The promotion and warming up for "World of Warcraft" is still ongoing.
Various pieces of information are slowly being released.
Including the official website, the different sub-categories under "World of Warcraft" have also gradually increased.
Although Nebula Games has not publicly admitted anything.
Players have a feeling.
That the official launch date of "World of Warcraft" is not far away.
Inside Nebula Games.
Lucas and Hector, among others, are also working on some final details for "World of Warcraft".
As a large MMORPG, it's impossible to test everything perfectly.
There will definitely be some overlooked areas, this is certain.
However, Lucas is not worried about this, because the entire early operation of the game will be done in three shifts.
People will be specifically watching 24 hours a day, and some simple bugs will be accumulated and fixed through online hot patches.
Only major issues will require a server shutdown for updates.
In addition, there is also a planning route for leveling up guided by the system after new races are born.
These are crucial for MMORPGs.
As for dungeons and the balance of each profession, Lucas doesn't believe in perfect balance, it can only be adjusted as much as possible.
Moreover, balance is not just a designer's problem, it is also a player's problem.
For example, if a profession is designed, including its gameplay and strategies, and it's balanced as 50/50 with other professions.
But players clearly don't understand it, and it requires a long development period.
But this development cycle is clearly not up to the designers to decide, and it's impossible for designers to teach players how to play with every update, although Blizzard often did such things in their past life.
So sometimes some characters appear too strong, it's just that players at the time didn't understand, but their stats still had to be strengthened, otherwise they would become useless, and players would complain they weren't strong enough.
This is caused by players' gradual accumulation of game understanding.
So the game's numerical values can only be balanced little by little based on the players' actual progress, and as long as the game is still running, there will never be a so-called perfect balance.
"Boss Lucas, by the time players can play these contents, it will probably be a while!" Hector said to Lucas in the project testing room.
Countless players online are eagerly waiting for Nebula Games to announce the launch date of "World of Warcraft".
In the major community forums, these players are already imagining dreams of leading the Alliance and the Horde to defeat the Lich King and loot Frostmourne.
However, as a development member, Hector knows very well that in the current promotional CGs.
Although the animated CG of the Lich King Arthas awakening has been released, the Lich King's story is for many versions later.
"World of Warcraft is a long-term project for us in the future. The Lich King, as the big BOSS in The Frozen Throne, naturally cannot be shown to players so early." Lucas said with a smile.
"But Boss Lucas, Arthas, Illidan, these classic characters, have all become dungeon BOSSes, can players psychologically accept this?" Hector asked Lucas.
Such concerns are not unreasonable, because these were once considered the protagonists by players.
Although "Warcraft" has never had a fixed protagonist, and these characters have done a lot of bad things, it doesn't prevent players from identifying with them.
"So these characters are all the big BOSSes of their respective versions, and they all drop good stuff."
"Dragonfang, Invincible, even if players like these characters, they will tearfully farm them thousands of times." Lucas smiled slightly.
Liking a character and that character being in a dungeon, is that a problem?
Aren't Dragonfang and Invincible tempting?
......
In Nebula World.
Ben, Zack, Hannah, Wells, and Joey are strolling around Stormwind City.
During this time, they have been eagerly awaiting, almost checking Lucas's official blog every now and then to see if there's any new content.
"Boss Lucas, he's always drawing a blank check!" Ben couldn't help but sigh.
"This isn't the first day, but this time it's really been a long time!" Zack nodded in agreement.
"I wonder when it will officially launch!" Hannah also expressed her dissatisfaction.
'It should be soon. Recently, the World of Warcraft official website hasn't updated any information.'
'Indeed, so I feel like it should be launching soon.'
Wells and Joey, who were next to them, also chimed in.
Not just them, but many players feel the same way.
From the initial excitement, to the lingering dissatisfaction of only seeing CGs produced and no game content.
On Nebula Games' official blog, there are countless players filled with resentment.
Players have watched the promotional videos for "World of Warcraft" released by Nebula Games countless times.
"By the way, the game will allow us to choose between the Horde and the Alliance, both are enemy factions, which one will we choose then?" Ben asked.
Although the game hasn't been released, some related information has actually been announced on the Nebula Games official website.
For example, the choice of faction.
"Definitely the Alliance! Kill the Orcs!" Zack said decisively.
"I don't mind," Hannah shrugged, saying she'll go with the flow.
"Whatever," Wells and Joey also said they didn't care.
"Then we'll follow Zack's lead, we'll go as the Alliance then." Seeing that his companions had no objections, Ben made the decision.
"Quick, quick, look at the official blog, Boss Lucas has finally laid an egg, the launch time for World of Warcraft has been announced, and pre-download is already available." At this moment, Zack discovered something and quickly said.
"Let me see!"
"What's going on?"
Hearing this, everyone quickly opened the built-in browser and saw that the official website had announced the latest launch time.
Two weeks later, Saturday at 12 PM, the game will launch globally simultaneously.
For the first ten hours, the game will not require a game card, and after ten hours, the game card will start to be calculated.
Also, this time is not divided by region, but by the same time zone.
So there's no such thing as areas with later time zones entering the game through overtime time-space magic.
"My god! It's so big! I'll have to uninstall several games from my hard drive!" Zack exclaimed in surprise as he looked at the capacity of "World of Warcraft".
Because the capacity is too large, much larger than any previous game from Nebula Games, even more than doubled.
"It's... it's... too... too..." As Zack spoke, Ben next to him nodded in agreement.
But his voice was intermittently choppy, and his head would also lower and then suddenly raise back up.
In the stunned gaze of Zack and Hannah, and the other two,
Ben in the game froze in place, repeatedly making a jerky nodding motion.
Then after two or three seconds, his body turned into an afterimage and disappeared, and a notification of his disconnection came from Nebula World.
"Damn it! Ben the B is already downloading!" Zack looked at Ben's disconnection notification and immediately understood.
This means his internet speed is all being used for downloading game resources, and he got disconnected because of it!
(End of chapter)
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