Character Window
Name: Ryojin KazumaAge: 16 years oldHeight / Weight: 175 cm / 59 kgLevel: 62
EXP: 8,100 / 16,000
Accumulated Points on Level Up: +2
Main Status
Strength: 83 (+24)
Speed: 121 (+38)
Endurance: 62 (+12)
Intelligence: 68 (+18)
ST: 10,000 / 10,000 (increases with Intelligence)
Charm: 8 / 10 (+1) (Cannot be increased with accumulated points)
Accumulated Points: 9
Coin: 371,500
Yen: ¥2,809,570
Exchange Rate: 100 Coin = ¥10,000
Equipped Skills (Max 12 skills, can be swapped and upgraded using Apollo's Wish Book)
Blinking (High Level)Description: When attacked, 60% chance to instantly dodge and avoid damage (blue aura visible).Cooldown: NoneLimitations: Cannot be used alongside any offensive skill during activation.
Self-Healing (Mid Level)Description: Can heal injuries from battles or internal damage while sleeping. Healing speed increases in stress-free conditions.Cooldown: 24 hoursLimitations: Must be in a quiet, undisturbed environment.
Slander (Mid Level)Description: Can falsely accuse others without easy suspicion. Victims feel confused, angry, or ashamed, and surrounding people tend to believe the accusations more than the truth.Cooldown: NoneLimitations: Ineffective against those with "Strong Mind" or who can "See Through Intentions." Requires a "real situation" advantage like ambiguous circumstances. If caught, may cause permanent reputation damage within that group.
Pagua (Low Level)Description: Can move quickly and efficiently through obstacles such as walls or narrow gaps.Cooldown: NoneLimitations: High energy consumption if used repeatedly.
Mad Dog (Mid Level)Description: The beast instinct within awakens during prolonged or bloody battles. Reasoning fades, replaced by increasing strength, speed, endurance, and brutal ferocity, like a rabid dog that won't let go.Cooldown: NoneLimitations:→ Cannot fully distinguish friend from foe unless Social Link is level 8+→ Intelligence temporarily decreases by 50%→ Must rest at least 6 hours after frenzy mode ends
6.-12. [Empty Slots]
Identities (Max 6, Cannot be swapped or removed, Upgradable with Athena's Wish Book)
Identity (Advanced)Unlocks 3 forms:✦ Solemn Lament✦ The Ring Pointillist Student✦ Liu South Section 3
EGO (Special)Unlocks 4 personas:✦ Fell Bullet✦ Dimension Shredder✦ Wishing Cairn✦ Sunshower
Cloning (Intermediate)Can press to view details
4.-6. [Empty]
Skills (Max 6 slots | Consumes ST)
Upgradeable with Aries' Wish BookActivation requires ST consumption
Appearance Alteration (Intermediate)✦ Consumes 200 ST to change facial structure, appearance, and voice (cannot change body shape)
2.-6. ❌ [Empty]
Combat Proficiency
Close-Range Combat: 42 / 100
Firearm Combat: 61 / 100
Blade Weapon Combat: 40 / 100
Blunt Weapon Combat: 68 / 100
Cloning (Intermediate)
✦ Can create 1 clone at a time. Must sacrifice one life (or clone) to create an additional clone.
✦ Cannot kill clones to increase their number.
Limitations:
✦ Clones cannot use Identities / Passive Skills / Social Link Powers.✦ Clones can only use a limited set of skills randomly selected from the original body (2–4 skills).✦ Each clone has different specialties; for example, some are skilled with swords, others with firearms.✦ Clones have AI and can communicate.
Social Links
Momo Yaoyorozu — Relationship: 9/10
Abilities granted to Player:
Intelligence (+2)
10% chance to see opponent's skills
Because you're friends with Momo, receive 2000 Coin daily
Tea Talk: 20% chance to negotiate with villains. If successful, gain 500 Coin and 500 EXP. If fail, villains get double power buff for 1 minute. Condition: Momo must be in the team.
