Looking at the building in front of them, both Ben and Zack were amazed.
They were both old players of "Warcraft", having spent at least thousands of hours in it since the game was released.
Of course, they mainly played various interesting RPG maps in the game, as for their rank.
Currently, the player with the highest ladder score in "Warcraft" has broken 4500 points.
And they had 430 points and 410 points respectively.
It's also worth mentioning that the starting score is 500.
As players who have played "Warcraft" for thousands of hours, they were naturally familiar with the story of Warcraft.
Standing in Heroes' Valley, looking at the magnificent human city in front of them, they only felt shocked.
Using the game's built-in sightseeing mode, Zack and Ben flew in the sky, looking down from above.
Of course, Zack was using a third-person view, not because it allowed him to better feel the smallness of his character and the grandeur of the city in front of him.
It was simply because he was afraid of heights, and the third-person mode could reduce some of his fear.
In fact, Stormwind City had already been created in "Minecraft" a long time ago.
And it wasn't just Stormwind City, many buildings in "Warcraft" had been created by various masters.
But after all, "Minecraft" is based on various blocks for construction, compared with the art directly shaped, the latter is obviously more spectacular.
The buildings are densely packed, but the levels are distinct.
The mage district with purple roofs, the trade district with blue roofs, the old town with red roofs, the dwarven district with brown roofs, and the cathedral square with yellow roofs.
All of this was too shocking for Ben and Zack.
After all, "Warcraft" is just an RTS game on the PC platform.
For places like Lordaeron and Stormwind City, players can only imagine them through their own fantasies and CGs.
Now, seeing such a scene in VR, there is only one feeling: awesome!
And in this city, Zack and Ben also saw many NPCs, such as many tailor shops in the mage district, warehouses for storing magical equipment, and cafes and bars full of mages and warlocks.
The streets of the dwarven district were lined with rows of weapons and armor shops, and blacksmiths were sweating profusely in the open-air square, creating amazing masterpieces.
In addition, on the streets of Stormwind City, there were also soldiers patrolling, wearing uniform blue and white armor, with robes bearing the Alliance emblem on their chests.
However, a regret for many players is that although the entire 'Stormwind City' is very large, it can only be used for sightseeing at present.
There is no real gameplay.
But even so, while touring Stormwind City, many players also discovered some special easter eggs.
For example, in the weapon shop, they could actually see that the weapons and armor had stats.
This made them very excited.
Obviously, it was a hint!
Referring to the farm life theme of "Red Dead Redemption", maybe more gameplay will be updated in Stormwind City later!
And that's not all, many players also discovered some special easter egg NPCs in Stormwind City.
For example, in the Stormwind City's flower garden, um... that is, the Lion's Rest, where Varian's cenotaph is located after his death on the Broken Shore, you can see an NPC called 'Solar of Andorhal'.
In addition, in the dwarven district, players can also see a Link NPC wearing a green hat, a flower girl named Alice on the streets of the mage district, and a brother guard wearing a red hat and a green hat on the watchtower.
Many of them were easter eggs in the previous life of WOW, but they were distributed in different areas.
For example, Alice was originally in Dalaran, but now Lucas directly transferred her to Stormwind City. Of course, most of the NPCs cannot be called easter eggs at present, because players do not know what they represent.
It can only be said to be a hole, and it will become an easter egg after it is filled in later.
As for now?
That is to dig the hole for the players first, and if the players step in, they will stay in it for a while.
As for when to fill it, there is no rush.
...............
During the New Year's special event, many players were immersed in the joy of buying, buying, buying.
The sales of the Nebula Games platform also reached a new high. Of course, to understand it in another way, it was also a loss like never before!
Players were all enthusiastically discussing related VR themes online.
"This VR theme is really awesome, they are all very delicate!"
"Yeah, especially Stormwind City, it's amazing! And the key is to see that the weapons inside have stat entries. Can we look forward to a "Warcraft" ARPG in the future?"
"It feels very possible!"
"Speaking of which, don't talk about Stormwind City, does anyone know how to delete the VR theme of "Outlast"?"
"Why delete it? The VR theme of "Outlast" is fun, a happy family."
"Hehe, it's a happy family now, but didn't you see the introduction, New Year's special edition! It's limited, and it will be changed back after the New Year."
"Damn, does that mean the doctor who cuts nails is cutting my nails now, and will cut my fingers when it's changed back?"
"What do you think?"
"Damn, this is too inhumane! The PC version scared me enough, the VR version will scare me to death. Lucas not only wants my money, but also my life!"
Many players were having various discussions, and many players also said they wanted to delete the VR theme of "Outlast".
Although it's just a theme, if you accidentally open it, how much psychological pressure will it bring!
Of course, it is impossible to delete it. These are all bought by players with real money, how can you delete it casually?
In addition to the VR theme, buying, buying, buying, and playing games, many players also began to pay attention to the selection of the game of the year.
After all, this year can be said to be a year of great historical significance.
Cosmos and Zeus were launched one after another, and great works emerged one after another.
At the same time, it also includes the award activities jointly organized by some authoritative media abroad.
This has also made many players pay close attention, but players pay attention, but Lucas doesn't care much.
Because these award activities abroad are actually more commercialized, and the time of holding them is not very coincidental.
Although it is not during the New Year, it is also close to the New Year.
It is impossible for Lucas to run over to participate in this award during the New Year, because now, to be honest, Nebula Games does not need these awards to build momentum.
In the minds of players, the reputation of Nebula Games has been completely established.
Of course, it is impossible not to go, so after some discussion, Nebula Games directly communicated with the organizers of the relevant awards.
Then some foreign employees of Nebula Games overseas went to receive the awards. Although it is said to be receiving awards, it is actually a paid public tourism. Of course, you have to take a quota, otherwise it is a bit disrespectful.
The general manager of the Nebula Games branch, the chief producer of the Nebula Games overseas studio, who wants to travel to Eastern Europe, Western Europe, or Southeast Asia and North America, divide it internally.
However, Lucas let the people in the company to deal with these various chaotic awards overseas.
But Lucas still has to personally go to the Game of the Year hosted by the domestic Game Division.
(End of this chapter)
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