After the official release of Legends of the Three Kingdoms and Fall Guys, the numbers for both games kept rising steadily.
Fall Guys, in particular—being a buy-to-play game—spread like wildfire.
On major video sites, streaming platforms, and in player communities, the name Fall Guys blew up.
Even people who hadn't played the game had heard about it from all sorts of places.
That shows just how popular it had become.
It even led to collaborations with characters from other games.
Tons of fan-made content popped up, turning iconic characters from other titles into Fall Guys versions.
All of this gave a huge boost to the game's promotion.
And the real credit goes to the game's bright and appealing art style, cute character design, and fun, casual gameplay.
Of course, on the forums, some players joked that once you play Fall Guys, you become a total sweatlord.
But for most people, it was clearly a game packed with fun.
Even the media jumped on the hype, with all kinds of reports covering Fall Guys.
In comparison, Legends of the Three Kingdoms didn't explode the same way, but its performance was very steady.
On the forums, players were discussing which generals made the best teammates, and which ones were widely seen as dead weight.
Before long, the data for both games came out.
Fall Guys sold 650,000 copies in three days!
Legends of the Three Kingdoms pulled in 15.000 dollar in revenue over the same time.
These numbers shocked everyone in the industry who had been keeping an eye on both games.
People weren't too surprised by Legends of the Three Kingdoms—the real shock was Fall Guys' sales.
It was insane.
But what came next was even crazier.
The stats for Legends of the Three Kingdoms stayed steady—no major jumps, but also no real drops.
But on the fourth day after Fall Guys launched on third-party platforms beyond Nebula Games, total sales shot past one million.
And from the looks of it, the momentum wasn't slowing down at all.
That number completely shocked industry insiders. No one had expected a game like this to hit a million copies in just four days.
Sure, it helped that Fall Guys had a very low price, but still—
One million sold in four days. Even if it only cost a dollar, that's still crazy impressive from any angle.
After the sales numbers dropped, people in the industry started buzzing.
"Did you see that? Fall Guys just blew up! A million in four days—I'm speechless!"
"How is that even possible?!"
"And the crazy part is that player reviews are actually really positive too!"
"Don't just look at Fall Guys—has no one noticed Legends of the Three Kingdoms is doing something unique too? Even though the revenue isn't huge, look at how it's run. No forced spending, not even any subtle nudges toward spending, and it still pulled in nearly 27.000 dollar in four days!"
"Legends of the Three Kingdoms looks simple, but copying it is tough. Let's hurry up and study Fall Guys instead. Combine it with some popular obstacle-course variety shows and see if we can ride this wave!"
"Hah, while you're all still talking, the smart designers are already moving."
Countless game designers rushed to analyze Fall Guys, hoping to cash in before the hype died down.
Meanwhile, on the player side, the spotlight had shifted to another big reveal at the gameplay showcase.
On the final day, a teaser trailer by Lucas dropped—alongside a hint from the official account about a game called Dark Souls.
Players on various forums were already deep into speculation.
"Dark Souls—is that the name of Lucas's new game? So it's a fantasy setting?"
"Totally looks like Western fantasy. And judging by the trailer, it's clearly a big-budget project!"
"'The fire is dying, but no sign of the king remains.' The story of the fire-bearer sounds pretty dark."
"Sounds cool though. So we're playing as the fire-bearer, carrying the last hope in a hopeless world?"
"Man, I want to play this already. Time to carry the flame!"
"Hey, did you see the concept art shown at the event? So badass!"
"Are those the playable classes? Or maybe bosses we'll fight? I can't wait!"
After the official account posted the trailer, Lucas's fans jumped into discussion.
Some had seen it all live at the event, others were catching up through social media or news reports.
Everyone was excited and couldn't stop talking about it.
As for Lucas, he had other plans—he was ready to use his saved-up points.
Since the New Year, he'd collected enough for a 100-roll draw.
And now that he was starting development on Dark Souls, it was the perfect time to upgrade some key stats.
Lucas sat down at his computer and first changed his desktop background to a big red "Luck" symbol. Then he opened his music app and played the alternate-universe version of "Good Luck's Coming." The lyrics and tune were different, but the vibe was what mattered.
Once everything was set, he tore open a pack of wet wipes to clean his hands, took a deep breath, and started the draw.
"Whoa! Golden Legend!"
As golden light flashed across the screen, Lucas imagined the matching voice lines in his head.
Too bad the results were… painfully real.
Common, common, common… after about ten straight commons, finally a rare showed up.
Along with those came a bunch of memory capsules.
"Whoa! Golden Legend!"
Lucas's face lit up a bit.
This time, even if the voice line was just in his head, the item was real.
As the golden light flashed again, a golden item appeared on-screen:
[Mystery Gacha: Once you meet the unlock conditions, you'll receive a mysterious item.]
A golden-glowing egg. Lucas also noticed that there were several progress bars on the egg.
Each one labeled: Joy, Sadness, Resentment, and Anger—four different categories.
"So I got a gacha item that's… another gacha item?" Lucas was speechless.
Isn't this just nesting dolls?
He pulled a gacha, and what he got was another gacha that needed a key to open.
Still, Lucas started to feel a bit curious about it.
Given how high the requirements were, and the fact that it was gold-tier, it probably wasn't just some ordinary thing, right?
While thinking this, Lucas also used the skill books he had drawn to boost his stats a bit.
For Joey, Fall Guys had just launched recently and could still provide plenty of points.
As for Resentment and Anger, once Dark Souls was released, Lucas figured those wouldn't be too hard to collect either.
Thinking about it like that, the conditions actually seemed pretty easy to meet!
And the best part? This thing didn't interfere with his points—it was a separate system.
After spending all his saved points, Lucas did a bit of research before turning his focus back to Dark Souls.
Up next, he still needed to grind out the game's concept draft.
(Begging for those rec and monthly votes~)
(End of Chapter)
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