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Arifureta Build

Monday-O-Meter-The tension, the jitters, the anxiety, your very own heartbeat; there are many things that could make or break you just before the decisive fight starts. Your mind may even wander for a half a second while exchanging blows and that will spell out your defeat, maybe even death. Perhaps you would lower your guard after the final attack, just for your enemy to get a chance to sucker punch you. Many things can go wrong without the proper focus, an attribute that you do possess now. A cool head to perfectly analyze things to the best of your ability, the skill to ignore all the distractions when you want, and much more.

Feeling This-Well, as it turns out, the system empowering the people around is not something completely inherent to the world itself. Being able to work even in other worlds or with beings from outside with no problem, as it's connected with many others in some way. While you might not understand the system in its entirety, you still have the power to share it with others. Individually, you can choose and grant someone access to this world's system. They will gain the ability to use magic, as well as quickly increasing their stats, learn skills under the right circumstances, and possibly reach their full potential. Because it's you who it's granting this, they will also gain a 'job' as well, although which one will be dependent on their own talents.

Colorful Canvas-You got good eyes, son. Good enough to become a trainer, not any kind of trainer, mind you. But the kind that can take a handful of peace-loving, magic-deaf, mentally-slow, weak demi-humans and convert them into the elite assassination forces with top-notch teamwork and a use of their natural advantages to the full extent -in a couple of weeks. A group that would keep on growing stronger by themselves even after that period. The instinct to find the talents of others and how to raise them best is yours, and powerful enough that it wouldn't be an exaggeration to say that any army or group trained by you personally could become the strongest to ever exist. Don't worry, you can apply this same ability on yourself.

True Blood-Ah, the descendants of the false gods, or well, the ones that managed to retain some of that blood and gain power from it. Atavists are known for three factors, their ability to manipulate their own mana directly, their impressive growth rate, and a single skill or magic that exists outside the normal system available to the common folk. The seven 'Age of Gods magic' skills are examples of that. While normally they would also be targets of possession by the false God, since you are purchasing this, Ehit won't be able to take control of your body.

Of Cubs & Clubs-The most basic and direct of all forms of power is physical strength. That's a truth you elevated to unseen levels. No matter how crazy, strange, or odd you look, as long as you are stronger than those around or opposing you, others will flock towards your side, work towards your goals and adopt the rules you preach. Even if you aren't a good leader or particularly charismatic. In short, the more powerful you are, the more people will naturally seek to follow you.

Artifacts

Status Plate-A 10 x 5 cm card, touchscreen with scroll option, that lists all your powers, abilities and perks. It also serves as an identification card in this world. If you want to, you can choose what powers can be displayed in the card, to avoid too many questions from others. If stolen or lost you will find it again in your pocket or warehouse an hour later.

Treasure Box-Etched into a piece of jewelry, this is a powerful artifact that contains a small pocket dimension attached to it. As useful as can be to store things that you can't carry around normally. When called or desired the objects will appear at arm's length from you. If you want, it can be something like a bag or something else, although jewelry is the default for a reason.

Thinking Machine-Looking a bit like a microwave, this ancient artifact is the same as the one held by the church, an item capable of creating more of the Status Plates used in this world. The ones that are made with this are a bit superior in terms of durability, as well as being able to keep track of more powers, perks and stuff than this world's system. Useful, but not incredibly so.

Forgotten Relic-An ancient item left by your ancestors, the legend says it was made by either a group of "Liberators" or by a mad god. In terms of materials, supposedly it won't lose against the Holy Sword that the summoned hero wields, and it has a good number of tricks that are yet to be discovered. It may be a rod that absorbs mana from enemies, or an axe capable of ignoring all defenses. In any case, you can be assured it's both powerful and it mashes well with your combat style. Feel free to import another weapon into this role.

 Anti Gravitic Darksword - For those who desire to break the rules of physics. The blade is thick and wide, requiring the wielder to hold it in an unusual manner. It holds onto the power of the occult and dark surprisingly well and the technique imbued into it nullifies gravity around the blade, making it weightless. Imbuing it with reversed cursed energy however will yield some… interesting results…

Drawbacks

Zero Aptitude for Magic-I don't want to hurt your feelings that much, so let's make this quick. You're inept for this world's magic and general system. Don't expect to be using spells or skills from here during the next ten years. It's not a killing blow, but certainly a crippling one. Furthermore, it seems that benevolent and helpful magic will not be working for you 9/10 times. Yes, even the basic healing stuff.

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