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Chapter 631 - Chapter 631: Kobolds, prepare to die!

The camera slowly moved, and as the view shifted, Ben saw merchants and their wagons along the way, as well as the flowing stream, and some kobold monsters on the road.

As the view gradually zoomed in on Northshire Abbey, it was already filled with players.

Some were running around in different directions, some were running towards NPCs, and some were directly going to the nearby forest to kill monsters.

When the view switched to the game, Ben's feeling was – there were too many people!

Alliance soldiers, the cathedral, and the nearby stream and forest.

Not far from the abbey, there were also guard towers and built walls.

Of course, the most impressive thing was the dense number of players, and Ben's eyes were a little dizzy looking at the messy IDs above their heads.

This was a scene that could not be experienced at all in a single-player game.

After all, even if there were many people in the same scene in a typical single-player game, they were all NPCs.

But right now, there were almost a hundred players just in Ben's view.

In the birthplace of "World of Warcraft," the mirror sharding mode was still used.

But even so, there were enough players in front of him.

After feeling amazed, Ben carefully looked at the surrounding scene in the game.

It was much more detailed than he had imagined, and he could even clearly see the grass on the ground swaying in the breeze.

When you were first born, you had ready-made clothes and something like a wallet on your belt.

This was the 'dimensional pocket' in the game.

Secondly, the related system UI interface, in order to enhance the sense of immersion, was set as an Azeroth map specially drawn by Zack.

That Zack was the one Chloe brought from the Nebula World before.

After opening it, you could see the map, quest log, spells, skills, and personal attributes.

When actually playing the game, Lucas put a lot of the UI on this.

The main purpose was to bring players a more immersive adventure experience.

However, the map area was currently in a gray state, and players needed to explore it themselves.

In addition, the game defaults to turning on player IDs, health bars, and damage.

But if players pursue a more realistic experience and don't care about more precise damage calculations for MMORPGs, they can also choose to turn it off.

Looking at the personal information, it goes without saying that the initial equipment was what you start with.

You will definitely need to replace this stuff next, as it's all junk.

So after taking a glance, Ben didn't bother looking at it.

Instead, he focused his attention on skills and talents.

The skill was an initial Heroic Strike skill.

You can't release it directly, but need to accumulate enough rage before releasing it, which can deal a lot of damage to enemies.

In addition, there was also the human racial skill Perception, which could sense invisible units for a certain period of time.

It didn't seem to be of much use for leveling up.

The rest were passive talents such as Sword and Hammer Specialization.

In addition to that, you could also turn on basic functions such as the mini-map and health bars in the view, although they could also be turned off.

However, most players would still choose to turn them on.

After all, they could bring a more convenient gaming experience.

In the game, after Ben figured out some basic system settings, he tried to operate it in place.

The operation was similar to that in "Detroit: Become Human" before, and now he wasn't as uncomfortable as he was when he first started.

After jumping around a couple of times, Ben also added Zack as a friend and created a friends discussion group.

"How's it going on your side?" Ben asked.

As Ben's words fell, a few people said with excitement.

"It's just awesome!"

"Haha, night elves are just too beautiful!"

"We all have different starting places. Dwarves are in a place called Coldridge Valley."

"Of course, different races have different starting points!"

"It's completely different from the MMORPGs I've played before!"

"Let's level up first, and then we'll meet up."

"Hehe, Hannah and I can team up, you guys definitely won't level up as fast as we do when we group up."

"Tsk, grouping up is for the weak, real masters are lone wolves, haven't you read online novels?"

"Alright, alright, stop talking nonsense, let's hurry up and do the quests!"

Everyone in the channel was feeling amazed.

After chatting for a while, Ben also left the discussion group and focused his attention on the NPC in front of the abbey.

"Enough talk, let's get started! A warrior who will change the war between the Alliance and the Horde, is born today in Northshire Abbey in Azeroth."

Ben grinned and prepared to walk towards the NPC with an exclamation mark above his head.

His mind had already begun to imagine and fantasize.

Punching Arthas, kicking Illidan, and defeating the Horde, that was him, a valiant Alliance warrior.

While feeling amazed, Ben went straight to the NPC Guard Mark McBride at the entrance of the abbey.

Ben was very clear about the game characteristics of MMORPGs.

If you can level up by doing quests, then do quests to level up.

Generally speaking, doing quests is the way to get the most experience in the game.

Although he didn't know if "World of Warcraft" was like that, there was definitely nothing wrong with accepting quests.

'Are you the new recruits from Stormwind?'

'I am Guard Mark McBride, the commander of this garrison, welcome to report for duty.'

After approaching the NPC, there were thirty or forty players around the NPC. Because of the VR immersive experience, when there were not many people, as long as you approached the NPC, you would collectively receive the quest. Of course, you could also choose to turn it off in the system, so you don't have to worry about a pop-up window asking you whether to accept the quest when you pass by.

'Alright, recruits, your timing is perfect.'

'Recently, Northshire has had a lot of trouble, the orcs want to sneak into Northshire through the mountain pass.'

'Our soldiers are fighting hard on the front lines, but behind us, there are many kobold bandits, although they don't pose much of a threat.'

'But we can't ignore them, the task of eliminating the kobolds will be left to you new recruits.'

As Guard Mark McBride's voice fell.

A panel asking whether to accept the quest also appeared in front of Ben.

It included information about the quest, as well as the conditions for completion and rewards.

Without hesitation, he directly chose to accept, and at the same time the quest panel disappeared.

If you wanted to view it, you could open the Azeroth map and view your new quest through the quest interface on it.

The quest target was not far away, just in the nearby forest.

Jumping in place, Ben controlled his heroic human warrior to rush towards the forest.

"Kobold bandits! Prepare to die!"

(End of this chapter)

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