Ficool

Chapter 18 - UI and Social link

Character Window

Name: Ryojin KazumaAge: 16 years oldHeight / Weight: 175 cm / 59 kgLevel: 62

EXP: 8,100 / 16,000

Accumulated Points on Level Up: +2

Main Status

Strength: 83 (+24)

Speed: 121 (+38)

Endurance: 62 (+12)

Intelligence: 68 (+18)

ST: 10,000 / 10,000 (increases with Intelligence)

Charm: 8 / 10 (+1) (Cannot be increased with accumulated points)

Accumulated Points: 9

Coin: 371,500

Yen: ¥2,809,570

Exchange Rate: 100 Coin = ¥10,000

Equipped Skills (Max 12 skills, can be swapped and upgraded using Apollo's Wish Book)

Blinking (High Level)Description: When attacked, 60% chance to instantly dodge and avoid damage (blue aura visible).Cooldown: NoneLimitations: Cannot be used alongside any offensive skill during activation.

Self-Healing (Mid Level)Description: Can heal injuries from battles or internal damage while sleeping. Healing speed increases in stress-free conditions.Cooldown: 24 hoursLimitations: Must be in a quiet, undisturbed environment.

Slander (Mid Level)Description: Can falsely accuse others without easy suspicion. Victims feel confused, angry, or ashamed, and surrounding people tend to believe the accusations more than the truth.Cooldown: NoneLimitations: Ineffective against those with "Strong Mind" or who can "See Through Intentions." Requires a "real situation" advantage like ambiguous circumstances. If caught, may cause permanent reputation damage within that group.

Pagua (Low Level)Description: Can move quickly and efficiently through obstacles such as walls or narrow gaps.Cooldown: NoneLimitations: High energy consumption if used repeatedly.

Mad Dog (Mid Level)Description: The beast instinct within awakens during prolonged or bloody battles. Reasoning fades, replaced by increasing strength, speed, endurance, and brutal ferocity, like a rabid dog that won't let go.Cooldown: NoneLimitations:→ Cannot fully distinguish friend from foe unless Social Link is level 8+→ Intelligence temporarily decreases by 50%→ Must rest at least 6 hours after frenzy mode ends

6.-12. [Empty Slots]

Identities (Max 6, Cannot be swapped or removed, Upgradable with Athena's Wish Book)

Identity (Advanced)Unlocks 3 forms:✦ Solemn Lament✦ The Ring Pointillist Student✦ Liu South Section 3

EGO (Special)Unlocks 4 personas:✦ Fell Bullet✦ Dimension Shredder✦ Wishing Cairn✦ Sunshower

Cloning (Intermediate)Can press to view details

4.-6. [Empty]

Skills (Max 6 slots | Consumes ST)

Upgradeable with Aries' Wish BookActivation requires ST consumption

Appearance Alteration (Intermediate)✦ Consumes 200 ST to change facial structure, appearance, and voice (cannot change body shape)

2.-6. ❌ [Empty]

Combat Proficiency

Close-Range Combat: 42 / 100

Firearm Combat: 61 / 100

Blade Weapon Combat: 40 / 100

Blunt Weapon Combat: 68 / 100

Cloning (Intermediate)

✦ Can create 1 clone at a time. Must sacrifice one life (or clone) to create an additional clone.

✦ Cannot kill clones to increase their number.

Limitations:

✦ Clones cannot use Identities / Passive Skills / Social Link Powers.✦ Clones can only use a limited set of skills randomly selected from the original body (2–4 skills).✦ Each clone has different specialties; for example, some are skilled with swords, others with firearms.✦ Clones have AI and can communicate.

Social Links

Momo Yaoyorozu — Relationship: 9/10

Abilities granted to Player:

Intelligence (+2)

10% chance to see opponent's skills

Because you're friends with Momo, receive 2000 Coin daily

Tea Talk: 20% chance to negotiate with villains. If successful, gain 500 Coin and 500 EXP. If fail, villains get double power buff for 1 minute. Condition: Momo must be in the team.

