In "World of Warcraft," the Alliance and the Horde are natural enemies.
Every player knows this.
This image of being completely opposed was already created in the original "Warcraft."
The conflict between orcs and humans has been constant.
Although there are those in the human faction who desire peace, and those in the orc faction who desire peace.
This hatred can only be changed by the appearance of a common enemy.
But when there is no common enemy, they want to beat each other's brains out.
This was foreshadowed in the promotional videos and opening cutscenes before "World of Warcraft" even launched.
When faced with the Burning Legion's invasion, the Horde and Alliance briefly united.
But after the crisis passed, the fragile agreement between the Alliance and the Horde disappeared, and they rightfully became enemies.
This is not only true in the game's background, but also in the game's settings, with neutral and contested areas, as well as enemy territory, where all NPC and player names appear as red names.
Simply put, from the background to the mechanics, everything shows the trend of being completely opposed.
However, when the game first launched, players were born in the starting areas of various races, and then did quests and went to dungeons.
The Horde and Alliance couldn't interact at all, and "World of Warcraft's" map was so large that many players reached level 30 without even seeing a single Horde player.
The channels in each area were mostly filled with requests for dungeons, like "Need a mage for a dungeon," "Need a healer," or "Need a tank with a shield."
The more unpleasant things were about someone being a big liar, a greedy merchant, or someone stealing equipment in a dungeon.
But when you get to some neutral areas, maps with quests for both the Alliance and the Horde, it's completely different.
They oppose each other, and all names appear in red.
Plus, some resources on a map are limited.
At the same time, Alliance and Horde players can't communicate, which directly leads to many players fighting each other.
In this version, Lucas has also added a corresponding honor system.
And there is no actual loss after dying in PVP, equipment doesn't lose durability.
Plus the faction opposition, it's a very obvious PVP thing, which amplifies the players' desire to win.
.........
In Southshore, Ben, Zack, and the guild, along with a group of players who joined along the way, arrived at the yeti cave with great momentum.
Upon reaching the place, the little hunter who had been getting his corpse camped immediately resurrected.
And the five Horde players there were dumbfounded at the sight of such a large group of people.
'¥%@¥@#¥@'
'!@#¥!#¥!'
The tauren warrior in the lead said a bunch of things that no one could understand.
"Brothers! Get them! This Zack is a real jerk! He kills Alliance people, and now he's still insulting us! Take down this tauren first!" Ben shouted loudly.
Then he charged in, taking the lead.
Immediately after, a bunch of skills were thrown at the five people's heads.
Compared to the wild PVP in the previous life's "World of Warcraft," Lucas made some detailed adjustments.
It emphasizes player skill more. Although level and equipment still matter, it's not as extreme as in the previous life. As long as your skill is good enough, a lower-level player can still deal considerable damage to a higher-level player, and using terrain, skills, class differences, and items, beating a stronger opponent isn't impossible.
But now these five Horde players are facing thirty or forty people, they can't even withstand a single normal attack from each person!
The five people instantly fell to the ground, and then, thinking that they might also be getting their corpses camped, they chose to resurrect with weakness. Their original bodies turned into a pile of bones.
"Let those Horde guys show off! They even dared to say harsh words!" Ben grunted.
"Ben, you can understand?" Zack looked confused.
Some Alliance players from the guild and those who joined along the way were a little surprised.
Because in the game, the Alliance and the Horde can't communicate. Whether it's voice or text, it's all gibberish and incomprehensible languages.
Could it be that this warrior called 'Brave Man' has broken the code?
"Although I can't understand it, I can feel that they must be insulting me!" Ben said confidently.
As everyone knows, when people face languages they can't understand, they always feel like the other person is insulting them, especially when they are enemies.
It's like when you're playing cards and you lose, and the other person sends "Your cards were played so well," or "Nice play."
Looking at the literal meaning, there's nothing wrong with it, but it just feels a little sarcastic.
Hearing Ben's explanation, Zack and the other players next to him were speechless.
'Hey bro, does your guild have any spots open? Can we join?'
'Haha, this is so cool!'
'Dare to cause trouble for our Alliance, it's like looking for crap with a lantern in the toilet!'
'Those who offend the Alliance will die!'
'Kill the Horde! For the Alliance!'
Some players who joined along the way were chatting with Ben and the others.
Although they didn't know each other, this PVE battle made everyone feel very happy.
It was simply awesome.
But just as Ben and the others were excited.
Similar things were also happening in the Horde camp.
As a game that allows PVP, there are people in the Horde who specifically cause trouble, and naturally there are players in the Alliance who specifically cause trouble.
Many Horde players were also killed by Alliance players.
Groups of Alliance and Horde players, are definitely going to encounter some lone players on the way.
What happens when you encounter a lone player? You kill them if you can!
And what does the person who got killed do?
They definitely call their friends, after all, this is an MMORPG game.
And even if you don't have friends, shouting on the current general map will also attract many enthusiastic players willing to help.
Of course, this is mainly because "World of Warcraft" hasn't been out for long, and many players have a strong sense of involvement and immersion.
And as more and more players come to the Hillsbrad Foothills area, the battlefield is slowly expanding.
Alliance chat channel.
'Are there any brothers, those Horde people are here again!'
'Is this too much?'
'Can't stand it, so what if they have more people, who doesn't know how to call for help?'
'Brothers, assemble at Menethil Harbor!'
The Alliance was indignant, and the Horde was not to be outdone.
In the Horde chat channel.
'Sure enough, there's not a single good person in the Alliance, they use numbers to bully the few, it's not heroic at all!'
'Brothers and sisters at levels twenty and thirty, come to Tarren Mill quickly, the Alliance is pissing on our Horde's heads!'
'Beat the crap out of the Alliance!'
'Come to Tarren Mill quickly, there are a lot of quests!'
'That's right, drive the Alliance people out! Next to it is the Scarlet Monastery dungeon, level 30 is perfect for farming, the set pieces that drop are good stuff.'
'That's right, this dungeon is in our Horde's territory, it belongs to our Horde! Why should the Alliance be able to come in and farm it too?'
With the Horde and Alliance players calling their friends.
More and more players came to this area.
Some of them came to avenge their friends.
And some of them were just there to watch the fun.
So the battle between the Alliance and the Horde was launched in a big way.
Whether it's the Alliance or the Horde, they all think they are the victim.
They can be said to feel wronged, feeling that the opposing Horde (Alliance) is simply too bullying, too much!
(End of chapter)
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