Compared to the messy events of other game companies.
The events on the Nebula Games platform are always so simple and down-to-earth.
In the store interface, each game participating in the event has a green "% off" symbol added.
Although the games released this year, such as "Red Dead Redemption," "Call of Duty: Modern Warfare," and "Rainbow Six: Siege," will not be discounted.
After all, they still need to maintain their freshness for a while.
But some older games, such as "Monster Hunter: World" and "Dark Souls," are frequent visitors to the discount section.
Looking at those green discount symbols, players' hands seem to be out of control, clicking the mouse to add them to the shopping basket, and taking out their phones to scan the code and pay.
And it's not just in China, but also overseas.
After acquiring Target Software, many of Nebula Games' overseas games are operated by themselves.
At the same time, the relevant contracts signed in the early years did not mention any exclusive content.
So Nebula Games also has its own platform overseas.
It's just that the number of players is not as many as in China.
But because of games like "Warcraft," "Call of Duty: Modern Warfare," and "Red Dead Redemption," the overseas Nebula Games platform also has a lot of players.
And many overseas game companies have brought their games to the Nebula Games platform, including some excellent indie games and second- and third-tier productions.
Although overseas players don't have the habit of celebrating the Spring Festival like in China, and Christmas has long passed.
But as a game designer, how can you not treat everyone equally?
Moreover, Lucas also thoughtfully turned on the pop-up mode on the Nebula Games platform.
This is to remind players not to forget to claim the "Outlast" VR game theme, which is all his good intention!
"Zack, how many games did you buy?" Ben asked excitedly in the voice chat channel.
He directly bought five games he wanted, but of course not from Nebula Games.
Because he always buys Nebula Games' games when they first come out.
"I only bought two, nothing too interesting, but I did open a lot of 'Call of Duty: Modern Warfare' boxes. I got the pink M13 after opening 20 boxes." Zack also sounded happy in the voice chat channel.
"Then you made a profit!" Ben said.
"That's right. By the way, did you claim this VR theme?" Zack asked with a smile, remembering something.
"Of course I claimed it! And this theme seems different from before, you can invite people to join, up to 5 people!" Ben said to Zack, thinking of something.
"It's just a VR theme, just for sightseeing, right? At most, they'll add a little content, it's not a real game." Zack didn't really care.
In addition to releasing the previously made VR themes to players, the new online feature is also a selling point.
It's mainly for testing.
After all, both "Dark Souls" and "Monster Hunter: World" have a multiplayer mode.
As for the number, setting it to five mainly used the architecture system of "Rainbow Six: Siege." Anyway, it's not a formal game, just a VR theme.
"I wonder how shocking the VR scenes of these games are! Zack, I've invited you, come and take a look!" Ben sent an invitation.
"Cough, cough, we must overcome our unknown fears, so that 'Outlast' will no longer be our inner demon!" Ben gently coughed and said.
"Cut it out! 'Outlast' is your inner demon, not mine." Zack said with a sneer.
"Don't even mention it! You were the one who recommended 'Outlast' to me!" Ben widened his eyes.
Although his actions cannot be directly displayed in the VR theme, he still needs to show his momentum.
"When there's good stuff, of course I want to share it with my brother." Zack responded somewhat awkwardly.
"Taking advantage of this special opportunity, let's experience the Mount Massive Asylum from 'Outlast.' I haven't explored it yet. Let's build up our courage and then complete it. After all, we haven't completed 'Outlast' out of all the games produced by Nebula Games! Let's play this VR theme, get familiar with it, and then complete 'Outlast.' Wouldn't that be great?" Ben planned out his beautiful vision.
The two of them talked as they entered the VR game theme.
"Holy crap! This is really Mount Massive Asylum!" Looking at the scene in front of him, Ben was immediately shocked.
Because it was completely different from what he remembered.
First of all, the time changed to daytime. The originally dilapidated Mount Massive Asylum was now very clean and tidy, without the blood stains from the game.
Although it was Western-style architecture, it was full of the atmosphere of the Lunar New Year.
The entire Mount Massive Asylum was decorated with lanterns and colored streamers, and two large red lanterns hung at the entrance. There were even couplets pasted on the gate.
Pushing open the door and walking in, the first thing they saw was the priest, who very kindly offered New Year greetings.
Afterward, a chubby security guard and a nail-clipping doctor were making dumplings, and there was also a very thoughtful nail-clipping service.
The Hellsing Brotherhood were rehearsing a show with a group of patients, and Jeremy, the head of the Walrider project in the final DLC, was happily celebrating the Spring Festival with Rudolf, Waylon Park, and others.
The originally terrifying shapes were directly covered by relatively festive costumes, making it impossible to feel any sense of fear.
"Suddenly, I feel like 'Outlast' isn't scary anymore." Looking at everything in front of him, Ben couldn't help but sigh.
"Do you want to try beating it?" Zack interjected.
Hearing Zack's words, the scene of playing "Outlast" a few years ago appeared in Ben's mind, and he still remembers it vividly. After a moment of silence, he said, "Let's move on to the next section."
"Hey, Ben, did you notice? You don't need to quit to switch scenes, you can switch directly within the theme." At this time, Zack noticed a small detail.
"You're right!" Looking at the system prompts, Ben was also a little surprised.
Generally, switching VR themes requires exiting the current one before switching to the next.
But now, Ben found that these VR themes from Nebula Games were all connected.
For example, now that they were switching from the "Outlast" scene to the "Monster Hunter: World" scene, they only needed to get into the car in front of Mount Massive Asylum to drive to the next scene.
About 20 seconds of driving animation, obviously a loading screen in the middle, and after passing through a dark tunnel, what appeared in front of Ben and Zack was Astera from "Monster Hunter: World."
Like the previous "Outlast" theme scene, the "Monster Hunter: World" theme scene was also very festive.
But the only regret for Ben and Zack was that, unlike the previous "Red Dead Redemption" theme scene, this was just a sightseeing scene, and they didn't know if there would be any updates in the future.
The transition animation was a bit interesting, not the wyvern flight they had imagined, but a very characteristic cat-pulled cart.
They also visited the Firelink Shrine from "Dark Souls," but the transition animation for leaving Firelink Shrine was very traditional, sitting in front of the bonfire and teleporting, then fading to black.
But when they reached the last "Warcraft" scene, Ben and Zack couldn't help but exclaim in praise.
Because compared to the previous Mount Massive Asylum, Firelink Shrine, and Astera, this human main city called Stormwind was clearly on a different level.
(End of this chapter)
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