Because you're close with Momo, receive 3000 Coin daily

2% chance to protect Player from fatal attacks once

Locked

Mina Ashido — Relationship: 5/10

Speed (+2)

10% chance to hear from long distance

Being friends with Mina grants low-level acid resistance

Breakdance: Dance ability improved by 10%5-10. Locked

Izuku Midoriya — Relationship: 5/10

Strength (+2)

Friends with Midoriya grants minor pain tolerance for broken bones

2% chance to stun enemies on attack

15% chance Midoriya will assist your attack6-10. Locked

Ochako Uraraka — Relationship: 3/10

Speed (+1)

Friends with Uraraka grants slight resistance to dizziness from gravity4-10. Locked

Katsuki Bakugo — Relationship: 2/10

Strength (+2)

3-10. Locked

Shoto Todoroki — Relationship: 2/10

Durability (+2)

Slight cold resistance3-10. Locked

Tenya Iida — Relationship: 4/10

Speed (+2)

10% chance to show leadership skill

Friends with Iida grants slight speed boost when running

5-10. Locked

Eijiro Kirishima — Relationship: 5/10

Durability (+2)

5% chance to block enemy attacks

Friends with Kirishima grants minor damage resistance

30% chance Kirishima takes a hit for you6-10. Locked

Kyouka Jirou — Relationship: 5/10

Speed (+2)

10% chance to hear from long distance

Friends with Jirou grants slight hearing improvement

Minor resistance to sound wave attacks6-10. Locked

Tsuyu Asui — Relationship: 4/10

Speed (+2)

10% chance to jump higher than normal

Friends with Asui grants slightly longer jump distance4-10. Locked

Toru Hagakure — Relationship: 5/10

Speed (+2)

10% chance enemies can't see you

Friends with Toru grants slight improvement in stealth

Invisible Talk: 20% chance to negotiate with villains; success grants 500 Coin & 500 EXP; failure buffs villains' power 2x for 1 minute. Condition: Toru must be in team

15% chance Toru confuses enemies6-10. Locked

Denki Kaminari — Relationship: 5/10

Speed (+2)

3% chance to resist electric attacks

Friends with Kaminari grants slight electric resistance

10% chance Kaminari distracts enemies. Condition: Kaminari in team6-10. Locked

Koji Koda — Relationship: 5/10

Speed (+2)

4% chance to communicate with animals

Friends with Koda makes animals friendlier to you

Animals Talk: 20% chance to negotiate with villains; success grants 500 Coin & 500 EXP; failure buffs villains 2x for 1 min. Condition: Koda in team6-10. Locked

Mashirao Ojiro — Relationship: 5/10

Durability (+2)

5% chance to successfully dodge attacks

Friends with Ojiro improves melee combat slightly

Zap Team: Ojiro can boost team morale, increasing durability of teammates. Condition: Ojiro in team

15% chance Ojiro assists your attack6-10. Locked

Mezo Shoji — Relationship: 4/10

Strength (+2)

15% chance your five senses improve

Friends with Shoji grants slightly better awareness

40% chance Shoji can detect enemy positions5-10. Locked

Yuga Aoyama — Relationship: 2/10

Speed (+2)

Slight tolerance to bright light

Kirido Sato — Relationship: 5/10

Strength (+2)

10% chance to deliver a heavy attack

Friends with Sato lets you receive snacks from him that restore 50 ST

15% chance Sato assists your attack

Candy Team: Can give sweets to teammates to boost strength. Condition: Sato in team6-10. Locked

Hanta Sero — Relationship: 5/10

Speed (+2)

Friends with Sero improves capture ability

10% chance Sero assists your attack

Art Talk: Better persuasion skill. Condition: Sero in team6-10. Locked

Fumikage Tokoyami — Relationship: 4/10

Strength (+2)

Better vision in the dark

Friends with Tokoyami improves stealth in shadows

Tokoyami has chance to re-attack if your attack misses

20% chance Tokoyami assists your attack6-10. Locked

Minoru Mineta — Relationship: 6/10

Speed (+2)

Friends with Mineta improves escape from sticky situations

15% chance Mineta annoys enemies with teasing to distract them

Crocodile Tears: 30% chance to confuse and disorient enemies with his actions7-10. Locked

Shota Aizawa — Relationship: 6/10

5% chance to dodge attacks

Analytical Expertise: Chance to reveal all enemy weak points at battle start. Condition: Aizawa in team

Coffee Expertise: His coffee restores your ST more effectively and helps you relax

7-10. Locked

Nezu — Relationship: 4/10

Intelligence (+4)

Wild Instinct: 10% chance to survive against strong enemies

Good relationship with Nezu grants 5000 Coin daily

VIP Good Student: Chance Nezu will reward you for good performance5-10. Locked

All Might — Relationship: 4/10

Can use All-Out Attack only when enemies are near defeat. Condition: One For All user must be in team

Strong Defense: 5% chance to block fatal attacks

Special Care: When severely injured, All Might will assist you immediately. Condition: All Might must be ready and not weak

Can help acquire needed equipment

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