What would artificial robots be like if they appeared in a future world?
Many sci-fi games, movies, and TV shows have shown this.
Humans living in peace, or in conflict.
And in "Detroit: Become Human," both are present.
Just like wealth and poverty, beauty and darkness.
A factory with thick white smoke billowing from its chimney next to the road, crossing the road leads to the bustling city center.
There are prosperous skyscrapers, high-tech bridges, spacecraft, flying vehicles, and crowds of people rushing to and from work, as well as chapels with a classical style.
Workers can be seen along the roadside, but the clothes they wear and the circles on their temples silently tell others that they are actually androids.
Crossing the streets of the city, it starts to rain, and pedestrians on the road hold up umbrellas.
And in a corner by the roadside, a group of androids stand in a place resembling a rain shelter. They are public androids waiting to be rented out.
The next second, the scene shifts to the entrance of a shop, where a homeless man is leaning against it.
On the sign on his chest, a sentence is written: "Androids stole my job, please help me!"
This journey is neither long nor short. Its main purpose is to let players understand the background of Detroit and the future world.
From the bustling city center to the surrounding industrial areas, and then to the desolate suburbs with overgrown weeds and dilapidated houses.
Clearly, whether in the future or today, poverty and wealth are polarized.
And combined with the slogan on the homeless man's chest, Ben suddenly understood why some humans were so hostile towards androids.
Androids are mass-produced and their costs are suppressed low enough. When androids can perform most manual labor jobs, then workers will naturally be "laid off".
For those who lose their jobs because of androids, it is obvious from their perspective that androids stole their jobs.
This gave rise to an irreconcilable conflict between androids and ordinary people.
Amidst a piano piece of background music, the car slowly disappears into the rain.
The screen then goes dark for a moment. Just when Ben thought he would see Officer Connor again,
This time he turned into another android.
Not Officer Connor, nor the female android Kara, but a nanny named Markus.
Ben was speechless.
This was completely different from what he expected!
After playing the trial version, he thought this game would be a tense and exciting police-and-crime themed game.
But why did it directly turn into an executive nanny?
A male nanny, a female nanny.
However, unlike Kara before, who could only watch but not act, this android named Markus now had his own mission.
Go to the commercial district opposite the park to buy the pigments his master needs.
Kara couldn't be controlled before, and Connor was busy with tense negotiations, so his range of activity was limited to the house. Therefore, Ben hadn't experienced much content at that time.
And now controlling this android named Markus brought a completely different feeling.
Compared to controlling with ordinary controllers, the new brainwave feedback control made Ben a little unaccustomed.
It was a bit too sensitive. Although the game allows adjustment of corresponding settings, he was still a little unaccustomed to it right after starting.
But fortunately, "Detroit: Become Human" doesn't have too many complicated operations.
Walking on the park path, the entire park gave Ben a very warm feeling.
In this park, Ben saw that androids had brought about positive changes.
Androids taking care of the elderly, androids running with sports enthusiasts, androids taking care of children in amusement parks.
This also made Ben sigh: "It would be great if there were androids in real life, so we wouldn't have to worry about some trivial matters of life."
For a lazy person like him, he felt that if there were androids, his life would be too happy in the future.
But as soon as he left the park, Ben immediately felt that the atmosphere was completely wrong.
On the left side of the road at the park exit, a group of androids were working.
On the right, a Black woman sat on the ground, holding an empty cup and begging.
In front of her, there was a sign that read: "Please ban androids! They took my job!"
Crossing the road, android sales booths, shops, and advertisements were everywhere.
There were also consumers gathered in front of display windows choosing androids, as well as public androids similar to shared bikes.
The park had given Ben a feeling of close intimacy between androids and humans.
But after crossing the road, everything changed.
The hot dog stand owner rudely chased Markus away because he hated androids standing in front of his stall.
On the roadside, many homeless people who lost their jobs due to androids could be seen. By the fountain, a busker was using his singing to protest against androids. In front of him was a sign that read: "Human Music! Only one dollar, and you can hear music with a soul."
And below the office buildings near the plaza, people were proclaiming that androids were devils and would destroy their world.
He arrived at the paint store and paid by scanning a code to confirm his identity and pick up the paint.
But as Markus was about to take the bus home, a group of unemployed people protesting against androids blocked Markus.
"Where the hell do you think you're going, tin can!"
"Hey, look, I caught a tin can."
A group of people surrounded Markus. Before Ben could react, the game camera suddenly shook, and he was pushed to the ground.
Before he could get up, someone kicked him hard from behind.
"Look at this stupid bastard. You stole my job, but now what? You can't even stand up." a blonde woman said fiercely to Markus on the ground.
The people around him insulted him to their heart's content, and kicked him every two seconds.
Ben was a little confused.
What's going on?
Feeling the feedback vibration from the experience capsule, although being beaten in the game didn't hurt, it didn't mean he wasn't angry!
"Damn it! If you have the guts, let me get up, and I'll kill all of you!"
Ben clenched his teeth in anger.
Anyone treated like this would not feel good.
And such a scene, most of the anger actually stemmed from humiliation.
In the game, humans clearly viewed androids as mere machines, unaware of emotions.
But as the player controlling an android, corresponding emotional resonance could be clearly generated.
And this feeling deepened to another level when the nearby police officer arrived.
"If you damage it, I'll only be able to give you a ticket."
Spoken lightly, this felt like describing ordinary public facilities.
Or rather, everyone thought of it that way: androids were just tools, not to be treated as humans.
How infuriating!
"If this were Bloodborne, I would have stabbed you all into kebabs by now!"
Watching the assaulters turn and leave, Ben muttered.
Never mind, I'll take the bus back and complete the mission.
Sighing, Ben arrived at the bus stop and waited for the bus.
After Ben got on the bus, he suddenly felt something was wrong.
Because this was too real! Looking at the layout of the bus, Ben was completely speechless.
Inside the spacious carriage, only a few passengers were scattered around.
And at the back was a small compartment for androids, occupying about one-fifth of the entire carriage.
The human seats were empty, while the androids had to squeeze into the small compartment and stand.
"Damn it, they even segregate on the bus? This society is too real!"
Ben stomped his feet in anger, but this was just the beginning.
As Markus's storyline ended, the surrounding environment changed again, and Ben found himself back as the android named Kara.
Compared to the unfair treatment of Markus, Kara's gaming experience also made him unable to help but complain.
(End of this chapter)
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