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Chapter 645 - Chapter 645: A Heartbreaking Warrior Experience

Not being able to understand the language, plus fighting to the death only slows down your leveling, it doesn't really cost you much.

So, the war between the Alliance and the Horde in Hillsbrad Foothills started like this.

At first, it was just a player from one side killing a player from the other side.

But as they fought, it turned into small groups, then guilds, and then the whole area's players getting involved.

Some players from other areas even heard about what was happening and came all the way to join the fight.

.........

Ben and his friends, being the spark that started it all, also actively joined the battle.

After all, it was a pretty new experience.

It's not like they hadn't played MMORPGs with player versus player combat before.

The main thing was that the MMORPGs they played before, weren't as fun as World of Warcraft, and the technical performance couldn't compare to World of Warcraft either.

You could say that as the world's first game to use new tech and run on current generation VR.

World of Warcraft, just with its graphics and the scenes of dozens or hundreds of people fighting in one map, was shocking enough.

And the real situation was that the number of people was way bigger than that.

"Awesome! Just throwing spells gets me honor kills!" Wells said excitedly in their group chat.

"Haha, I just ambushed a priest," Zack said, laughing.

"Hehe, I just mind-controlled a warrior. He was like a dummy, getting blasted by fireballs," Joey said, smiling.

"They tried to target me, but I used my invincibility to dodge!" Hannah also sounded happy.

Listening to his four teammates in the voice chat, Ben, standing in front of the spirit healer, sighed: "I think we can go to Scarlet Monastery. The Horde's attention is all on Southshore right now, so we can run from Silverpine Forest to Scarlet Monastery."

Hearing this, the four teammates in the group couldn't help but laugh.

Zack chuckled and said: "Ben, weren't you the one who kept saying you wanted to do player versus player combat? Why are you thinking about doing a dungeon now?"

"Be quiet! You're annoying!" Ben grunted.

What could he do?

He was feeling helpless and hopeless

When he first experienced the fun of player versus player, Ben was just as happy as most players.

When the war first started, it was all small fights, and Ben was really excited then.

It's like the saying: heaven is to the left, warriors are to the right. Especially with countless priests, paladins, and mages behind him.

That row of buffs on his status bar gave him endless courage.

And actually, it was just like he thought. In small-scale battles, the warrior experience was really good.

Even though warriors often couldn't afford skills, even though warriors often had to run back to their bodies when they pulled two monsters.

But with enough healing, the warrior was like a harvester. At that moment, Ben only regretted choosing the defense talent.

But soon, as more and more players got involved in this area, and players came from other areas.

The scale of the war gradually grew. Small area battles disappeared, and Ben felt the tragic side.

Heal you?

A round of skills hits you and you're just gone, what healing?

Often, Ben would see his warrior charging in with a roar, only to be drowned in countless skills, his health bar instantly disappearing.

The warrior's charge, he barely shouts "Cha-" and he's gone?

The most important thing was that in this battlefield, the warrior, as the class charging in the front, had survival ability that was practically negative compared to other classes.

A common scene was that the other side was about to focus fire on a mage, but the mage either used Ice Block or Blink.

Or focused fire on the rogue, who went into stealth and disappeared.

Or focused fire on the paladin, who just used Divine Shield.

Or focused fire on the warrior, bam, taken down!

This showed how bitter the life of a warrior was.

Of course, if they were fighting with organization and discipline, the warrior's experience wouldn't be as bad as you might think.

Because the first to die would definitely be the suicide mage who Blinks into the crowd to mess things up.

Warriors would usually be the second wave to charge forward.

But this open-world player versus player combat obviously didn't have that kind of organized command; it was basically a chaotic battle.

In this situation, only the warrior could charge in the front, so naturally they would take the most damage.

So, after dying on the charge multiple times, Ben suddenly felt a little tired.

And the Horde and Alliance were basically giving each other brain damage, why not take this chance to go do the Scarlet Monastery dungeon?

According to some information online, the minimum level for this dungeon was around level 30, and their levels were completely enough now.

And unlike Deadmines, Scarlet Monastery had four dungeons.

The difficulty was also different, enough for players to play until around level 40.

But this was a two-way dungeon located in Horde territory. Usually, if they went, they might run into Horde players and start a fight.

Now, they could take advantage of everyone's attention being on the war in Southshore and sneak in to farm a little.

Hearing Ben's words, Zack and the others didn't have any objections. Continuing to do player versus player combat here was fine too, after all, they were having a pretty good time.

And just as Ben and his friends were chatting.

Suddenly, the game world started shaking, and a powerful energy came from the graveyard outside Southshore, along with a rumbling sound.

As the soil around the tombstones cracked, an undead mage rose from the grave.

At this time, both Alliance and Horde players heard an angry roar.

"Revenge!"

The next moment, Alliance players received a quest: 'Stop Herkul's Vengeance.'

In the Southshore graveyard not far away, a level 44 undead elite climbed out of the grave.

At the same time, skeletons started appearing continuously from the surrounding graveyards, and the number was constantly increasing.

The soldiers in Southshore were no longer just watching; they were all rushing towards the graveyard.

Including the Horde and Alliance players fighting outside, they were all a little confused.

What... what's going on!?

Looking at the suddenly appearing undead elites and skeleton minions, and the soldiers running over.

At this time, Ben and his team temporarily gave up on going to Scarlet Monastery.

They looked curiously at the scene in the Southshore graveyard.

This was a Horde quest called 'Herkul's Vengeance', which was a well-known quest in the past in World of Warcraft.

Its most outstanding part was that it made players break down, no matter if they were Horde or Alliance.

First, they had to kill Yetis in the Yeti Cave, which was enough to make Horde players break down. Then, they had to use the quest item dropped from killing Yetis, a stick, to light braziers to collect energy, and finally run to Southshore.

The Alliance players they had to fight, the skeleton-level Southshore guards, were enough to make Horde players break down. You could say it was a very tedious quest.

But the popularity of this quest didn't come from its tediousness and excitement.

But from the special thing about this quest.

Because after completing the quest, Herkul under the graveyard would be resurrected.

This was a high-level undead mage who could endlessly summon skeleton soldiers.

In the earliest days of World of Warcraft, Herkul would endlessly summon skeleton soldiers.

And the early guards had limited aggro range and wouldn't actively attack Herkul, which meant that even though the Southshore soldiers were level 55, they would eventually be overwhelmed by the endless sea of skeletons.

Later, the official also urgently changed the values related to Herkul, so he no longer summoned skeletons or attacked Southshore, and directly became something harmless.

That extremely cool special effect, and Herkul climbing out of the grave and shouting "Revenge" were similar to fooling idiots.

So, Lucas also made some changes to this quest.

He made the quest more of a dynamic world quest, slightly weakened some attributes and limited the upper limit, and at the same time, the Southshore soldiers would also attack.

Similarly, for these kinds of quests, Lucas also set up a special team in the Nebula Games department to design similar world interaction quests, mainly to bring some easter egg content to players.

But these designs were completely unknown to the players in the game.

This sudden scene immediately excited the Horde players around Southshore.

It was time to blow the horn of counterattack.

The Alliance players were also pumped up, some went to help the soldiers deal with the elite monsters, and some continued to fight to the death with the Horde outside.

Although the forces were divided, this area of Southshore was the Alliance's base, and the speed of running back to the body after dying was much faster for the Alliance than for the Horde.

As for Ben and his friends, after acting as war reporters for a bit, they had quietly sneaked towards Silverpine Forest.

(End of chapter)

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