Because you're close with Momo, receive 3000 Coin daily
2% chance to protect Player from fatal attacks once
Locked
Mina Ashido — Relationship: 5/10
Speed (+2)
10% chance to hear from long distance
Being friends with Mina grants low-level acid resistance
Breakdance: Dance ability improved by 10%5-10. Locked
Izuku Midoriya — Relationship: 5/10
Strength (+2)
Friends with Midoriya grants minor pain tolerance for broken bones
2% chance to stun enemies on attack
15% chance Midoriya will assist your attack6-10. Locked
Ochako Uraraka — Relationship: 3/10
Speed (+1)
Friends with Uraraka grants slight resistance to dizziness from gravity4-10. Locked
Katsuki Bakugo — Relationship: 2/10
Strength (+2)
3-10. Locked
Shoto Todoroki — Relationship: 2/10
Durability (+2)
Slight cold resistance3-10. Locked
Tenya Iida — Relationship: 4/10
Speed (+2)
10% chance to show leadership skill
Friends with Iida grants slight speed boost when running
5-10. Locked
Eijiro Kirishima — Relationship: 5/10
Durability (+2)
5% chance to block enemy attacks
Friends with Kirishima grants minor damage resistance
30% chance Kirishima takes a hit for you6-10. Locked
Kyouka Jirou — Relationship: 5/10
Speed (+2)
10% chance to hear from long distance
Friends with Jirou grants slight hearing improvement
Minor resistance to sound wave attacks6-10. Locked
Tsuyu Asui — Relationship: 4/10
Speed (+2)
10% chance to jump higher than normal
Friends with Asui grants slightly longer jump distance4-10. Locked
Toru Hagakure — Relationship: 5/10
Speed (+2)
10% chance enemies can't see you
Friends with Toru grants slight improvement in stealth
Invisible Talk: 20% chance to negotiate with villains; success grants 500 Coin & 500 EXP; failure buffs villains' power 2x for 1 minute. Condition: Toru must be in team
15% chance Toru confuses enemies6-10. Locked
Denki Kaminari — Relationship: 5/10
Speed (+2)
3% chance to resist electric attacks
Friends with Kaminari grants slight electric resistance
10% chance Kaminari distracts enemies. Condition: Kaminari in team6-10. Locked
Koji Koda — Relationship: 5/10
Speed (+2)
4% chance to communicate with animals
Friends with Koda makes animals friendlier to you
Animals Talk: 20% chance to negotiate with villains; success grants 500 Coin & 500 EXP; failure buffs villains 2x for 1 min. Condition: Koda in team6-10. Locked
Mashirao Ojiro — Relationship: 5/10
Durability (+2)
5% chance to successfully dodge attacks
Friends with Ojiro improves melee combat slightly
Zap Team: Ojiro can boost team morale, increasing durability of teammates. Condition: Ojiro in team
15% chance Ojiro assists your attack6-10. Locked
Mezo Shoji — Relationship: 4/10
Strength (+2)
15% chance your five senses improve
Friends with Shoji grants slightly better awareness
40% chance Shoji can detect enemy positions5-10. Locked
Yuga Aoyama — Relationship: 2/10
Speed (+2)
Slight tolerance to bright light
Kirido Sato — Relationship: 5/10
Strength (+2)
10% chance to deliver a heavy attack
Friends with Sato lets you receive snacks from him that restore 50 ST
15% chance Sato assists your attack
Candy Team: Can give sweets to teammates to boost strength. Condition: Sato in team6-10. Locked
Hanta Sero — Relationship: 5/10
Speed (+2)
Friends with Sero improves capture ability
10% chance Sero assists your attack
Art Talk: Better persuasion skill. Condition: Sero in team6-10. Locked
Fumikage Tokoyami — Relationship: 4/10
Strength (+2)
Better vision in the dark
Friends with Tokoyami improves stealth in shadows
Tokoyami has chance to re-attack if your attack misses
20% chance Tokoyami assists your attack6-10. Locked
Minoru Mineta — Relationship: 6/10
Speed (+2)
Friends with Mineta improves escape from sticky situations
15% chance Mineta annoys enemies with teasing to distract them
Crocodile Tears: 30% chance to confuse and disorient enemies with his actions7-10. Locked
Shota Aizawa — Relationship: 6/10
5% chance to dodge attacks
Analytical Expertise: Chance to reveal all enemy weak points at battle start. Condition: Aizawa in team
Coffee Expertise: His coffee restores your ST more effectively and helps you relax
7-10. Locked
Nezu — Relationship: 4/10
Intelligence (+4)
Wild Instinct: 10% chance to survive against strong enemies
Good relationship with Nezu grants 5000 Coin daily
VIP Good Student: Chance Nezu will reward you for good performance5-10. Locked
All Might — Relationship: 4/10
Can use All-Out Attack only when enemies are near defeat. Condition: One For All user must be in team
Strong Defense: 5% chance to block fatal attacks
Special Care: When severely injured, All Might will assist you immediately. Condition: All Might must be ready and not weak
Can help acquire needed equipment