After waiting two weeks, players were finally about to experience it with great excitement.
"World of Warcraft" was also about to launch.
Major game communities, forums, and private player chat groups.
Were all discussing news related to "World of Warcraft."
"Why hasn't the server gone live yet?"
"Only 15 minutes left, what's the rush?"
"It's coming soon, coming soon! The 'World of Warcraft' entrance has already appeared in Nebula World!"
"Are you guys picking Alliance or Horde?"
"Horde, of course! Tauren forever!"
"Still 'Horde, Horde'! My Alliance-loving Dwarf Hunter will one-hit kill a Tauren!"
Players were chatting heatedly.
Some liked the Alliance, and some liked the Horde.
After all, players had learned enough content from the official "World of Warcraft" website.
In "World of Warcraft," players had to choose a side.
At the same time, compared to his past life, Lucas had changed many things, starting with character modeling.
When players didn't know the racial traits or gameplay.
What drove players to choose a certain race was mostly based on their first impression, and the most common factor was how good-looking the characters were.
And remember, "World of Warcraft" is an MMORPG, where the gameplay is about developing your character and exploring the world of Azeroth.
If one faction was full of ugly characters and the other was full of beautiful ones, it would definitely break the balance of one faction in the early stages.
For example, in his past life, Blood Elves, compared to other races, looked a bit out of place.
And once a faction had too many players, breaking the faction's balance.
It would lead to a vicious cycle, as PVP elements are an important gameplay feature in "World of Warcraft."
Therefore, the number of players in each faction also needed to be balanced. Besides details like character appearance, Nebula Games also had a dedicated team responsible for faction balance.
......
"I'm in, I'm already in!"
"You're in? Hey... I'm in too!"
In Nebula World, Ben kept trying to open "World of Warcraft."
Hearing the voice of his good friend Zack, Ben looked at the turning black screen and said excitedly.
The game started with a cutscene, which was the promotional animation Nebula Games had released before.
So Ben didn't wait to finish it. He chose to skip it and create a character to experience the game first, which was what he wanted to do the most right now.
After skipping the cutscene, Ben was presented with two different factions.
The left side had Alliance flags, showing different races: Humans, Dwarves, Night Elves, Gnomes.
The right side had Horde flags, with: Orcs, Undead, Tauren, Trolls.
By clicking on them, you could see that these races weren't just for show.
Each race had its own unique racial talents and skills.
Clearly, these racial talents and skills had a significant impact on different classes.
For example, if it were a Hunter, the racial talents of Elves and Dwarves would lead in different directions. Also, weapon specializations varied by class, which also meant there would be differences in actual gameplay later on.
However, Ben, having just entered the game, based his understanding of "World of Warcraft" mostly on the official website and Nebula World content.
Furthermore, although he had played many games, he hadn't played too many MMORPGs.
Moreover, "World of Warcraft" seemed to be quite different from some MMORPGs he was familiar with.
At least in terms of classes and races, he felt a bit overwhelmed.
But it didn't matter, because Ben had already decided on the class he wanted to play before he started playing.
In VR immersion mode, Ben used controllers and brainwave control.
He chose Humans as his race, and Ben quickly scanned the interface descriptions.
After looking, he felt like he hadn't really seen anything.
Ben didn't think too much about it and directly chose Warrior.
As for why?
Because Ben felt that Warrior was a very versatile class.
Based on his gaming experience, the Warrior class would be very comfortable to play in the early stages, and it was very easy to level up.
Games are meant to be enjoyable for yourself.
He would worry about later if it wasn't powerful later. For now, he wanted to prioritize comfort.
"Ben, Joey, what classes are you guys going to choose? Hannah and I are going to play Dwarves, a Rogue and a Paladin, which will be awesome." Zack spoke through voice chat.
"Speaking of which, aren't you guys playing Hunters? The main stars of the first trailer!" Ben asked curiously.
"This is where you don't understand, Ben. Surely many players think like you. If so many people play Dwarf Hunters, doesn't that mean more demand for gear? Plus, Hunters have to tame pets, which makes competition even tougher, and the game becomes really competitive. On the other hand, by playing other classes, we can get ahead!" Zack's reasoning was sound.
"That actually makes a lot of sense." Ben thought about it and realized it was true!
"I'm going to play a Gnome Mage, and Joey is going to play an Elf Priest. What about you, Ben?" Wells responded.
"Perfect! This is a perfect setup. I'm going to play a Human Warrior, and I'll show you all the power of my Warrior then!" Ben said with a smile.
While chatting, Ben entered the game ID: [Ares], but unfortunately, it was already taken.
He settled for [Valkyrie], but it was also taken. Clearly, well-known names like these were not available to someone who had delayed their entry.
After failing to think of two names in a row, Ben just gave up and defaulted to his Nebula Games platform name, [Brave Muscle Man].
After confirming the name, he entered the character creation interface.
The entire character creation interface was similar to games like "Monster Hunter: World" and "Bloodborne."
However, there was one difference: Ben noticed that he couldn't make finer adjustments.
He figured Nebula Games must have implemented specific restrictions.
"Boss Lucas is stifling my creative talent!"
Ben couldn't help but exclaim, as he found that the characters he created all looked like humans, and he couldn't achieve that sense of ancient gods anymore.
Of course, he wasn't aiming to create an ancient god's face.
After all, this wasn't a first-person game where he would be looking at an ancient god's face all the time, which would be disgusting to himself.
After a little bit of tweaking, satisfied, Ben officially entered the game.
Following a brief period of screen darkness, light gradually appeared before his eyes.
The main city of Stormwind in Nebula World appeared before him.
An incredibly grand city, in front was the Valley of Heroes, built to commemorate the brave warriors of Stormwind. Heroic statues stood on both sides of the road leading to the city gates.
At the center was the stunning Cathedral of Light, the bustling Trade District, and the castle-like Arcane Academy.
At the same time, a narrator's voice echoed in Ben's ears, and the camera slowly panned.
'The Humans of Stormwind are a glorious and resilient people.'
'Even though the Burning Legion's invasion destroyed its sister kingdom of Lordaeron, the defenders of Stormwind still stand firm, resisting all evil forces that dare to threaten their homeland.'
'Stormwind is located at the foot of the Elwynn Forest, it is the last bastion of human civilization.'
'With the strong support of their allies, Stormwind's forces fought the savage Horde on distant battlefields.'
'When these forces departed, the responsibility of defending Stormwind fell upon its people.'
'You must help the kingdom defend against those who wish to invade and find the traitors who seek to divide the Kingdom of Stormwind from within.'
'This is an era of heroes; the greatest chapter of human civilization will be written by you...'
As the narration slowly concluded, Ben's view shifted from Stormwind's main city to the valley in front of Northshire Abbey, the human starting area.
(End of Chapter)
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