was furious, but he couldn't find any reason to object.

After preparing himself, Tom replaced the exhausted battery in his camera and continued his exploration. Upon entering the room, he only saw shattered furniture and blood on the floor and walls. Meanwhile, unidentified, headless bodies lay scattered in the closets. In night vision mode, the image displayed a grim green, adding a touch of horror and mystery to the game's atmosphere. He didn't even dare to look at the bodies and limbs on the floor.

"Quick!"

Just as Tom reached the center of the room, one of the "corpses" suddenly spoke. Through the camera, Tom shivered with fear, his narrowed eyes widening, although this time he didn't scream.

"F***! Scaring people can kill you!"

He looked in the direction of the voice, only to see a man impaled on a rod, like a skewer.

"Quick... quick... run!"

"Those people killed us... everyone... before they find you... quick..."

After saying this, the dying man fell silent. It was obvious that this person was just a messenger in the game. He had no need to remain alive after finishing his lines. But at that moment, Tom had no intention of exploring the secrets of Mount Massive Asylum.

He had only one thought: run! Because the setting and atmosphere were too depressing. Everything was full of strangeness and unease. Why was he playing this game? Why was he exploring this psychiatric hospital?

"F***, let go of me! Let go of me!"

With the camera's night vision function, Tom exited the small, depressing dark room and arrived in a relatively well-lit hallway. But what he didn't notice was that, upon reaching the hallway, a dark shadow crossed the door next to him.

- - - -

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