As a professional negotiator, facing a dangerous criminal with hostages standing on the edge of a cliff.
At this time, the priority is to calm the other person's emotions.
Ben analyzed the situation and considered how he, as a negotiator, should act.
'Hello, Dan Neil!'
'I'm Connor, I know you well, and I'm here to help you solve your problems.'
'We can talk this through.'
Ignoring the wound on his shoulder, after Ben made his choice, Connor slowly advanced with his hands raised, cautiously approaching and calming the out-of-control android.
At the same time, several options appeared before Ben: [Found Hostage], [Earn Trust of Abnormal Android], [Approach Slowly].
The first task was already completed, leaving two tasks remaining, and the negotiation points had increased by another five percent.
The situation was that Dan Neil and the young hostage girl were standing at the edge of the building.
To Connor's left was an injured police officer who needed immediate first aid to stop the bleeding, otherwise he would bleed to death.
Instinctively, Ben directed Connor to approach the officer.
At the same time, Dan Neil on the other side suddenly spoke.
'Do you have a weapon on you?'
As the words fell, different options appeared before Ben.
The gameplay was that the character's actions trigger corresponding events, and players choose the direction for those events to develop.
Ben basically understood the main gameplay.
However, he also noticed that at the easy difficulty, he had more time to think.
He could carefully consider before making a choice.
As for higher difficulties, Ben felt it should lean towards realistic simulation.
After all, if he encountered such a negotiation in real life, as a negotiator faced with the criminal's doubts, pausing to think for a few seconds would probably mean it's too late.
After a pause of about three to four seconds, facing the abnormal android's questioning, Ben decisively chose to lie.
Having a gun gave him a bit of confidence.
'No, I don't have a gun on me!'
As Ben made his choice, Connor in the game said with great certainty.
'You're lying! I know you have a gun!' Dan Neil on the other side seemed very agitated.
'I'm telling the truth, Dan Neil.'
'I'm not carrying any weapons.'
'I know you and Emma have a good relationship, and you think she betrayed you... but she didn't do anything wrong.'
While talking to Dan Neil, Ben controlled Connor to approach the injured officer on the ground.
After helping the officer on the ground with first aid, Connor continued to negotiate with Dan Neil, gradually getting closer.
A qualified negotiator must gradually break down the other party's psychological defenses.
Hello to me, and hello to you.
Why can't everyone just sit down and talk peacefully?
'They're planning to replace you, and you're very unhappy, is that right?' Connor said as he walked forward.
Dan Neil, standing there, reacted violently.
'I thought I was part of this family! I thought they cared about me... but it turns out I was just a toy, something to be used and discarded.'
The distance between them grew shorter, and at this distance, Ben could clearly see the android's expression and the bloodstains on his body.
He could also see the little girl's injured lower leg and the tear streaks on her face.
The negotiation had entered the stage of discussing terms.
And Ben was continuously earning the android's trust.
If the hovering helicopter in the sky was noisy, a wave of the hand could make them leave.
Then the android expressed a desire for a car, stating that he would release the hostage after he left.
At this point, four different options appeared before Ben.
[Use Gun], [Sacrifice Myself], [Compromise by Finding a Car for Him], [Refuse].
Looking at the four options, Ben immediately ignored the "Sacrifice Myself" option.
As for firmly refusing.
As a professional negotiator, Ben felt that unless they wanted to see a failed ending, normal players wouldn't choose this option.
Facing a criminal, you either force them down or follow their wishes.
How could you go against them?
If that option were chosen, Ben felt Connor would not be a negotiator but a deal-breaker.
Negotiations always breaking down, who could handle a hostage situation like that?
But as for compromising, you found the helicopter noisy, so I made it leave.
You said not to approach, and I did as you asked.
Can't such a sincere negotiator awaken your conscience?
Besides, the hostage's safety is tied to the criminal's life. Once they escape the police's sight with a car, wouldn't the hostage in the car become a burden?
They would probably be killed.
Ben's little brain quickly combined all the police and crime movies he had watched, and he quickly imagined the possible consequences of compromising.
After thinking, Ben silently chose to use his firearm, subtly reaching his right hand behind his back to grip the cocked pistol.
At this point, two more options appeared: [Shoot the Abnormal Android in the Head] and [Intimidate the Abnormal Android].
Ben hesitated no longer and directly chose to shoot.
The moment it was confirmed, Ben saw Connor in the game raise his right hand holding the gun, aim at the abnormal android's head, and pull the trigger.
Bang!
A gunshot rang out, smoke billowed from the muzzle of the pistol, and the android named Dan Neil was instantly shot in the head, with a burst of blue blood spraying out.
Unlike humans, abnormal androids, like electronic devices, stop functioning when their power is cut off without a subsequent energy source.
So after Connor shot Dan Neil in the head, he immediately stopped operating.
After firing, Connor slowly walked forward, reached the edge of the building, confirmed the falling abnormal android with a look, and then quietly turned to leave.
He quickly removed the magazine from the pistol and handed the weapon to the bewildered Captain Allen. Connor in the game acted like a cold-blooded killer with no emotions.
A negotiator who didn't achieve a successful negotiation but instead shot the other party, wasn't that also a perfect negotiation?
This reminded him of his experience playing "Rainbow Six: Siege."
That "boom boom boom boom" Russian rescue that brought warmth to countless hostages, how similar it was.
However, besides the incredibly cool Connor, Ben found many things worth exploring in the current game.
For example, looking at the actions of the victim's mother and Captain Allen.
Clearly, most humans in this world do not trust androids, just as people view mobile phones and computers.
It's not like the discrimination ordinary people have towards Witchers in "The Witcher 3," but simply treating them as tools.
Replacing an android is like changing a mobile phone, and thinking about it this way is quite normal.
But what if the mobile phone had human emotions, and then, knowing that its owner was going to replace it, it became hateful and harmed its owner?
Also, when he rescued the police officer, the prompt about public opinion rising, and the software instability prompt that appeared after eliminating the abnormal android, seemed to be very important content.
Considering these aspects, the entire game seems to have more philosophical implications.
At this moment, Ben's curiosity about the subsequent story and the entire game's worldview was greatly piqued.
With this curiosity, Ben decisively clicked continue, wanting to experience the subsequent content, but was met with a cold prompt.
[Trial version content has ended. Please look forward to the official version's release.]
Ben: ??????????
That's it?
This is it?
And an official version is coming, so when will it be released!
(End of chapter)
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