Seeing that less than twenty minutes had passed, Ben was speechless.
Why did he think Nebula Games had turned over a new leaf?
This was even worse than making empty promises!
Making empty promises is like showing and smelling, but now it's different.
This is like letting you take a bite, the temptation is completely different from before!
It wasn't just Ben. Keywords like 'empty promises' and 'cliffhanger dog' quickly became trending topics online.
On one hand, Detroit: Become Human was arguably the first game to use the latest technology. Although it was a trial version, and the content was just simple choices, with actions like walking, crouching, and picking things up.
But it did give players a unique experience.
On the other hand, the game's setting itself indeed made players curious.
Especially the android Connor, who was at the forefront. His cold and heartless demeanor unknowingly won over many players.
And the content was very rich. It was just a scene that seemed like a prologue, but as players experienced it online, they found that there was actually a lot of content within it.
And some endings required players to investigate things before they could be triggered.
For example, the option to use a firearm. If, at the scene, the player did not investigate the police officer's body that had not yet been collected.
Then they would not notice the handgun hidden under the chair, and naturally, they would not be able to choose the endings related to the handgun.
As for other endings, they were all unique.
There was the ending of a perfect negotiation, where Dan Neil was persuaded to release the hostages, and then the sniper shot them to death.
There was the ending where Connor sacrificed himself, rushed forward to fall with the opponent, but saved the little girl.
There was also an ending where they rushed forward but failed to stop the android.
Of course, besides these, there were also some endings where negotiations failed, leading to the death of hostages.
In response, players online were sharing the endings they had achieved through their discoveries.
"This trial version has so many branches!"
"That's right, and Connor is just too cool!"
"+1, a negotiator with no emotions, simply cool as hell!"
"The game's graphics are also amazing, I can barely tell the difference between reality and the game."
"That's right, the details are ridiculously numerous, and many things can be interacted with."
"The only problem is, when will this thing be launched? Please look forward to the official version, so where is the news about the official version?"
"I want to complain too. I thought Boss Lucas was stuffing a big pie into our mouths before, but now it seems I was too young!"
It wasn't just players, but other game developers also noticed the content related to Detroit: Become Human.
Suddenly, many game developers were beating their chests and stamping their feet.
A miscalculation!
They couldn't play Nebula Games when it came to marketing!
What a great selling point!
If they can't make the full game, why not quickly make a simple trial DEMO?
The first game in the industry to use brainwave capture technology, what a huge selling point!
A week after the trial version of Detroit: Become Human was quietly launched, major game developers also released trial versions of their new projects.
The gameplay duration was uniformly kept at around 10 minutes for everyone.
And everyone was tacitly in agreement, all noting that the trial version did not represent the actual finished product.
As for the players, they were all speechless.
"WTF, what the hell? They've all been corrupted by Lucas and Nebula Games! What is this rush to release early access versions? They just threw out the beginning and abandoned it?"
"I'm so sick of this! This 'taste a slice of the big pie' session is simply insane!"
"Can it get any better!"
"But there are still a few others that are quite interesting."
"Interesting is interesting, but are they treating us like monkeys?"
At first, there was only Detroit: Become Human, and players, though complaining, were actually quite looking forward to it.
Related forums and communities were constantly paying attention and tagging Lucas, hoping he would come out to give some explanation.
But soon, the tide began to turn. As various companies successively released so-called trial versions, players went from anticipation to disgust.
Seeing the shift in public opinion online, game developers were all feeling depressed.
However, there was still a little bit of comfort.
At least they weren't the only ones being scolded; Nebula Games, as the primary target, was being criticized the most.
However, the day after the major game developers had this thought, news that baffled everyone appeared.
That is, Nebula Games and Lucas's official Weibo accounts once again released news.
The official version of Detroit: Become Human will be launched in three days, and players can access the Nebula Games platform to purchase and download it.
The official version?
The game is done?
It wasn't just a gimmick?
Countless game designers and developers were dumbfounded.
Players were also surprised and overjoyed.
The day before, they were scolding, and the next day Nebula Games directly announced that the game was finished?
Under this wave, players' anger instantly shifted to other game developers, though many also expressed anticipation.
Since Nebula Games is finished, can these game developers also be looked forward to?
The game developers who released trial versions looked at their eager fans and players, and they were all stunned.
And Lucas, after posting the launch announcement on Weibo at Nebula Games, couldn't help but laugh at the stir online.
He was waiting for the development progress of Detroit: Become Human to finish and launch. What were these game developers waiting for?
......
Three days later, Detroit: Become Human was officially launched.
Players who had played the trial version basically entered the game as soon as possible.
Ben was the same. He didn't even have time to brag to Zack before choosing to enter the game.
He had been thinking about the handsome Connor all these days.
Ben was already very familiar with the first prologue about Connor.
He already knew what endings each choice and branch would lead to.
So he directly chose to skip it, and the game could also load the progress from the trial version.
With the perspective plunging into a brief darkness.
After about three to four seconds, Ben heard a noisy sound in his ears, which gradually became clearer.
At the same time, the color gradually appeared, but he couldn't control the character, nor could he shift the camera. He was forced into a first-person view.
He seemed to be in an android store now.
Lines of English code that he couldn't understand kept scrolling in front of his eyes. Finally, a staff member dressed as a salesperson brought a burly man with a fleshy face in front of him.
They made corresponding introductions, discussing topics such as repairs, costs, and models.
'AX400, state your name.'
'Kara'
It wasn't until he got into the middle-aged man's car and left that Ben came back to his senses.
Is this game multi-protagonist?
He wasn't playing the handsome Connor, so why had he become a female android named Kara who was in a car accident and needed repairs?
Sitting in the car, Ben, full of doubt, couldn't move freely yet, but he could control the camera.
He looked out the window, and soon his confusion about the character was temporarily replaced by the scene outside the window.
(End of chapter)
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